void CGameRewards::InitDefaultRewards()
{
int playermoney = int(u_GetRandom(2000, 4000));
// HERE is COPY-PASTED CODE FROM ExportDefaultRewards()
// USED FOR SERVER
SetReward(1, "ZombieKill", 200, 200, 20, 100);
SetReward(2, "SZombieKill", 2000, 2000, 1000, 1000);
SetReward(3, "PlayerKill", playermoney, 1000, playermoney, 1000);
}
Comments
0 B
|👍
/👎