treeView = GuiEditorTreeView;
new GuiTreeViewCtrl(GuiEditorTreeView) {
exec( "./scripts/guiEditorTreeView.ed.cs" );
GuiEditorTreeView.init();
GuiEditorTreeView.open( %content );
GuiEditorTreeView.expandItem( 1 );
GuiEditorTreeView.update();
GuiEditorTreeView.update();
%action = UndoActionDeleteObject::create( %set, %this.getTrash(), GuiEditorTreeView );
GuiEditorTreeView.update();
GuiEditorTreeView.update();
GuiEditorTreeView.clearSelection();
GuiEditorTreeView.addSelection( %ctrl );
GuiEditorTreeView.addSelection( %ctrl );
GuiEditorTreeView.scrollVisibleByObjectId( %ctrl );
GuiEditorTreeView.removeSelection( %ctrl );
GuiEditorTreeView.clearSelection();
GuiEditorTreeView.update();
function GuiEditorTreeView::init(%this)
item[ 0 ] = "Rename" TAB "" TAB "GuiEditorTreeView.showItemRenameCtrl( GuiEditorTreeView.findItemByObjectId( %this.object ) );";
item[ 0 ] = "Rename" TAB "" TAB "GuiEditorTreeView.showItemRenameCtrl( GuiEditorTreeView.findItemByObjectId( %this.object ) );";
item[ 3 ] = "Locked" TAB "" TAB "%this.object.setLocked( !%this.object.locked ); GuiEditorTreeView.update();";
item[ 4 ] = "Hidden" TAB "" TAB "%this.object.setVisible( !%this.object.isVisible() ); GuiEditorTreeView.update();";
function GuiEditorTreeView::update( %this )
GuiEditorTreeView.clear();
GuiEditorTreeView.open( %obj );
GuiEditorTreeView.clearSelection();
GuiEditorTreeView.addSelection( %selection.getObject( %i ) );
function GuiEditorTreeView::onDefineIcons(%this)
GuiEditorTreeView.buildIconTable( %icons );
function GuiEditorTreeView::onRightMouseDown( %this, %item, %pts, %obj )
function GuiEditorTreeView::onAddSelection(%this,%ctrl)
function GuiEditorTreeView::onRemoveSelection( %this, %ctrl )
function GuiEditorTreeView::onDeleteSelection(%this)
function GuiEditorTreeView::onSelect( %this, %obj )
function GuiEditorTreeView::isValidDragTarget( %this, %id, %obj )
function GuiEditorTreeView::onBeginReparenting( %this )
function GuiEditorTreeView::onReparent( %this, %obj, %oldParent, %newParent )
function GuiEditorTreeView::onEndReparenting( %this )
GuiEditorTreeView.update();
GuiEditorTreeView.update();
%act.tree = GuiEditorTreeView;
%act = UndoActionAddObject::create(%set, %this.getTrash(), GuiEditorTreeView);
%act = UndoActionAddObject::create(%selection, %this.getTrash(), GuiEditorTreeView);
%act = UndoActionDeleteObject::create(%selection, %this.getTrash(), GuiEditorTreeView);
GuiEditorTreeView.update();
Comments
0 B
|👍
/👎