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Titanfall DVAR codes pt 3

gmzorz | PRO | 03/16/14 01:15:13 PM UTC | 0 ⭐ | 930 👁️ | Never ⏰ | []
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fovhold
fovratein
fovrateout
fovrateout
finalfov
r_cleardecals
r_lightcachemodel
r_drawmodelstatsoverlay
r_vismodellighting
cl_fovScale
cl_autorezoom
tf_medigun_autoheal //tf2?
hud_classautokill
replay_forceDelay
cl_lagcompensation
cl_predictweapons
cl_predict
cl_interp
cl_interp_ratio
cl_updaterate
cl_cmdrate
sv_hibernate_when_empty
sv_hibernate_ms
sv_hiberate_ms_vgui
sv_hibernate_postgame_delay
host_flush_threshold
sv_pausable_dev
sv_pausable_dev_ds
sv_voicedebug
sv_pure
sv_pure_kick_clients
sv_pure_trace
sv_cheats
sv_lan
sv_pausable
sv_contact
sv_cacheencodedents
sv_voicecodec
vaudio_speex
sv_voiceenable
sv_downloadurl
sv_consistency
sv_mincmdrate
sv_maxcmdrate
sv_client_cmdrate_difference
cl_hud_minmode
sv_writeSendTableStreamFile
serverFilter
+map
+match_useMatchmaking
Quit
cancel
r_rootlod
mod_trace_load
mod_check_vcollide
mod_dont_load_vertices
mat_motion_blur_percent_of_screen_max //4.0
normalmap
vertexColorModulate
noViewportFixup
localRefract //0.05
screenspace_general //4 (?)
disable_color_writes
alpha_blend_color_overlay
alpha_blend
depthTest
ShatteredGlass
- shatteredglass_ps40
- shatteredglass_vs40
envmapMaskFram //1.0 == mirror, 0.0 == water
fresnelReflection //0.0 == multiply by lightmap, 1.0 == multiply by 1
Sky
- sky_ps40
- sky_vs40
mat_use_compressed_hdr_textures //turn these off for uncompressed textures (high qual) (?)
ShadowDepth
vp_parallel_oriented
vp_parallel
facing_upright
parallel_upright
mat_deapthfeather_enable //Lower value makes harder edges (def == 50.0)
inverseDepthBlend //0 = always face camera, 1 = rotate around, 2 =parallel to ground, 3=usenormal
Allowoverbright //set to 1 for hdr effects
 viewmodel_offset_y
viewmodel_offset_z
viewmodel_offset_x
viewmodel_camera_animation 
viewmodelShake_sourceRollRange
shake_viewmodelFactor_human //0.10
shake_viewmodelFactor_titan
shake_viewmodelFactor_ads_human //0.01
shake_viewmodelFactor_ads_titan
cl_SetupAllBones
r_sequence_debug
r_debug_sequencesets
r_jiggle_bones
z_ragdoll_impact_strength
cl_disable_ragdolls
cl_ragdoll_force_fade_time
cl_ragdoll_force_fade_time_local_view_player //20
cl_always_ragdoll_radius
cl_ejectbrass
cl_minimal_rtt_shadows
cl_footstep_event_max_dist //2500
cl_footstep_event_max_dist_titan
cl_anim_face_dist //250
cl_anim_detail_dist //1500
cl_anim_blend_transition_dist
anim_showPoseParamErrors
animEvent_debug /1 = sparse, 2 = verbose
c_interpolateSoAllAnimsLoop
sv_teststepsimulation
cl_parallel_clientside_animations
ragdoll_debug
sfm_record_hz //30
vcollide_wireframe
enable_skeleton_draw
new_lerping_showAnimTransitions
lerp_debugEnt
lerp_interpolateCycleAcrossSequenceChanges
g_debug_ragdoll_visualize
g_ragdoll_fadespeed //600
r_ragdoll_lvfadespeed
cl_threaded_bone_setup
cl_bones_incremental_blend
SetupBones
cl_bones_incremental_transform //Don't retransform bones which we don't need to in SetupBones
cl_bones_oldhack
cl_bones_speculative
r_drawothermodels //0=Off, 1=Normal, 2=wireframe
r_drawmodelsinzfill
r_drawmodelstatsoverlay
shell_eject
def_c_base
m_offhandDisabled
m_deathVelocity
m_cloackFlickerEndTime 
m_cloackFlickerAmount
m_cloackFadeInDuration
m_cloackFadeOutStartTime
m_cloackFadeInEndTime
m_cloackEndTime
m_nameVisibilityFlags
m_networkedFlags
m_meleeExecutionUnstuckPosition
m_forceCrosshairNameDraw
m_weaponDisabled
m_weaponPermission
m_contextAction
m_speakTime
m_latestPrimaryWeapon
m_selectedWeapon
m_selectedOffhandPendingHybridAttack
m_selectedOffhand
IScript_GetTitanSoul
GetTitanSoul
Script_NameIconAlphaToLocalPlayer
PlayerMelee_ExecutionEndTarget
PlayerMelee_ExecutionEndAttacker
PlayerMelee_ExecutionStartAttacker
GetWeaponAmmoLoaded_Script
GetWeaponAmmoStockpile_script
GetActiveWeaponPrimaryAmmoLoaded_Script
weapon_list
cl_viewmodelsclonedasworld
m_flWaveHeight
m_viewtarget
m_blinktoggle
DT_ThirdPersonView
m_thirdPersonEntLookaheadLerpToCenterRate
m_thirdPersonEntLookaheadMaxAngle
m_thirdPersonEntLookaheadUpperEntSpeed
m_thirdPersonEntLookaheadLowerEntSpeed
m_thirdPersonEntSpringToCenterRate
m_thirdPersonEntMaxPitch
m_thirdPersonEntMinPitch
m_thirdPersonEntMaxYaw
m_thirdPersonEntMinYaw
more of m_: http://gyazo.com/826a8467568070fce6f6e0d54510b50a.png
lerp_speed
air_ads
air_hip
crouch_ads
crouch_hip
stand_ads
stand_hip_sprint
stand_hip_run
stand_hip
m_cinematicEventRef
m_titanBubbleShieldTime
m_titanBuildTime
m_forcedDialogueOnly
m_cinematicEventFlags
m_objectiveEndTime
m_objectiveEntity
m_objectiveIndex
m_outOfBoundsDeadTime
m_hotDropImpactTime
m_disembarkStartTime
m_ejectStartTime
m_fjCockpitEntryTime
m_oneHandedWeaponUsage
m_trackedChildProjectile
attackedCount
lastAttacker
m_queuedMeleeTime
m_airMoveBlockPlaneCount
m_airMoveBlockPlaneTime
m_airMoveBlockPlanes
m_animNearZ
m_bitsActiveDevices
m_zoomFullStartTime
m_zoomBaseTime
m_zoomBaseFrac
m_zoomToggleOn
m_bZooming
m_bAllowAutoMovement
m_flStepSize
m_bDrawViewmodel
m_dodgePowerDelayScale
m_powerRegenRateScale
m_accelScale
m_moveSpeedScale
m_vecPunchWeapon_AngleVel
m_vecPunchWeapon_Angle
m_vecPunchBase_AngleVel
m_vecPunchBase_Angle
m_flFallVelocity
m_flSuitJumpPower
m_flSuitPower
m_duckToggeOn
m_nMultiJumpRemaining
m_nDuckJumpFinishTimeMsecs
m_nDuckTransitionTimeMsecs
m_forceStance
m_bInDuckJump
m_iHideHUD
m_observerModeStaticAngles
m_observerModeStaticPosition
m_airAcceleration
m_airSpeed
m_flStepSoundReduceTime
m_flStepSoundTime
m_flLastStepTime
m_stepSmoothingOffset
m_thirdPerson
m_hThirdPersonEnt
m_hardpointEntity
m_petTitanMode
m_predictedFirstPersonProxy
m_firstPersonProxy
m_viewConeAngleMax
m_viewConeAngleMin
m_viewConeLerpTime
m_viewConeParity
m_viewConeParented
m_viewConeActive
m_hTonemapController
m_flLaggedMovementValue
m_nWaterLevel
m_bConstraintEntity
m_zipline
m_useLastZiplineCooldown
m_lastZipline
m_lastWeaponPickupTime
m_prevMoveYaw
m_sprintTiltPoseParameter
m_sprintTiltVel
m_wallDangleDisableWeapon
m_wallDangleLastPushedForward
m_wallDangleForceFallOff
m_wallDangleMayHangHere
m_wallDangleJumpOffTime
m_wallDangleHandAppearTime
m_wallDangleStartTime
m_wallDangleClimbProgress
m_wallDangleForwardDist
m_wallDangleForwardDir
m_wallDangleEnd
m_wallDangleBegin
m_wallDangleReleaseTime
m_dodgingInAir
m_dodging
m_lastWallRunStartPos
m_wallRunStartTime
m_upDirPredicted
m_vecBasVelocity
m_vecVelocity
m_nTickBase
m_flFriction
m_HL2Local
m_Local
m_prevOneHandedWeaponUsage
m_nOldButtons
m_lungeAimAssistSmoothDuration
m_lungeAimAssistStartTime
m_lungeAimAssistTargetIsTitan
m_lungeAimAssistTarget
m_lungeActive
m_hViewModel
m_wallRunTime
m_upDir
m_duckState
m_wallHangTime
m_wallHanging
m_rodeo
m_melee
m_xp //use
c_thirdpersonshoulderaimdist
c_thirdpersonshoulderheight
c_thirdpersonshoulderoffset
c_thirdpersonshoulder
m_nextTitanRespawnAvailable
m_generation
m_smartAmmoPrevHighestFraction
m_smartAmmoHighestFractionEntities
m_smartAmmoHighestFractionValues
m_iSpawnParity
m_flDeathTime
m_flMaxspeed
m_hasMic
m_contextActionLeechEnable
m_flMaxspeed
m_iWhooshCameraMode
Weapon_EnableViewModel
m_FOV //120 idk
idcolor_pilot_ally //0.1 0.25 1.0 20
idcolor_titan_ally //0.1 0.25 1.0 40
idcolor_grunt_enemy //1.0 0.25 0.1 20
idcolor_default_enemy //1.0 0.25 0.1 20
idcolor_pilot_neutral //1 1 1 1
idcolor_titan_neutral
idcolor_grunt_neutral
idcolor_default_neutral
ss_viewmodelfov
DefaultWeapon
cockpit_default_fov //120
cockpit_forced_fov //150
m_bulletFOV //120
mat_dof_enabled
mat_dof_override
mat_dof_near_blur_depth //100
mat_dof_near_focus_depth //100
mat_dof_far_focus_depth //400
mat_dof_far_blur_depth //400
mat_dof_near_blur_radius //0
mat_dof_far_blur_radius //2
sv_speed_normal
sv_speed_paint_max
superjump_min_height
superjump_max_height
water_speedScale
water_sinkRate
jump_graceperiod
r_blurmenubg
cloak_enabled
r_sky2d
r_sky
gl_clear_randomcolor
r_drawunderwateroverlay
fog_enable
demo_ui_enable
cc_captiontrace //(1=devconsole, 0=no, 2=show in hud)
exec userconfig.cfg
cl_playermodel
 Playermodels:
	imc_grunt_anti_titan
	imc_grunt_battle_rifle
	imc_grunt_captain
	imc_pilot_male_br
	imc_pilot_male_cq
	imc_pilot_male_dm
	imc_villain_blisk
	imc_villain_graves
	imc_villain_spyglass
	mcor_grunt_anti_titan
	mcor_grunt_battle_rifle
	mcor_grunt_captain
	mcor_hero_bish
	mcor_hero_macallan
	mcor_hero_officer
	mcor_hero_sarah
	mcor_pilot_male_br
	mcor_pilot_male_cq
	mcor_pilot_male_dm
	mri_male
	pete_poses
	human_male_anims_workspace
 dropship models:
	crow_dropship_afterburner1
	crow_dropship_afterburner2
	crow_dropship_hero
	crow_dropship
	hornet_fighter
	goblin_dropship
 titans:
	atlas_titan
	ogre_titan
	stryder_titan
 other:
	container_medium_tanks_blue
	empty_model
	nessy_doll
 MY SETTINGS.cfg SETUP;
 bind "1" "+weaponCycle"
bind "." "chat_say TEST"
bind "9" "record"
bind "0" "stoprecord"
bind "2" "weaponSelectPrimary1"
bind "3" "weaponSelectOrdnance"
bind "4" "+scriptcommand4"
bind "9" "record"
bind "a" "+moveleft"
bind "c" "+toggle_duck"
bind "d" "+moveright"
bind "e" "+offhand2"
bind "f" "+weaponPickup"
bind "g" "+offhand1"
bind "o" "execPlayerConfig GMZ.cfg"
bind "p" "exec GMZ.cfg"
bind "q" "+use"
bind "r" "+reload"
bind "s" "+back"
bind "t" "say"
bind "v" "+melee"
bind "w" "+forward"
bind "x" "Noclip"
bind "y" "say_team"
bind "z" "+ability 1"
bind "`" "toggleconsole"
bind "." "say TESTBIND"
bind "SPACE" "+ability 3"
bind "TAB" "+showscores"
bind "ESCAPE" "ingamemenu_activate"
bind "PAUSE" "pause"
bind "SHIFT" "+speed"
bind "CTRL" "+toggle_duck"
bind "F10" "jpeg"
bind "f11" "mat_sky_color 0.85 1.0 0.85; mat_sky_color 1.6 0.46 0.25"
bind "f9" "mat_sky_color 1.0 0.85 0.85; mat_sun_color 0.9 1 0.9"
bind "f8" "hud_nameTimeFade 999999"
bind "f7" "hud_nameTimeFade 1"
bind "f11" "mat_sky_color 0.07 0.061 0.08"
bind "f12" "mat_sun_color 0.5 0.5 0.5"
bind "f6" "mat_sun_color 0.8 0.5 0; mat_sky_color 0.6 0.46 0.25"
bind "f5" "mat_sky_color 0.5 0.5 0.5; mat_sun_color 0.5 0.5 0.5"
bind "f4" "mat_sky_color 0.6 0.46 0.25 mat_sun_color 0.98 1.1 1.1"
bind "f3" "r_picmip -10"
bind "f2" "r_show3d 1"
bind "f1" "r_show3d 0"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+zoom"
bind "MOUSE3" "+offhand1"
bind "MOUSE5" "print_colorcorrection 1"
bind "MWHEELDOWN" "+weaponCycle"
bind "A_BUTTON" "+ability 3"
bind "B_BUTTON" "+toggle_duck"
bind "X_BUTTON" "+useandreload"
bind "Y_BUTTON" "+weaponpickupandcycle"
bind "L_SHOULDER" "+offhand2"
bind "R_SHOULDER" "+offhand1"
bind "BACK" "+showscores"
bind "START" "ingamemenu_activate"
bind "STICK1" "+speed"
bind "STICK2" "+melee"
bind "UP" "+scriptcommand1"
bind "DOWN" "+ability 1"
bind "LEFT" "weaponselectordnance"
bind "L_TRIGGER" "+zoom"
bind "R_TRIGGER" "+attack"
anim_showPoseParamErrors "0"
sv_cheats "0"
cc_lang "1"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cl_allowupload "1"
cl_ignore_vpk_assocation "0"
cl_minimal_rtt_shadows "1"
cl_showhelp "0"
cl_showpluginmessages "1"
cl_support_vpk_assocation "0"
cl_thirdperson "0"
dlight_default_falloff "0.3"
func_break_max_pieces "15"
lookspring "0"
lookstrafe "0"
m_acceleration "0"
m_sensitivity "5"
mat_spewalloc "0"
mat_texture_list_content_path ""
name "^2Gmzorz"
password ""
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
sound_num_speakers "2"
sound_volume_voice "1"
sv_forcepreload "0"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specnoclip "1"
sv_specspeed "3"
sv_voiceenable "1"
voice_forcemicrecord "1"
voice_mixer_boost "0"
voice_mixer_mute "0"
voice_mixer_volume "1.0"
voice_modenable "1"
voice_scale "1"
voice_vox "1"
cl_playermodel "imc_grunt_anti_titan"
cc_captiontrace "1"
demo_ui_enable "1"
fog_enable "0"
r_drawunderwateroverlay "0"
r_blurmenubg "0"
jump_graceperiod "999"
water_speedScale "9999"
superjump_max_height "99"
superjump_max_height "99999999"
mat_dof_enabled "1"
mat_dof_override "1"
mat_dof_near_blur_depth "100"
mat_dof_near_focus_depth "0"
mat_dof_far_focus_depth "0"
mat_dof_far_blur_depth "400"
mat_dof_near_blur_radius "0"
mat_dof_far_blur_radius "100"
m_bulletFOV "120"
cockpit_default_fov "120"
cockpit_forced_fov "150"
DefaultWeapon "1"
idcolor_pilot_ally "0.4 0.10 1.0 20"
idcolor_titan_ally "0.4 0.10 1.0 40"
m_FOV "120"
Weapon_EnableViewModel "1"
m_xp "99999"
m_HideHUD "1"
m_moveSpeedScale "300"
r_drawothermodels "2"
weapon_viewmodel_offset_x "30"
weapon_viewmodel_offset_z "50"
weapon_viewmodel_offset_y "70"
viewmodel_offset_x "30"
viewmodel_offset_z "50"
viewmodel_offset_y "70"
exec "Settings.cfg"
m_MultiJumpRemaining "5"
m_airSpeed "900"
mat_fullbright "1"
aimassist_lookSensitivity "500"
sv_cheats "0"
fog_enable "0"
r_sky "0"
r_sky2d "0"
m_thirdPerson "1"
m_cloackEndTime "9999"
Allowoverbright "1"
mat_configcurrent "1"
r_drawbrushmodels "2"
lightmap_contrast "1.2"
mat_colorcorrection "1"
mat_colorcorrection_editor "1"
cl_drawhud "0"
cl_showfps "2"
cl_showpos "1"
fog_enable "0"
record "DEMO"
m_FOV "2"
mat_fullbright "1"
r_drawbrushmodels "2"
lightmap_contrast "1.2"
svc_CrosshairAngle "0.1"
mat_colorcorrection "1"
mat_colorcorrection_editor "1"
mat_override_sky_colors "1"
mat_specular "1"
mat_fastspecular "2"
mat_motion_blur_enabled "1"
mat_object_motion_blur_model_scale "5"
mat_envmap_scale "1"
mat_sky_scale "10"
mat_sun_scale "10"
mat_depthbias_normal "1"
mat_configcurrent "1"
mat_depthfeather_enable "1"
r_DrawBeams "2"
mat_vsync "1"
sv_unlockedchapters "1"
aimassist_lookSensitivity "500"
cl_gib_allow "1"
impact_allow "1"
wallrun_sliptime "1"
wallrun_slipvel "180"
wallrun_maxSpeedVertical "999"
wallrun_maxSpeedHorizontal "999"
wallrun_sameWallAllowed "1"
mp_friendlyfire "1"
sv_maxvelocity "999999"
allow_empty_fire "1"
aimassist_disable_hipfire "0"
aimassist_disable_ads "0"
aimassist_disable_hipfire_titansonly "0"
damage_near_distance "99999999"
damage_far_distance "9999999"
damage_near_value "999999"
damage_far_value "999999"
m_bExplosive "1"
explosive_damage "100"
explosive_radius "900"
Script_SetAimassistLookSensitivity "9999999"
aimassistlookSensitivity "99999999"
jump_graceperiod "9999999"
sunshadowed_lighting_scale "9999"
m_smartammo "0"
cl_showtime "1"
mat_bloomscale "1"
mat_bumbmap "0"
r_drawdecals "1"
r_drawworld "1"
mat_bloomamount_rate "10"
mat_blur_desaturate "2"
mat_blur_r "0"
mat_blur_g "0"
mat_blur_b "1"
mat_force_bloom "1"
mat_bloom_scalefactor_scalar "3"
crosshair_color_default "100 300 215 40"
r_dynamic "1"
specularity "10"
mat_specular "10"
mat_hdr_level "10"
mat_vignette_enable "1"
mat_hdr_uncapexposure "1"
ss_viewmodelfov "130"
mat_picmip "5"
water_sinkRate "-100"
ziplinespeed "-800"
zipline_use_range "999999"
sv_weapon_despawn_time "0"
m_grenadeCreationTime "0"
m_sonar_firing_fade_time "0.01"
rodeo_smooth_time "0.01"
cl_ragdoll_force_fade_time "99999"
z_ragdoll_impact_strenght "20"
m_titanBubbleShieldTime "99999"
m_titanBuildTime "0.01"
m_disembarkStartTime "0.01"
m_ejectStartTime "0.01"
m_queuedMeleeTime "0.01"
m_wallRunTime "999999"
m_wallHangTime "999999"
spec_freeze_time "0.01"
m_FallSpeed "1"
bob_yaw "0"
bob_pitch "0"

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