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destr.jogl.game2d.Pointer

Destrovi4 | PRO | 12/16/12 02:38:27 PM UTC | 0 ⭐ | 163 👁️ | Never ⏰ | []
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package destr.jogl.game2d;
 
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
 
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
 
public abstract class Pointer implements GLBuffer {
 
    protected Buffer buffer;
    protected int glType;
    protected int count;
    protected int stride;
    
    public Pointer(int stride, float[]data){
        ByteBuffer buffer   = ByteBuffer.allocateDirect(data.length * Float.SIZE);
        buffer.order(ByteOrder.nativeOrder());
        FloatBuffer fb = buffer.asFloatBuffer();
        fb.put(data);
        fb.position(0);
        this.buffer = fb;
 
        this.count  = data.length / stride;
        this.glType = GL2.GL_FLOAT;
        this.stride = stride;
    }
    
    public void draw(GL gl){
        gl.getGL2().glDrawArrays(GL2.GL_TRIANGLES, 0, this.count);  
    }
    
    public void draw(GL gl, int mode, int first){
        gl.getGL2().glDrawArrays(mode, first, this.count);  
    }
}

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