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Cutscenes as States NOTES

SemiMetalAlchemist | PRO | 03/27/18 04:58:48 PM UTC | 0 ⭐ | 217 👁️ | Never ⏰ | []
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//the variable "scene" is initialised at 0
 
switch(scene) {
    case 0:             //FIRST SCENE
        //fade in
        //if finished fading in, scene += 1
    break;
    
    case 1:             //SECOND SCENE
        move_character(obj_player, 16, 42, 2);
    break;
}
 
 
////Storing Scene Info
 
scene 0 array = [fade, true, 0.2]
 
scene 1 array = [move_character, obj_player, 16, 42, 2]
 
scene 2 array = [move_character, obj_NP, 24, 42, 2]
 
scipt_execute(script_index, arg0, arg1, arg1...);
 
 
////
move_character(obj_player, 16, 42, 2) == script_execute(move_character(obj_player, 16, 42, 2));  ///DONT NEED TO TYPE THIS
 
 
 
 
 
///ARRAY
scene_info = [
    [fade, true, 0.2],
    [move_character, obj_player, 16, 42, 2],
    [move_character, obj_NPC, 24, 42, 2],
];

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