//the variable "scene" is initialised at 0
switch(scene) {
case 0: //FIRST SCENE
//fade in
//if finished fading in, scene += 1
break;
case 1: //SECOND SCENE
move_character(obj_player, 16, 42, 2);
break;
}
////Storing Scene Info
scene 0 array = [fade, true, 0.2]
scene 1 array = [move_character, obj_player, 16, 42, 2]
scene 2 array = [move_character, obj_NP, 24, 42, 2]
scipt_execute(script_index, arg0, arg1, arg1...);
////
move_character(obj_player, 16, 42, 2) == script_execute(move_character(obj_player, 16, 42, 2)); ///DONT NEED TO TYPE THIS
///ARRAY
scene_info = [
[fade, true, 0.2],
[move_character, obj_player, 16, 42, 2],
[move_character, obj_NPC, 24, 42, 2],
];
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