* E. Aarseth, ”Forskning på spel: Metodologiska ansatser till spelanalys” i Datorspelandets dynamik, (En typologi över spelforskning) s. 213-215 (pdf i filsamlingen) * J. Sykes, “A player-centred approach to digital game design” i Understanding Digital Games, s. 75-92 * D. Buckingham, "What is a game?” och “distinguishing between games", i Computer Games. Text. Narrative and Play, s. 4-10. * A. Burn and D. Carr, "Ludic motivations: game, goals, strategies" i Computer Games. Text. Narrative and Play 108-111 * R. Hunicke, M. LeBlanc & R. Zubek (2004) "MDA: A Formal Approach to Game Design and Game Research" http://www.zubek.net/robert/publications/MDA.pdf * S. Johnson (2009), “Theme is Not Meaning" http://www.designer-notes.com/?p=237, samt http://www.designer-notes.com/?p=240 * S. Jonhson (2010), “Theme is Not Meaning” (presented at Game Developers Conference 2010) https://www.youtube.com/watch?v=PHFSuDCBFWw * J. Degann (2008) “What is this board game about?" http://jbdgames.blogspot.se/2008/02/what-is-this-game-about.html
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