local function checkForMatch(circle)
local game = circle.parent
local circles = game.circles
local matches = {}
matches.number = 1
matches[circle] = circle
local function recurse(circle)
for i, circle2 in pairs(circles) do
if isMatch(circle, circle2) and not matches[circle2] then
matches[circle2] = circle2
matches.number = matches.number + 1
recurse(circle2)
end
end
end
recurse(circle)
if matches.number > 2 then
for i, circle in pairs(matches) do
local i2 = table.indexOf(circles, circle)
if i2 then
table.remove(circles, i2)
end
circle:removeSelf()
end
end
end
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