TheGamingChief icon

serverDZ.cfg

TheGamingChief | PRO | 08/13/19 12:39:58 AM UTC | 0 ⭐ | 18619 👁️ | Never ⏰ | []
SQF |

4.22 KB

|

None

|

0 👍

/

0 👎

/*
Starter serverDZ.cfg config file made by TheGamingChief
Comments can be added by adding a "//" in front of a line.
*/
 
 
// GLOBAL SETTINGS
hostname = "Great Server Name";                 // Server Name
password = "123";                               // Password for connection to the server
passwordAdmin = "DontTellAnyoneThis";           // Password to become server admin  
logFile = "server_console.log";                 // Tells DayZ server where the log file should go and what it should be named
steamQueryPort  = 27016;                        // default 27016, needs to be unique if multiple servers on same box
maxPing= 500;                                   // Max ping value until server kick the user (value in milliseconds)
timeStampFormat = "Full";                       // Format for timestamps in the .rpt file (value Full/Short)
logAverageFps = 60;                             // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active
logMemory = 60;                                 // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active
logPlayers = 60;                                // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active
 
 
/*
WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
*/
motd[] = {
     "Welcome to my server",
     "Don't be dick",
     "Have fun!"
};
motdInterval = 0;   
 
 
// JOINING RULES
maxPlayers = 60;                                // Maximum amount of players
loginQueueConcurrentPlayers=5;                  // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time.   
loginQueueMaxPlayers=500;                       // Maximum number of players that can wait in login queue
verifySignatures = 2;                           // Verifies .pbos against .bisign files. (use only 2)
forceSameBuild = 1;                             // Server will allow connection only to clients with same exe revision as server when active (value 0-1)
 
 
// OTHER IMPORTANT SETTINGS
disableVoN = 0;                                 // Enable/disable voice over network (value 0-1)
vonCodecQuality = 20;                           // Voice over network codec quality (values 0-30)
 
enableDebugMonitor = 0;                         // Shows info about the character using a debug window in a corner of the screen (value 0-1) (update as of 3/14/2020, enabling this tends to break player inventory).
 
respawnTime = 5;                                // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead
 
disable3rdPerson=0;                             // Turn on/off 3rd person view for players on the particular server instance (value 0-1)
disableCrosshair=0;                             // Turn on/off cross-hair on the particular server instance (value 0-1)
 
serverTime="SystemTime";                        // Server Start Time, initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=0;                       // Accelerated Time (value 0-24), this is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour.
serverTimePersistent=0;                         // Persistent Time (value 0-1), actual server time is saved to storage, so when active, next server start will use saved time value.
 
guaranteedUpdates=1;                            // Communication protocol used with game server (use only number 1) 
 
instanceId = 1;                                 // DayZ server instance id to identify number of instances per box and their storage folders with persistence files
lootHistory = 1;                                // How many persistence history files should been kept by instance, number is looped over during save
storeHouseStateDisabled = false;                // Disable houses/doors persistence (value true/false), usable in case of problems with persistence
storageAutoFix = 1;                             // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
 
// MISSIONS CYCLE
class Missions
{
    class DayZ
    {
        template="dayzOffline.chernarusplus";   // First part is mission name, second part is used map
    };
};

Comments

  •  icon
    01/01/70 12:00:00 AM UTC
    Plain Text |

    0 B

    |

    👍

    /

    👎

    
        
  •  icon
    01/01/70 12:00:00 AM UTC
    Plain Text |

    0 B

    |

    👍

    /

    👎