// Written By: Ĵyм Ѡҩℓƒ (Jym Resident)
/*
LICENCE:
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
or you may visit - http://license.idjhost.com/
*/
// DESCRIPTION
// Give folder of contents on touch
default{
on_rez(integer p){
llInstantMessage(llGetOwner(), "Touch me to recieve contents.");
llResetScript();
}
touch(integer num_detected){
if (llDetectedKey(0)==llGetOwner()){
llInstantMessage(llGetOwner(), "Please wait, gathering information...");
list inventory = [];
list INVENTORY_CONSTANTS = [
INVENTORY_TEXTURE,
INVENTORY_SOUND,
INVENTORY_OBJECT,
INVENTORY_LANDMARK,
INVENTORY_CLOTHING,
INVENTORY_NOTECARD,
INVENTORY_BODYPART];
integer i;
integer j;
integer len = llGetListLength(INVENTORY_CONSTANTS);
for (i = 0; i < len; i++){
integer constant = (integer) llList2String(INVENTORY_CONSTANTS, i);
integer num = llGetInventoryNumber(constant);
for (j = 0; j < num; j++){
string name = llGetInventoryName(constant, j);
if (name != llGetScriptName()){
inventory += name;
}
}
}
string folderName = llGetObjectName() + "'s Contents";
llGiveInventoryList(llGetOwner(), folderName, inventory);
llInstantMessage(llGetOwner(), "Look in your inventory for a folder called: "
+ folderName + ". This folder contains your purchased items.");
}
else llWhisper(0, "this item does not belong to you.");
}
}
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