; Vibrant Clear 2.0 - Need For Speed World
; ReShade 4.3.0; 2019/07/08
;
; LUT file, initial Tonemap settings, and Lightroom settings via Raughie
; Adjusted and Re-ordered by Zacam
; LUT.png and Lightroom.fx for install here - https://www.dropbox.com/s/2fz5gqnj4vlgt63/VibrantClear.zip
;
; Version 2: Re-order loaded techniques with some value adjustments for slighty improved performance
;
; For use with "Maximum" UserSettings.xml
; Recommend disabling: Motion Blur, Overbright and Visual Treatment in <VideoConfig>
; Recommend forcing AntiAliasing via Video Card Control Panel and "DisableINTZ" in ReShade UI/INI
;
Β
Techniques=Curves,Tonemap,HDR,Lightroom,LUT,LumaSharpen,Vibrance
TechniqueSorting=Curves,Tonemap,HDR,Lightroom,LUT,LumaSharpen,Vibrance,AdaptiveFog,AdaptiveSharpen,AdvancedCRT,After,AmbientLight,ASCII,Before,BloomAndLensFlares,Border,CA,Cartoon,Chromakey,ChromaticAberration,CinematicDOF,Clarity,ColorMatrix,Colourfulness,Crosshair,Deband,Daltonize,Depth3D,DepthHaze,DisplayDepth,DPX,Emphasize,EyeAdaption,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FXAA,FilmicPass,GaussianBlur,GlitchB,GP65CJ042DOF,HighPassSharp,HQ4X,HSLShift,KNearestNeighbors,Layer,LeiFx_Tech,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MXAO,MultiLUT,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,PPFXBloom,PPFX_Godrays,PPFXSSDO,ReflectiveBumpmapping,RingDOF,SMAA,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vignette,Pirate_Bloom
PreprocessorDefinitions=
Β
[Vibrance.fx]
Vibrance=0.330000
VibranceRGBBalance=1.140000,1.140000,1.140000
Β
[AdaptiveFog.fx]
FogCurve=1.500000
FogColor=0.900000,0.900000,0.900000
MaxFogFactor=0.800000
BloomPower=10.000000
FogStart=0.050000
BloomThreshold=10.250000
BloomWidth=0.200000
Β
[Tonemap.fx]
Gamma=0.942000
Bleach=0.000000
Defog=0.005000
Exposure=0.050000
Saturation=0.010000
FogColor=1.000000,1.000000,0.098039
Β
[Curves.fx]
Mode=2
Formula=3
Contrast=0.300000
Β
; qUINT Shaders available from: https://github.com/martymcmodding/qUINT
; By Marty McFly
[qUINT_lightroom.fx]
LIGHTROOM_GREEN_EXPOSURE=0.000000
LIGHTROOM_ENABLE_LUT=0
LIGHTROOM_LUT_TILE_SIZE=25
LIGHTROOM_LUT_TILE_COUNT=25
LIGHTROOM_GLOBAL_TINT=0.000000
LIGHTROOM_LUT_SCROLL=0
LIGHTROOM_GLOBAL_SATURATION=-0.175000
LIGHTROOM_GLOBAL_BLACKS_CURVE=0.275000
LIGHTROOM_RED_HUESHIFT=0.000000
LIGHTROOM_ENABLE_CURVE_DISPLAY=0
LIGHTROOM_YELLOW_HUESHIFT=0.000000
LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.150000
LIGHTROOM_ORANGE_HUESHIFT=0.000000
LIGHTROOM_AQUA_EXPOSURE=0.000000
LIGHTROOM_GREEN_HUESHIFT=0.000000
LIGHTROOM_AQUA_HUESHIFT=0.000000
LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.050000
LIGHTROOM_BLUE_HUESHIFT=0.000000
LIGHTROOM_MAGENTA_HUESHIFT=0.000000
LIGHTROOM_RED_EXPOSURE=0.000000
LIGHTROOM_ORANGE_EXPOSURE=0.000000
LIGHTROOM_YELLOW_EXPOSURE=0.000000
LIGHTROOM_BLUE_EXPOSURE=0.000000
LIGHTROOM_MAGENTA_EXPOSURE=0.000000
LIGHTROOM_RED_SATURATION=0.125000
LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.100000
LIGHTROOM_ORANGE_SATURATION=0.075000
LIGHTROOM_YELLOW_SATURATION=0.150000
LIGHTROOM_GREEN_SATURATION=0.000000
LIGHTROOM_AQUA_SATURATION=0.065000
LIGHTROOM_BLUE_SATURATION=0.050000
LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
LIGHTROOM_MAGENTA_SATURATION=0.005000
LIGHTROOM_VIGNETTE_CURVE=1.000000
LIGHTROOM_GLOBAL_TEMPERATURE=-0.010000
LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
LIGHTROOM_GLOBAL_EXPOSURE=0.150000
LIGHTROOM_VIGNETTE_AMOUNT=1.000000
LIGHTROOM_GLOBAL_GAMMA=-0.015000
LIGHTROOM_GLOBAL_CONTRAST=0.050000
LIGHTROOM_GLOBAL_VIBRANCE=0.000000
LIGHTROOM_ENABLE_VIGNETTE=0
LIGHTROOM_VIGNETTE_BLEND_MODE=0
LIGHTROOM_VIGNETTE_SHOW_RADII=0
LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
LIGHTROOM_VIGNETTE_WIDTH=0.000000
LIGHTROOM_VIGNETTE_HEIGHT=0.000000
Β
[FakeHDR.fx]
HDRPower=0.910000
radius1=0.970000
radius2=0.970000
Β
[LumaSharpen.fx]
pattern=2
sharp_strength=1.550000
sharp_clamp=0.060000
offset_bias=1.000000
show_sharpen=0
Β
[LUT.fx]
fLUT_AmountChroma=0.025000
fLUT_AmountLuma=0.420000
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