default
{
on_rez(integer start_param)
{
// Restarts the script every time the object is rezzed
llResetScript();
}
changed(integer change)
{
if ((change & CHANGED_REGION) || (change & CHANGED_TELEPORT))
// Resets the detected list every time the object is teleported
{
llOwnerSay("Teleport Detected - Detected list Reset");
Detected_UUIDs = [];
state three;
}
}
state_entry()
{
llSetObjectDesc("");
// llOwnerSay("Count: " + (string)GetKeyCount());
state one;
}
}
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