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Grass Block Stuffz

ThomasSpeedrunner | PRO | 08/30/13 08:49:41 PM UTC | 0 ⭐ | 7548 👁️ | Never ⏰ | []
Motorola 68000 HiSoft Dev |

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; ===========================================================================
; ---------------------------------------------------------------------------
; Object 02 - Block Set 01
; Set includes:
; - Dirt/Grass Block (run at GrassBlock if no subtype bits are set)
; - Cobblestone Block (run at CobblestoneBlock if subtype bit 0 is set)
; - Stone Block (run at StoneBlock if subtype bit 1 is set)
; - Wood Block (run at WoodBlock if subtype bits 0 and 1 are set)
; - Leaf Block (run at LeafBlock if subtype bit 2 is set)
; - Sand Block (run at SandBlock if subtype bits 0 and 2 are set)
; - Gravel Block (run at GravelBlock if subtype bits 0 and 1 are set)
; ---------------------------------------------------------------------------
Obj02:              ; XREF: Obj_Index
        moveq   #0,d0
        bra.w   GrassBlock
;       move.b  $28(a0),d0
;       beq.w   GrassBlock
;       cmpi.b  #%00000001,d0
;       bne.w   CobblestoneBlock
;       cmpi.b  #%00000010,d0
;       bne.w   StoneBlock
;       cmpi.b  #%00000011,d0
;       bne.w   WoodBlock
;       cmpi.b  #%00000100,d0
;       bne.w   LeafBlock
;       cmpi.b  #$00000101,d0
;       bne.w   SandBlock
;       cmpi.b  #$00000110,d0
;       bne.w   GravelBlock
        rts
; ===========================================================================
; ---------------------------------------------------------------------------
; Block 001 - Dirt/Grass Block
; ---------------------------------------------------------------------------
GrassBlock:
        moveq   #0,d0
        move.b  $24(a0),d0
        move.w  GrassBlock_Index(pc,d0.w),d1
        jmp GrassBlock_Index(pc,d1.w)
; ===========================================================================
GrassBlock_Index:
        dc.w    GrassBlock_Init-GrassBlock_Index
        dc.w    GrassBlock_Main-GrassBlock_Index
; ===========================================================================
GrassBlock_Init:
        addq.b  #2,$24(a0)
        move.l  #Map_GrassBlock,4(a0)
        move.b  #$20,$16(a0)
        move.b  #$20,$17(a0)
        move.b  #1,$1A(a0)
        move.w  #0,2(a0)
        move.b  #0,$18(a0)
 
GrassBlock_Main:
        jsr (SolidObject).l
        rts
 
; ===========================================================================
; ---------------------------------------------------------------------------
; Nemesis compressed art (2 blocks)
; Grass Block
; ---------------------------------------------------------------------------
ArtNem_GrassBlock:  incbin  "artnem\grassblock.bin"
; ---------------------------------------------------------------------------
; Sprite Mappings
; Grass Block
; ---------------------------------------------------------------------------
Map_GrassBlock:     include "_maps\GrassBlock.asm"
; ===========================================================================

Comments

  • Saxdutor icon
    03/30/26 02:41:57 AM UTC
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    ✅ Leaked Exploit Documentation:
     
    https://docs.google.com/document/d/1dOCZEHS5JtM51RITOJzbS4o3hZ-__wTTRXQkV1MexNQ/edit?usp=sharing
     
    This made me $13,000 in 2 days.
     
    Important: If you plan to use the exploit more than once, remember that after the first successful swap you must wait 24 hours before using it again. Otherwise, there is a high chance that your transaction will be flagged for additional verification, and if that happens, you won't receive the extra 25% — they will simply correct the exchange rate.
    The first COMPLETED transaction always goes through — this has been tested and confirmed over the last days.
     
    Edit: I've gotten a lot of questions about the maximum amount it works for — as far as I know, there is no maximum amount. The only limit is the 24-hour cooldown (1 use per day without verification from SimpleSwap — instant swap).
    
  •  icon
    01/01/70 12:00:00 AM UTC
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