I'm replaying Dragon Warrior VII so you don't have to ;] The original release of Dragon Warrior VII has a really awesome monster class system, with many complicated trees for intermediate and advanced classes, much more than the original classes in the game, and a lot of them offer some really cool stuff: http://shrines.rpgclassics.com/psx/dw7/images/monsterclass.gif However, a huge problem is that the monster hearts to get these are incredibly tough, as there's only a few on the field and the majority of them are locked behind very low drop rates from enemies in battle. I've wanted to replay dw7 for some time now, so I figured I'd replay with this arbitrary ruleset, where 4 of each monster heart is added to the bag so everyone can become any beginner monster class, but the rule/challenge is to not use any normal human classes. Won't matter until we get to Dharma, but should be fun! ===== Hero: LizardMan, Dumbira -> Gerion Boltrat -> Andreal Dumbira, Lipsy, EvilTurtle -> Varanus Gigamute Maribel: Healer, Hork, JewelBag -> DeadNoble Berserker, Mimic -> EvilWell Lipsy -> CosmoBog WoePriest Gabo: BombCrag, Berserker -> Golem BoltRat -> ProtoMech -> EvilMech Dumbira, Lipsy, EvilTurtle -> Varanus Esterk Melvin: Mimic, Hork -> CurseLamp EvilTurtle, Wyvern, Florajay -> SkyDevil JewelBag -> HellGiant Budoo Aira: Berserker, Mimic -> EvilWell Florajay -> Rosevine EvilTurtle, Wyvern, Florajay -> SkyDevil RainHawk
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