r_driverVersion_nvidia r_driverVersion_amd r_recommendedSet r_restrictOptions r_enableMultiGPU r_renderCompleteLate r_drawFrameDurationGraph //shows framerate stability r_instancedVolumeDecals r_lateAllocLimit r_OIT r_OIT_MaxEntries r_OIT_ComboTextureBias r_OIT_ComboTextureSizeThreshold r_ComboTextureMips r_useDynamicProbeTextures r_updateDynamicProbes r_dynamicProbePrefilter r_updateSingleDynamicProbeFace r_updateSingleDynamicProbe r_dynamicProbeDebugColors //none r_diffuseProbeDebug r_drawPlayersInDynamicProbe r_dynamicProbeInitBounceCount r_drawFxOnProbes r_backBufferCount r_maxFrameLatency r_autoRestoreFullscreen r_serializeRendering r_previousFullscreen r_convergence r_uberResolveAsync r_deferredPermuteTiles r_deferredPermuteTilesSwizzle r_deferredPermuteShowClassification r_deferredBilateralUpsampleSSAO r_deferredSSR r_deferredViewmodel r_deferredDrawPrimaries r_deferredDrawPrimarySpots r_deferredDrawPrimaryOmnis r_deferredDrawSceneLights r_deferredDrawProbes r_deferredDrawPrimaryIndex r_deferredDrawProbeIndex r_deferredMaxVisibleLights r_deferredMaxVisibleProbes r_deferredIgnoreShadowUpdate r_deferredForceShadowNeverUpdate r_lightingDebugOverlay //none r_deferredShowInfo r_lightPickerFreeze //none r_showExposureZones //weird shit r_lightingDebugOverlayScale //none r_lightingDebugOverlayAlpha //none r_deferredCullLights //none r_classifyAsyncLighting r_classifyAsync r_cullLightsAsync r_cullLightsAsyncHighPriority r_computeSpritesAsync r_exposureAsync r_createLutAsync r_ssaoAsync r_bc7CompressAsync r_deferredEnableAO r_deferredShowAO r_deferredShowSunVis r_deferredSSTOptims r_deferredUseAttenuationVolumes r_deferredDebugDrawAttenuationVolumes r_viewmodelSelfShadow r_dedicatedPlayerShadow r_dedicatedPlayerSunShadowPenumbraScale r_actorShadowCount r_lightingSunShadowDisableDynamicDraw r_lightingSunShadowCacheEnable r_lightingSunShadowSSTMipDro r_lightingSunShadowHighRes r_lightingSunShadowBorderPadding r_lightingReflectionProbeMipDro r_lightingSpotOmniShadowMaxQuality r_lightingSpotShadowForceSize r_lightingShadowFiltering r_lightingOmniShadowForceSize r_dedicatedPlayerSunShadowResolution r_dedicatedPlayerSpotOmniShadowResolution r_viewModelSunShadowResolution r_viewModelSpotOmniShadowResolution r_lightingSpotShadowPenumbraOverride r_lightingOmniShadowPenumbraOverride r_lightingEnableAggressiveShadowEviction r_resetLightingDebug r_spotShadowRes r_omniShadowRes r_asyncCompute r_extracamDisable r_gbufferDepthSort r_gbufferDepthSortStaticModels r_ignorehwgamma r_texFilterQuality r_forceTextureAniso r_forceMaxTextureSize r_forceGbufferVertexOnly r_autoLodScale r_lodThresholdPixelArea r_picmip r_picfxmip r_picfxmip_min_size r_colorMap r_normalMap r_specularGlossMap r_alphaMap r_specularMap r_glossMap r_occlusionMap r_clothPrimaryTint r_clothSecondaryTint r_showPenetration r_pallete r_materialXYZ r_materialLab r_norefresh r_scaleViewport r_max_work r_threads r_smp_work r_threads r_vsync r_clearColor r_clearColor2 r_viewportBackingColor r_dobjLimit r_modelLimit r_brushLimit r_spotLightShadows r_spotLightSModelShadows r_spotLightEntityShadows r_lockPvs r_lockPvsInCode r_skipPvs r_enableOccluders r_lockFrameRateTo30Hz r_lockFrameRateTo30Hz_enable r_lockFrameRateTo30Hz_dynResOf r_useStrict30HzConditions r_forceLod r_flameScaler r_zombieNameAllowFriendsList r_zombieNameAllowDevList r_stream r_streamClear r_streamProfile r_streamShowHints r_streamPaintDiffuse r_tilingHighlight r_tilingLightCount r_tilingProbeCount r_tilingSunShadow r_streamReadLog r_streamTextureMemoryMax r_streamFreezeState r_streamHighPriorityThreshold r_streamMinResident r_streamTouchLookahead r_streamShowReadSpeeds r_streamHiddenPush r_streamLowDetail r_codeImageDrawDebugInfo r_codeImageDrawImage r_codeImageDrawImageSize r_stereo3DAvailable r_stereo3DOn r_stereo3DMode r_stereo3DEyeSeparation r_stereo3DEyeSeparationScaler r_stereoFocusDepth r_stereoGunShift r_stereoTurretShift r_umbraPrimeDepth r_dedicatedShadows r_cachedSpotShadowCopyMode r_splitscreenBlurEdges r_blur r_smaa r_smaaHighQuality r_smaaQuincunx r_fxaaDebug r_fxaaContrastThreshold r_fxaaSubpixelRemoval r_aaTechnique r_forceAaTechniqueIgc r_aaAllowTemporalMultiGpu r_ssaoTechnique r_ssaoShowDebug //debugger for ao, works (update, doesnt work) r_ssao_hemiAOHierarchyDepth r_ssao_hemiAOQuality r_ssao_hemiAONoiseFilterTolerance r_ssao_hemiAOBlurTolerance r_ssao_hemiAOUpsampleTolerance r_ssao_hemiAOCombineResWithMul r_ssao_hemiAOCombineBeforeBlur r_ssao_hemiAORejectionFalloff r_ssao_hemiAOSensitivity r_sssblurEnable r_flame_allowed r_filmTweakLut r_enablePlayerShadow r_waterFogTest r_xcamsEnabled r_filmUseTweaks r_filmTweakEnable r_expSigma r_expSigmaBeta r_expSigmaMin r_expSigmaMax r_expAWB r_expSigma r_expAuto r_bloomUseLutALT r_waveWaterTimeSliceUpdate r_waveWaterMaxTimeSlice r_waveWaterNewFormula r_waveWaterWaveSpread r_waveWaterTimeSmoothing r_dof_enable r_dof_tweak r_dof_nearBlur r_dof_farBlur r_dof_viewModelStart r_dof_viewModelEnd r_dof_nearStart r_dof_nearEnd r_dof_farStart r_dof_farEnd r_dof_showdebug r_adsWorldFocalDistanceMax r_adsWorldFocalDistanceMin r_adsWorldFocalDistanceTrackBackScale r_adsBloomDownsample r_flameFX_distortionScaleFactor r_flameFX_magnitude r_flameFX_FPS r_flameFX_fadeDuration r_waterSheetingFX_allowed r_waterSheetingFX_enable r_waterSheetingFX_distortionScaleFacto r_waterSheetingFX_magnitude r_waterSheetingFX_radius r_anaglyphFX_enable r_graphicContentBlur r_postFxKeylineFrontEnd //? r_postFxWobble //wobbly distortion r_eacPathFX_enable r_eacPath_Posn r_eacPath_Radius r_eacPath_Ste r_zombiesShooterSpotted r_blurAndTintEnable r_blurAndTintLevel r_circleMaskRadius r_tmodeServerActive r_tacScan_Traces r_tacScan_HotZone r_tacScan_Paths r_tacScan_Popups r_tacScan_FadeEnd r_tacScan_FadeStart r_tacScan_Layout r_tacScan_Scale r_tacScan_Eps r_deadOpsActive r_splitScreenExpandFull r_ev_distance r_ev_width r_ev_targetwidth r_ev_rate r_ev_geometryrange r_ev_targetrange r_ev_edgewidth r_ev_edgethickness r_ev_testenable r_ev_screen_scale r_ev_screen_threshold r_ev_random_ground r_ev_random_edge r_hotZone_radius1 r_hotZone_radius2 r_hotZone_angle1 r_hotZone_angle2 r_hotZone_fadeu r_hotZone_fadedn r_hotZone_zgradiant r_hotZone_heightlim r_makeDark_enable r_aberrationFX_enable //RGB Split over vignette r_postFxIndex //1 = green rays over depth, 2 = ?? r_postFxUseTweaks r_postFxParams%d r_catsEyeFX_enable r_catsEyeReset r_catsEyeDecolor r_catsEyeNoise r_catsEyeTexture r_catsEyeDistortion r_catsEyeAberation r_catsEyeBlur r_catsEyeBlurTint r_chaserFX_enable r_heatPulseFX_enable r_radioactiveFX_enable r_radioactiveBlur r_radioactiveSpeed r_radioactiveIntensity r_speedBlurFX_enable r_speedBlurAmount r_uiHudFX_enable r_genericSceneVect r_debug r_genericSceneVector r_genericSceneVector1 r_genericSceneVector2 r_genericSceneVector3 r_reviveFX_debug r_poisonFX_debug_enable r_poisonFX_pulse r_poisonFX_dvisionX r_poisonFX_blurMin r_poisonFX_blurMax r_fogTweak r_fogBaseDist r_fogHalfDist r_fogBaseHeight r_fogHalfHeight r_fogSkyHalfHeightOffset r_fogColor r_fogIntensity r_fogOpacity r_fogSunColor r_fogSunIntensity r_fogSunOpacity r_fogSunPitchOffset r_fogSunYawOffset r_fogSunInner r_fogSunOuter r_atmospherefogcolor r_atmospherefogdensity r_atmospherehazecolor r_atmospherehazedensity r_atmospherehazespread r_atmosphereinscatterstrength r_atmosphereextinctionstrength r_atmospheresunstrength r_atmospherehazebasedist r_atmospherehazefadedist r_atmospherepbramount r_worldfogskysize r_exposureTweak r_exposureValue r_exposureEyeWeight r_finalShiftX r_finalShiftY r_primaryLightUseTweaks r_primaryLightTweakDiffuseStrength r_primaryLightTweakSpecularStrength r_num_viewports r_currentMonitor //dev r_monitorCount r_refreshRate r_sceneResolutionMultiplier r_videoMemoryMultiplier r_videoMemoryExternalWatermarkMultiplier r_cmdlistChain r_grassEnable r_takeScreenShot r_skyTransition r_skyRotation r_enableCubicUpsample r_cubicUpsampleParam r_skyBoxColorIDX r_blinkForwardSSS r_blinkTrans r_blinkCullNone r_sortDrawSurfsBs r_sortDrawSurfsStaticModel r_sortBackToFront r_debugShowPrimaryLights r_debugShowDynamicLights r_debugShowLightBoundsSelect r_debugShowProbes r_debugShowProbeBlends //fuckmeupfam r_debugShowProbesBoundsSelect r_debugDisableLocalProbes r_debugShowCoronas r_debugMetalStorm r_disableGenericFilter r_drawDebugFogParams r_rendertarget_debug_display r_ui3d_debug_display r_ui3d_use_debug_values r_ui3d_x r_ui3d_y r_ui3d_w r_ui3d_h r_font_cache_debug_display r_extracam_show_rend r_targets r_extracam_custom_aspectratio r_extracam_add_debug_cam r_extracam_add_debug_cam_width r_extracam_remove_debug_cam r_extracam_show_axis r_qrcode_debug_display r_qrcode_debug_display_size r_shader_constant_set_debug_range r_constant_set_debug_range r_shader_constant_set_enable r_constant_set_enable r_fog_disable r_videoMode r_foveaAcuityVisualMin r_foveaAcuityVisualMax r_foveaAcuityColorMin r_foveaAcuityColorMax r_FilmIsoNoiseEnable r_FilmIsoMin r_FilmIsoMax r_FilmIsoNoise r_dof_aperture_override r_dof_max_override r_dof_min_override r_volumetric_lighting_mode r_volumetric_lighting_enabled r_volumetric_lighting_force r_volumetric_lighting_enable_spot r_volumetric_lighting_enable_sun r_volumetric_lighting_enable_probes r_volumetric_lighting_enable_tweaks r_volumetric_lighting_max_spot_samples r_volumetric_lighting_max_sun_samples r_volumetric_lighting_fog_half_distance r_volumetric_lighting_fog_half_height r_volumetric_lighting_fog_base_height r_volumetric_lighting_fog_base_distance r_volumetric_lighting_phase_distribution r_volumetric_lighting_scattering_albedo r_volumetric_lighting_density_scaler r_volumetric_lighting_probe_contribution_scaler r_volumetric_lighting_sun_intensity_scale r_volumetric_lighting_max_lit_sun_fog_distance r_volumetric_lighting_max_lit_omni_spot_fog_distance r_volumetric_lighting_sun_step_size r_volumetric_lighting_bl r_depth_threshold r_volumetric_lighting_upsample_depth_threshold r_volumetric_lighting_half_res_apply r_volumetric_lighting_sun_skip_samples r_volumetric_lighting_lights_skip_samples r_volumetric_lighting_late_depth r_litfog_volume_start r_litfog_volume_count r_litfog_bank_select r_fx_backlighting_amount r_sceneGamma r_newLensFlares_offscreen_buff r_size r_newLensFlares r_motionVectorGenerateEnable r_motionBlurMode r_motionBlurStrength r_motionBlurQuality r_shaderDebug r_useCachedSpotShadow r_maxSpotShadowUpdates r_fxShadows r_polygonOffsetBiasInt r_polygonOffsetScale r_polygonOffsetTweakEnable r_polygonOffsetBiasInt r_polygonOffsetScale r_polygonOffsetClam r_xanim_disableExtraChannel r_xanim_disableCosmeticBones r_dedicatedPlayerShadowCull r_dedicatedPlayerShadowCullAngle
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