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BO3 r_ dvars

gmzorz | PRO | 10/07/16 09:17:41 AM UTC | 0 ⭐ | 380 šŸ‘ļø | Never ā° | []
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r_driverVersion_nvidia
r_driverVersion_amd
r_recommendedSet
r_restrictOptions
r_enableMultiGPU
r_renderCompleteLate
r_drawFrameDurationGraph //shows framerate stability
r_instancedVolumeDecals
r_lateAllocLimit
r_OIT
r_OIT_MaxEntries
r_OIT_ComboTextureBias
r_OIT_ComboTextureSizeThreshold
r_ComboTextureMips
r_useDynamicProbeTextures
r_updateDynamicProbes
r_dynamicProbePrefilter
r_updateSingleDynamicProbeFace
r_updateSingleDynamicProbe
r_dynamicProbeDebugColors //none
r_diffuseProbeDebug
r_drawPlayersInDynamicProbe
r_dynamicProbeInitBounceCount
r_drawFxOnProbes
r_backBufferCount
r_maxFrameLatency
r_autoRestoreFullscreen
r_serializeRendering
r_previousFullscreen
r_convergence
r_uberResolveAsync
r_deferredPermuteTiles
r_deferredPermuteTilesSwizzle
r_deferredPermuteShowClassification
r_deferredBilateralUpsampleSSAO
r_deferredSSR
r_deferredViewmodel
r_deferredDrawPrimaries
r_deferredDrawPrimarySpots
r_deferredDrawPrimaryOmnis
r_deferredDrawSceneLights
r_deferredDrawProbes
r_deferredDrawPrimaryIndex
r_deferredDrawProbeIndex
r_deferredMaxVisibleLights
r_deferredMaxVisibleProbes
r_deferredIgnoreShadowUpdate
r_deferredForceShadowNeverUpdate
r_lightingDebugOverlay //none
r_deferredShowInfo
r_lightPickerFreeze //none
r_showExposureZones //weird shit
r_lightingDebugOverlayScale //none
r_lightingDebugOverlayAlpha //none
r_deferredCullLights //none
r_classifyAsyncLighting
r_classifyAsync
r_cullLightsAsync
r_cullLightsAsyncHighPriority
r_computeSpritesAsync
r_exposureAsync
r_createLutAsync
r_ssaoAsync
r_bc7CompressAsync
r_deferredEnableAO
r_deferredShowAO
r_deferredShowSunVis
r_deferredSSTOptims
r_deferredUseAttenuationVolumes
r_deferredDebugDrawAttenuationVolumes
r_viewmodelSelfShadow
r_dedicatedPlayerShadow
r_dedicatedPlayerSunShadowPenumbraScale
r_actorShadowCount
r_lightingSunShadowDisableDynamicDraw
r_lightingSunShadowCacheEnable
r_lightingSunShadowSSTMipDro
r_lightingSunShadowHighRes
r_lightingSunShadowBorderPadding
r_lightingReflectionProbeMipDro
r_lightingSpotOmniShadowMaxQuality
r_lightingSpotShadowForceSize
r_lightingShadowFiltering
r_lightingOmniShadowForceSize
r_dedicatedPlayerSunShadowResolution
r_dedicatedPlayerSpotOmniShadowResolution
r_viewModelSunShadowResolution
r_viewModelSpotOmniShadowResolution
r_lightingSpotShadowPenumbraOverride
r_lightingOmniShadowPenumbraOverride
r_lightingEnableAggressiveShadowEviction
r_resetLightingDebug
r_spotShadowRes
r_omniShadowRes
r_asyncCompute
r_extracamDisable
r_gbufferDepthSort
r_gbufferDepthSortStaticModels
r_ignorehwgamma
r_texFilterQuality
r_forceTextureAniso
r_forceMaxTextureSize
r_forceGbufferVertexOnly
r_autoLodScale
r_lodThresholdPixelArea
r_picmip
r_picfxmip
r_picfxmip_min_size
r_colorMap
r_normalMap
r_specularGlossMap
r_alphaMap
r_specularMap
r_glossMap
r_occlusionMap
r_clothPrimaryTint
r_clothSecondaryTint
r_showPenetration
r_pallete
r_materialXYZ
r_materialLab
r_norefresh
r_scaleViewport
r_max_work
r_threads
r_smp_work
r_threads
r_vsync
r_clearColor
r_clearColor2
r_viewportBackingColor
r_dobjLimit
r_modelLimit
r_brushLimit
r_spotLightShadows
r_spotLightSModelShadows
r_spotLightEntityShadows
r_lockPvs
r_lockPvsInCode
r_skipPvs
r_enableOccluders
r_lockFrameRateTo30Hz
r_lockFrameRateTo30Hz_enable
r_lockFrameRateTo30Hz_dynResOf
r_useStrict30HzConditions
r_forceLod
r_flameScaler
r_zombieNameAllowFriendsList
r_zombieNameAllowDevList
r_stream
r_streamClear
r_streamProfile
r_streamShowHints
r_streamPaintDiffuse
r_tilingHighlight
r_tilingLightCount
r_tilingProbeCount
r_tilingSunShadow
r_streamReadLog
r_streamTextureMemoryMax
r_streamFreezeState
r_streamHighPriorityThreshold
r_streamMinResident
r_streamTouchLookahead
r_streamShowReadSpeeds
r_streamHiddenPush
r_streamLowDetail
r_codeImageDrawDebugInfo
r_codeImageDrawImage
r_codeImageDrawImageSize
r_stereo3DAvailable
r_stereo3DOn
r_stereo3DMode
r_stereo3DEyeSeparation
r_stereo3DEyeSeparationScaler
r_stereoFocusDepth
r_stereoGunShift
r_stereoTurretShift
r_umbraPrimeDepth
r_dedicatedShadows
r_cachedSpotShadowCopyMode
r_splitscreenBlurEdges
r_blur
r_smaa
r_smaaHighQuality
r_smaaQuincunx
r_fxaaDebug
r_fxaaContrastThreshold
r_fxaaSubpixelRemoval
r_aaTechnique
r_forceAaTechniqueIgc
r_aaAllowTemporalMultiGpu
r_ssaoTechnique
r_ssaoShowDebug //debugger for ao, works (update, doesnt work)
r_ssao_hemiAOHierarchyDepth
r_ssao_hemiAOQuality
r_ssao_hemiAONoiseFilterTolerance
r_ssao_hemiAOBlurTolerance
r_ssao_hemiAOUpsampleTolerance
r_ssao_hemiAOCombineResWithMul
r_ssao_hemiAOCombineBeforeBlur
r_ssao_hemiAORejectionFalloff
r_ssao_hemiAOSensitivity
r_sssblurEnable
r_flame_allowed
r_filmTweakLut
r_enablePlayerShadow
r_waterFogTest
r_xcamsEnabled
r_filmUseTweaks
r_filmTweakEnable
r_expSigma
r_expSigmaBeta
r_expSigmaMin
r_expSigmaMax
r_expAWB
r_expSigma
r_expAuto
r_bloomUseLutALT
r_waveWaterTimeSliceUpdate
r_waveWaterMaxTimeSlice
r_waveWaterNewFormula
r_waveWaterWaveSpread
r_waveWaterTimeSmoothing
r_dof_enable
r_dof_tweak
r_dof_nearBlur
r_dof_farBlur
r_dof_viewModelStart
r_dof_viewModelEnd
r_dof_nearStart
r_dof_nearEnd
r_dof_farStart
r_dof_farEnd
r_dof_showdebug
r_adsWorldFocalDistanceMax
r_adsWorldFocalDistanceMin
r_adsWorldFocalDistanceTrackBackScale
r_adsBloomDownsample
r_flameFX_distortionScaleFactor
r_flameFX_magnitude
r_flameFX_FPS
r_flameFX_fadeDuration
r_waterSheetingFX_allowed
r_waterSheetingFX_enable
r_waterSheetingFX_distortionScaleFacto
r_waterSheetingFX_magnitude
r_waterSheetingFX_radius
r_anaglyphFX_enable
r_graphicContentBlur
r_postFxKeylineFrontEnd //?
r_postFxWobble //wobbly distortion 
r_eacPathFX_enable
r_eacPath_Posn
r_eacPath_Radius
r_eacPath_Ste
r_zombiesShooterSpotted
r_blurAndTintEnable
r_blurAndTintLevel
r_circleMaskRadius
r_tmodeServerActive
r_tacScan_Traces
r_tacScan_HotZone
r_tacScan_Paths
r_tacScan_Popups
r_tacScan_FadeEnd
r_tacScan_FadeStart
r_tacScan_Layout
r_tacScan_Scale
r_tacScan_Eps
r_deadOpsActive
r_splitScreenExpandFull
r_ev_distance
r_ev_width
r_ev_targetwidth
r_ev_rate
r_ev_geometryrange
r_ev_targetrange
r_ev_edgewidth
r_ev_edgethickness
r_ev_testenable
r_ev_screen_scale
r_ev_screen_threshold
r_ev_random_ground
r_ev_random_edge
r_hotZone_radius1
r_hotZone_radius2
r_hotZone_angle1
r_hotZone_angle2
r_hotZone_fadeu
r_hotZone_fadedn
r_hotZone_zgradiant
r_hotZone_heightlim
r_makeDark_enable
r_aberrationFX_enable //RGB Split over vignette
r_postFxIndex //1 = green rays over depth, 2 = ??
r_postFxUseTweaks
r_postFxParams%d
r_catsEyeFX_enable
r_catsEyeReset
r_catsEyeDecolor
r_catsEyeNoise
r_catsEyeTexture
r_catsEyeDistortion
r_catsEyeAberation
r_catsEyeBlur
r_catsEyeBlurTint
r_chaserFX_enable
r_heatPulseFX_enable
r_radioactiveFX_enable
r_radioactiveBlur
r_radioactiveSpeed
r_radioactiveIntensity
r_speedBlurFX_enable
r_speedBlurAmount
r_uiHudFX_enable
r_genericSceneVect
r_debug
r_genericSceneVector
r_genericSceneVector1
r_genericSceneVector2
r_genericSceneVector3
r_reviveFX_debug
r_poisonFX_debug_enable
r_poisonFX_pulse
r_poisonFX_dvisionX
r_poisonFX_blurMin
r_poisonFX_blurMax
r_fogTweak
r_fogBaseDist
r_fogHalfDist
r_fogBaseHeight
r_fogHalfHeight
r_fogSkyHalfHeightOffset
r_fogColor
r_fogIntensity
r_fogOpacity
r_fogSunColor
r_fogSunIntensity
r_fogSunOpacity
r_fogSunPitchOffset
r_fogSunYawOffset
r_fogSunInner
r_fogSunOuter
r_atmospherefogcolor
r_atmospherefogdensity
r_atmospherehazecolor
r_atmospherehazedensity
r_atmospherehazespread
r_atmosphereinscatterstrength
r_atmosphereextinctionstrength
r_atmospheresunstrength
r_atmospherehazebasedist
r_atmospherehazefadedist
r_atmospherepbramount
r_worldfogskysize
r_exposureTweak
r_exposureValue
r_exposureEyeWeight
r_finalShiftX
r_finalShiftY
r_primaryLightUseTweaks
r_primaryLightTweakDiffuseStrength
r_primaryLightTweakSpecularStrength
r_num_viewports
r_currentMonitor //dev
r_monitorCount
r_refreshRate
r_sceneResolutionMultiplier
r_videoMemoryMultiplier
r_videoMemoryExternalWatermarkMultiplier
r_cmdlistChain
r_grassEnable
r_takeScreenShot
r_skyTransition
r_skyRotation
r_enableCubicUpsample
r_cubicUpsampleParam
r_skyBoxColorIDX
r_blinkForwardSSS
r_blinkTrans
r_blinkCullNone
r_sortDrawSurfsBs
r_sortDrawSurfsStaticModel
r_sortBackToFront
r_debugShowPrimaryLights
r_debugShowDynamicLights
r_debugShowLightBoundsSelect
r_debugShowProbes
r_debugShowProbeBlends //fuckmeupfam
r_debugShowProbesBoundsSelect
r_debugDisableLocalProbes
r_debugShowCoronas
r_debugMetalStorm
r_disableGenericFilter
r_drawDebugFogParams
r_rendertarget_debug_display
r_ui3d_debug_display
r_ui3d_use_debug_values
r_ui3d_x
r_ui3d_y
r_ui3d_w
r_ui3d_h
r_font_cache_debug_display
r_extracam_show_rend
r_targets
r_extracam_custom_aspectratio
r_extracam_add_debug_cam
r_extracam_add_debug_cam_width
r_extracam_remove_debug_cam
r_extracam_show_axis
r_qrcode_debug_display
r_qrcode_debug_display_size
r_shader_constant_set_debug_range
r_constant_set_debug_range
r_shader_constant_set_enable
r_constant_set_enable
r_fog_disable
r_videoMode
r_foveaAcuityVisualMin
r_foveaAcuityVisualMax
r_foveaAcuityColorMin
r_foveaAcuityColorMax
r_FilmIsoNoiseEnable
r_FilmIsoMin
r_FilmIsoMax
r_FilmIsoNoise
r_dof_aperture_override
r_dof_max_override
r_dof_min_override
r_volumetric_lighting_mode
r_volumetric_lighting_enabled
r_volumetric_lighting_force
r_volumetric_lighting_enable_spot
r_volumetric_lighting_enable_sun
r_volumetric_lighting_enable_probes
r_volumetric_lighting_enable_tweaks
r_volumetric_lighting_max_spot_samples
r_volumetric_lighting_max_sun_samples
r_volumetric_lighting_fog_half_distance
r_volumetric_lighting_fog_half_height
r_volumetric_lighting_fog_base_height
r_volumetric_lighting_fog_base_distance
r_volumetric_lighting_phase_distribution
r_volumetric_lighting_scattering_albedo
r_volumetric_lighting_density_scaler
r_volumetric_lighting_probe_contribution_scaler
r_volumetric_lighting_sun_intensity_scale
r_volumetric_lighting_max_lit_sun_fog_distance
r_volumetric_lighting_max_lit_omni_spot_fog_distance
r_volumetric_lighting_sun_step_size
r_volumetric_lighting_bl
r_depth_threshold
r_volumetric_lighting_upsample_depth_threshold
r_volumetric_lighting_half_res_apply
r_volumetric_lighting_sun_skip_samples
r_volumetric_lighting_lights_skip_samples
r_volumetric_lighting_late_depth
r_litfog_volume_start
r_litfog_volume_count
r_litfog_bank_select
r_fx_backlighting_amount
r_sceneGamma
r_newLensFlares_offscreen_buff
r_size
r_newLensFlares
r_motionVectorGenerateEnable
r_motionBlurMode
r_motionBlurStrength
r_motionBlurQuality
r_shaderDebug
r_useCachedSpotShadow
r_maxSpotShadowUpdates
r_fxShadows
r_polygonOffsetBiasInt
r_polygonOffsetScale
r_polygonOffsetTweakEnable
r_polygonOffsetBiasInt
r_polygonOffsetScale
r_polygonOffsetClam
r_xanim_disableExtraChannel
r_xanim_disableCosmeticBones
r_dedicatedPlayerShadowCull
r_dedicatedPlayerShadowCullAngle

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