/*
English:
This library is designed to avoid scripters from spending much time doing that themself.
This library is easy to make and i know that.
I know it may look a bit useless but some scripters don't want to make this kind of work by themself.
This script made by [FR]Still-Alive is licensed as Creative Commons Non-Commercial.
You are allowed to share it, hack it, love it, but don't sell it !
Français:
Cette bibliotheque a été crée pour aider les scripters à gagner du temps.
Cette bibliotheque est vraiment facile à réaliser (surtout avec l'utilisation de Y_hooks) et j'en suis parfaitement conscient.
Je sais que ce script peux parraite inutile mais il y'a des scripters qui n'aiment pas passer des heures à re-faire ce genre de scripts simples et répétitifes.
Ce script réalisé par [FR]Still-Alive est distribué sous la licence Creative Commons Non-Commercial
Vous pouvez le partager, le hack, l'aimer mais pas le vendre !
*/
/*
English:
Just comment the lines of the librarys you don't use and uncomment the lines of the librarys you use.
Français:
Mettez les lignes des librairies que vous n'utilisez pas en commentaire et décommentez celle que vous utilisez.
Simple comme bonjour !
*/
/*
English:
Try to pre-load the given animation-library.
Return: 1 on fail, 0 on sucess
Français:
Tente de pré-charger la librairies d'animations spécifié.
Retourne: 1 si echec, 0 si réussite.
*/
stock PreloadAnimation(playerid, animLib[])
{
if(!IsPlayerConnected(playerid))
return 1;
ApplyAnimation(playerid, animLib, "null", 0.0, 0, 0, 0, 0, 0);
return 0;
}
#include <YSI\y_hooks>
#if !defined ANIMLIB_INCLUDED
#define ANIMLIB_INCLUDED
#else
#error You have included animLib 2 times in the script !
#endinput
#endif
hook OnPlayerSpawn(playerid)
{
/*
Vehicle related ones / Concernant les vehicules
*/
//PreloadAnimation(playerid, "BF_injection");
//PreloadAnimation(playerid, "BMX");
//PreloadAnimation(playerid, "DODGE");
//PreloadAnimation(playerid, "DOZER");
//PreloadAnimation(playerid, "KART");
//PreloadAnimation(playerid, "SHAMAL");
//PreloadAnimation(playerid, "VORTEX");
//PreloadAnimation(playerid, "TRAIN");
//PreloadAnimation(playerid, "TRUCK");
//PreloadAnimation(playerid, "VAN");
//PreloadAnimation(playerid, "TANK");
//PreloadAnimation(playerid, "NEVADA");
//PreloadAnimation(playerid, "BUS");
//PreloadAnimation(playerid, "QUAD");
//PreloadAnimation(playerid, "RUSTLER");
//PreloadAnimation(playerid, "DRIVEBYS");
/*
Weapons related ones / Concernant les armes
*/
//PreloadAnimation(playerid, "CHAINSAW");
//PreloadAnimation(playerid, "DILDO");
//PreloadAnimation(playerid, "GRENADE");
//PreloadAnimation(playerid, "COLT45");
//PreloadAnimation(playerid, "goggles");
//PreloadAnimation(playerid, "KNIFE");
//PreloadAnimation(playerid, "SHOTGUN");
//PreloadAnimation(playerid, "SILENCED");
//PreloadAnimation(playerid, "SNI//PER");
//PreloadAnimation(playerid, "S//PRAYCAN");
//PreloadAnimation(playerid, "RIFLE");
//PreloadAnimation(playerid, "ROCKET");
//PreloadAnimation(playerid, "WEAPONS");
/*
Most used / Les plus courrament utilisés
*/
PreloadAnimation(playerid, "BOMBER");
PreloadAnimation(playerid, "RAPPING");
PreloadAnimation(playerid, "ped");
PreloadAnimation(playerid, "BEACH");
PreloadAnimation(playerid, "SHOP");
PreloadAnimation(playerid, "FOOD");
PreloadAnimation(playerid, "SMOKING");
PreloadAnimation(playerid, "ON_LOOKERS");
PreloadAnimation(playerid, "DEALER");
PreloadAnimation(playerid, "CRACK");
PreloadAnimation(playerid, "CARRY");
PreloadAnimation(playerid, "COP_AMBIENT");
PreloadAnimation(playerid, "PARK");
PreloadAnimation(playerid, "INT_HOUSE");
PreloadAnimation(playerid, "MISC");
PreloadAnimation(playerid, "OTB");
PreloadAnimation(playerid, "BD_FIRE");
PreloadAnimation(playerid, "benchpress");
PreloadAnimation(playerid, "KISSING");
PreloadAnimation(playerid, "BSKTBALL");
PreloadAnimation(playerid, "MEDIC");
PreloadAnimation(playerid, "SWORD");
PreloadAnimation(playerid, "POLICE");
PreloadAnimation(playerid, "SUNBATHE");
PreloadAnimation(playerid, "FAT");
PreloadAnimation(playerid, "WUZI");
PreloadAnimation(playerid, "SWEET");
PreloadAnimation(playerid, "ROB_BANK");
PreloadAnimation(playerid, "GANGS");
PreloadAnimation(playerid, "RIOT");
PreloadAnimation(playerid, "GYMNASIUM");
PreloadAnimation(playerid, "GRAVEYARD");
PreloadAnimation(playerid, "POOL");
PreloadAnimation(playerid, "CAR");
PreloadAnimation(playerid, "CAR_CHAT");
/*
Others / Autres
*/
//PreloadAnimation(playerid, "AIR//PORT");
//PreloadAnimation(playerid, "Attractors");
//PreloadAnimation(playerid, "BAR");
//PreloadAnimation(playerid, "BASEBALL");
//PreloadAnimation(playerid, "BIKED");
//PreloadAnimation(playerid, "BIKEH");
//PreloadAnimation(playerid, "BIKES");
//PreloadAnimation(playerid, "BIKEV");
//PreloadAnimation(playerid, "BIKE_DBZ");
//PreloadAnimation(playerid, "BLOWJOBZ");
//PreloadAnimation(playerid, "BOX");
//PreloadAnimation(playerid, "BUDDY");
//PreloadAnimation(playerid, "CAMERA");
//PreloadAnimation(playerid, "CASINO");
//PreloadAnimation(playerid, "CHO//P//PA");
//PreloadAnimation(playerid, "CLOTHES");
//PreloadAnimation(playerid, "COACH");
//PreloadAnimation(playerid, "CO//P_DVBYZ");
//PreloadAnimation(playerid, "CRIB");
//PreloadAnimation(playerid, "DAM_JUM//P");
//PreloadAnimation(playerid, "DANCING");
//PreloadAnimation(playerid, "FIGHT_B");
//PreloadAnimation(playerid, "FIGHT_C");
//PreloadAnimation(playerid, "FIGHT_D");
//PreloadAnimation(playerid, "FIGHT_E");
//PreloadAnimation(playerid, "FINALE");
//PreloadAnimation(playerid, "FINALE2");
//PreloadAnimation(playerid, "FLAME");
//PreloadAnimation(playerid, "Flowers");
//PreloadAnimation(playerid, "Freeweights");
//PreloadAnimation(playerid, "GHANDS");
//PreloadAnimation(playerid, "GHETTO_DB");
//PreloadAnimation(playerid, "GRAFFITI");
//PreloadAnimation(playerid, "HAIRCUTS");
//PreloadAnimation(playerid, "HEIST9");
//PreloadAnimation(playerid, "INT_OFFICE");
//PreloadAnimation(playerid, "INT_SHO//P");
//PreloadAnimation(playerid, "JST_BUISNESS");
//PreloadAnimation(playerid, "LA//PDAN1");
//PreloadAnimation(playerid, "LA//PDAN2");
//PreloadAnimation(playerid, "LA//PDAN3");
//PreloadAnimation(playerid, "LOWRIDER");
//PreloadAnimation(playerid, "MD_CHASE");
//PreloadAnimation(playerid, "MD_END");
//PreloadAnimation(playerid, "MTB");
//PreloadAnimation(playerid, "MUSCULAR");
//PreloadAnimation(playerid, "//PARACHUTE");
//PreloadAnimation(playerid, "//PAULNMAC");
//PreloadAnimation(playerid, "//PLAYER_DVBYS");
//PreloadAnimation(playerid, "//PLAYIDLES");
//PreloadAnimation(playerid, "//POOR");
//PreloadAnimation(playerid, "QUAD_DBZ");
//PreloadAnimation(playerid, "RYDER");
//PreloadAnimation(playerid, "SCRATCHING");
//PreloadAnimation(playerid, "SKATE");
//PreloadAnimation(playerid, "STRI//P");
//PreloadAnimation(playerid, "SWAT");
//PreloadAnimation(playerid, "SWIM");
//PreloadAnimation(playerid, "TATTOOS");
//PreloadAnimation(playerid, "TEC");
//PreloadAnimation(playerid, "VENDING");
//PreloadAnimation(playerid, "WAYFARER");
}
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