diff --git a/gamemgr/sigame.cc b/gamemgr/sigame.cc
index fc2bca22..f4e59cb1 100644
--- a/gamemgr/sigame.cc
+++ b/gamemgr/sigame.cc
@@ -44,6 +44,7 @@
#include "array_size.h"
#include "exult.h"
#include "touchui.h"
+#include "Configuration.h"
using std::cout;
using std::endl;
@@ -256,6 +257,8 @@ void SI_Game::play_intro() {
bool speech = audio->is_audio_enabled() &&
audio->is_speech_enabled();
bool speech_n_subs = Audio::get_ptr()->is_speech_with_subs();
+ bool si_extended;
+ config->value("config/gameplay/si_extended", si_extended);
gwin->clear_screen(true);
@@ -290,10 +293,9 @@ void SI_Game::play_intro() {
// Castle Outside
-#if 0
// Start Music
- audio->start_music(R_SINTRO, 0, false);
-#endif
+ if (!si_extended)
+ audio->start_music(R_SINTRO, 0, false);
size_t size;
unique_ptr<unsigned char[]> buffer;
@@ -304,11 +306,12 @@ void SI_Game::play_intro() {
audio->copy_and_play(buffer.get() + 8, size - 8, false);
}
-#if 0
- playfli fli1(INTRO_DAT, PATCH_INTRO, 1);
-#else
- playfli fli1(BUNDLE_EXULT_SI_FLX, EXULT_SI_FLX, EXULT_SI_FLX_EXT_INTRO_CASTLE_FLC);
-#endif
+ if (!si_extended)
+ playfli fli1(INTRO_DAT, PATCH_INTRO, 1);
+ else
+ playfli fli1(BUNDLE_EXULT_SI_FLX, EXULT_SI_FLX, EXULT_SI_FLX_EXT_INTRO_CASTLE_FLC);
+
+
fli1.info();
fli1.play(win, 0, 1, 0, 0);
@@ -331,18 +334,17 @@ void SI_Game::play_intro() {
}
-#if 0
- for (int j = 0; j < 50; j++) {
- num = get_frame();
+ if (!si_extended) {
+ for (int j = 0; j < 50; j++) {
+ num = get_frame();
if (prev != num)
for (int i = 0; i < num + 1; i++)
fli1.play(win, i, i, next);
-#else
- for (int j = 0; j < 25; j++) {
+ } else{
+ for (int j = 0; j < 25; j++) {
num = get_frame();
- next = fli1.play(win, j, j, next) + 30;
-#endif
-
+ next = fli1.play(win, j, j, next) + 30;
+ }
if (jive)
sifont->center_text(ibuf, centerx, centery + 50, get_text_msg(dick_castle));
else
@@ -354,7 +356,7 @@ void SI_Game::play_intro() {
if (wait_delay(1, 0, 1))
throw UserBreakException();
- }
+ }
for (int j = 0; j < 10; j++) {
num = get_frame();
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