-- Test Swaping Vehicles --
function GetRequiredVersion() return 200 end
function OnScriptLoad(process, game, persistent) end
function OnObjectCreationAttempt(mapId, parentId, player)
if mapId == gettagid("vehi", "vehicles\\rwarthog\\rwarthog") then
return gettagid("vehi", "vehicles\\banshee\\banshee_mp")
end
if mapId == gettagid("vehi", "vehicles\\warthog\\mp_warthog") then
return gettagid("vehi", "vehicles\\banshee\\banshee_mp")
end
if mapId == gettagid("vehi", "vehicles\\ghost\\ghost_mp") then
return gettagid("vehi", "vehicles\\banshee\\banshee_mp")
end
if mapId == gettagid("vehi", "vehicles\\c gun turret\\c gun turret_mp") then
return gettagid("vehi", "vehicles\\banshee\\banshee_mp")
end
if mapId == gettagid("vehi", "vehicles\\scorpion\\scorpion_mp") then
return gettagid("vehi", "vehicles\\banshee\\banshee_mp")
end
--local m_vehicleIda = createobject(gettagid("vehi", "vehicles\\banshee\\banshee_mp"), 0, 30, true, 51.35,79.1,0.16+1)
end
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