const Kahoot = require('kahoot.js-updated')
function createClient(i, name, gamePin) {
try {
var client = new Kahoot;
console.log('Joining kahoot... ' + i)
var b = name
client.join(gamePin, b+i)
client.on('questionStart', question => {
console.log('A new question has started, answering the first answer.')
setTimeout(() => {
question.answer(Math.floor(Math.random()*4))
}, Math.random() * 4)
})
return client
} catch (e) {}
}
(async() => {
let gamePin = '2236050'
let jmlBot = 10
for (let i = 0; i < jmlBot; i++) {
setTimeout(() => {
createClient(i+1, 'Robot Cerdas @ ', gamePin)
}, (i*200))
}
})()
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