/*%FSM<COMPILE "X:\Games\Steam\steamapps\common\Arma 3 Tools\FSMEditor\scriptedFSM.cfg, OnDisplayCreated">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-178.610596,-221.868256,-88.610580,-171.868271,0.000000,"init"};
item1[] = {"Closed",2,250,-178.014099,-95.142662,-88.014069,-45.142662,0.000000,"Closed"};
item2[] = {"WaitForOpen",4,218,-81.049820,-51.554138,8.950180,-1.554138,0.000000,"WaitForOpen"};
item3[] = {"Opened",2,250,-177.543823,-0.838074,-87.543793,49.161926,0.000000,"Opened"};
item4[] = {"WaitForClose",4,218,-272.152405,-50.613510,-182.152435,-0.613510,0.000000,"WaitForClose"};
item5[] = {"_",8,218,-177.332642,-161.043228,-87.332642,-111.043213,0.000000,""};
link0[] = {0,5};
link1[] = {1,2};
link2[] = {2,3};
link3[] = {3,4};
link4[] = {4,1};
link5[] = {5,1};
globals[] = {0.000000,0,0,0,0,640,480,1,65,6316128,1,-318.503601,198.373108,228.692810,-248.099594,980,904,1};
window[] = {0,-1,-1,-1,-1,1340,1049,2421,264,1,998};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "OnDisplayCreated";
class States
{
/*%FSM<STATE "init">*/
class init
{
name = "init";
itemno = 0;
init = /*%FSM<STATEINIT""">*/"private _identifier = param [0];" \n
"private _callback = param [1];" \n
"" \n
"private _findDisplay = switch (typename _identifier) do" \n
"{" \n
" case (typename """"):" \n
" {" \n
" {" \n
" uiNamespace getVariable [_this, displayNull];" \n
" };" \n
" };" \n
"" \n
" case (typename 0):" \n
" {" \n
" {" \n
" findDisplay _this;" \n
" };" \n
" };" \n
"};" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
itemno = 5;
priority = 0.000000;
to="Closed";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Closed">*/
class Closed
{
name = "Closed";
itemno = 1;
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "WaitForOpen">*/
class WaitForOpen
{
itemno = 2;
priority = 0.000000;
to="Opened";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"private _display = _identifier call _findDisplay;" \n
"" \n
"!isNull (_display);"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Opened">*/
class Opened
{
name = "Opened";
itemno = 3;
init = /*%FSM<STATEINIT""">*/"_display call _callback;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "WaitForClose">*/
class WaitForClose
{
itemno = 4;
priority = 0.000000;
to="Closed";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"isNull (_identifier call _findDisplay);"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="init";
finalStates[] =
{
};
};
/*%FSM</COMPILE>*/
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