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Jet Force Gemini: Version Differences

Jimmie1717 | PRO | 03/26/21 07:33:17 PM UTC (Edited) | 0 ⭐ | 1534 👁️ | Never ⏰ | []
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Jet Force Gemini: Version Differences (12/26/2014)
 Name
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Jet Force Gemini:	NTSC-U	October 11, 1999
			PAL	November 2, 1999
 Star Twins:		NTSC-J	December 1, 1999
 General
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English Font
Debug HUD
Button Icons for Dialog boxes
Sound Effects Icon
 Difference					Jet Force Gemini		Star Twins
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Hidden Level name				Spacestation			UFO
Return of Control on exiting chest dialog	Immediately			After it closes
Jeff & Barry II: Best time			40sec				43sec
Filename max characters				16				8
Time displayed on file select			hh:mm				hh:mm:ss
Time displayed on region exit			hh:mm:ss.tt			hh:mm:ss
When at low health				Meter appears			Meter appears and flashes
Tribal blood color				Red				Blue
Can collect Drone/Tribal Heads			Yes				No
Unlocking Cheats				3 from head collecting		2 from beginning (can you get the 3rd???)
Regions Names					Specific Names			ゾーンX (a.k.a. Zone X, where X is a number 1-4)
 Auto Saves
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Jet Force Gemini auto saves on any region exit as long as a new record has been set. Otherwise it does not save.
Star Twins never auto saves the game during play. The game is only saved if the player manually does it on the pause menu.
 This does not mean it needs to show "NEW RECORD" for the tribals as this is never shown if 0 tribals are saved. As long as you save the same amount as the best (even if the best is 0) with a faster time it will save. On new files all regions have a time of 0 so on first completion the game will always auto save because of the new in-game time.
 * This allows Jet Force Gemini to skip cutscenes by reseting the console that Star Twins cannot skip by reseting.
 Cutscenes
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Cerulean Take off cutscene is skipped in Jet Force Gemini but played in Star Twins
Goldwood Landing cutscene (returning from Gem Quarry) is skipped on Jet Force Gemini but played in Star Twins
SS Anubis Landing cutscene (returning from Walkway) is skipped on both Jet Force Gemini and Star Twins.
 In Star Twins if a level is selected from the Pause Map the cutscene for landing on that level can be skipped by pressing the 'A' or 'Start' button.
If you are taken directly to a level from a different level (Pause Map not used) then the cutscene cannot be skipped.

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    01/01/70 12:00:00 AM UTC
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