#include <a_samp>
#include <dini>
#define RED 0xAA3333AA
#define YELLOW 0xFFFF00AA
forward CheckWeapons(playerid);
forward CheckVehicle(playerid, vehId);
forward CheckJetPack(playerid);
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print("Anti-Cheat System by Jujuv (loaded)");
print("--------------------------------------\n");
return 1;
}
public CheckWeapons(playerid)
{
new returned;
if(playerid != INVALID_PLAYER_ID && (!GetPVarInt(playerid, "admin")))
{
new file[250] = "\\Anticheat\\Blacklists\\weapons.ini";
new i, string[250];
for(i = 0; i < dini_Int(file, "Quantity"); i++)
{
format(string, sizeof(string), "Weapon_%i", i);
if(GetPlayerWeapon(playerid) == dini_Int(file, string))
{
SendClientMessageToAll(YELLOW, "%s a été banni par le serveur (Cheat Arme)");
CallRemoteFunction("ban", "i", "s", playerid, "Cheat-Arme (Anti-Cheat System)");
returned = 1;
}
else{returned = 0;}
}
}
else{returned = 0;}
return returned;
}
public CheckVehicle(playerid, vehId)
{
if(vehId == -2)//Pour utilisez la func' dans une callback tel OnPlayerUpdate(), renseignez "-2" comme second parametre (c-à-d vehId)
{
vehId = GetPlayerVehicleID(playerid);
}
new returned;
if(vehId && (!GetPVarInt(playerid, "admin")))
{
new file[250] = "\\Anticheat\\Blacklists\\vehicles.ini";
new i, string[250];
for(i = 0; i < dini_Int(file, "Quantity"); i++)
{
format(string, sizeof(string), "Vehicles_%i", i);
if(GetVehicleModel(vehId) == dini_Int(file, string))
{
CallRemoteFunction("ban", "i", "s", playerid, "Cheat-Vehicule (Anti-Cheat System)");
SendClientMessageToAll(YELLOW, "%s a été banni par le serveur (Cheat Vehicule)");
returned = 1;
}
else{ returned = 0;}
}
}
else{returned = 0;}
return returned;
}
public CheckJetPack(playerid)//Foncion complétement useless avec les utilitaires cheats actuels
{
new returned;
if(GetPlayerSpecialAction(playerid) == 2)
{
CallRemoteFunction("ban", "i", "s", playerid, "Cheat-Jetpack (Anti-Cheat System)");
SendClientMessageToAll(YELLOW, "%s a été banni par le serveur (Cheat Jetpack)");
returned = 1;
}
else{ returned = 0;}
return returned;
}
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
CheckWeapons(issuerid);
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
CheckVehicle(playerid, vehicleid);
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
CheckVehicle(playerid, vehicleid);
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
CheckJetPack(playerid);
}
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