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roblox sword fight game code useful

quhluh | 03/26/23 09:20:17 PM UTC | 0 ⭐ | 405 👁️ | Never ⏰ | []
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local sword = game.Workspace.Sword -- Assumes the sword is a child of the Workspace object
local player = game.Players.LocalPlayer -- Gets the local player object
 local swordSwingCooldown = 0.5 -- How long the player has to wait between swings
local swordSwingTime = 0.1 -- How long the sword takes to swing
 local function onSwing()
    if sword.CanCollide then -- Only allow the player to swing if the sword is not already colliding with something
        sword.CanCollide = false -- Set the sword to be non-collidable so it can pass through other objects
        wait(swordSwingTime) -- Wait for the sword to finish swinging
        sword.CanCollide = true -- Set the sword back to collidable so it can hit other objects
    end
end
 local function onKeyPress(inputObject, gameProcessedEvent)
    if gameProcessedEvent then return end -- Only register the key press if it hasn't already been processed by another script
     if inputObject.KeyCode == Enum.KeyCode.MouseButton1 then -- Check if the left mouse button was pressed
        if tick() - (lastSwingTime or 0) > swordSwingCooldown then -- Check if the player has waited long enough to swing again
            lastSwingTime = tick() -- Record the time of the last swing
            onSwing() -- Call the onSwing function to swing the sword
        end
    end
end
 player:GetMouse().KeyDown:connect(onKeyPress)

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