/*
int sd;
//this is going to be our sequence of untempered mt_rand() values.
//values 0 through 623 are set by mt_srand(), values after that are generated by mt_reload() in sets of 624.
int[int] s;
int mt_index = 623;
//this will be used to track when we need to call mt_reload().
int random_numbers_left;
//this is the MT recursion function, maybe?
int twist(int m, int u,int v){
return ( m ^ ( ( ( u & 2147483648 ) | ( v & 2147483647 ) ) >> 1 ) ^ ( ( 4294967295 * ( u & 1 ) ) & 2567483615 ) ) ;
}
//this is the tempering function. God only knows what it does.
int temper(int x){
int s_one;
s_one = s[x];
s_one ^= (s_one >> 11);
s_one ^= (s_one << 7) & 2636928640;
s_one ^= (s_one << 15) & 4022730752;
return ( s_one ^ (s_one >> 18) );
}
void mt_srand(int seed){
sd = seed;
clear(s);
mt_index = 623;
random_numbers_left = 0;
//this is how mt_srand() converts the seed into a 624 word initial condition.
s[0] = sd & 2147483647;
for j from 1 to 623{
s[j] = ( ( 1812433253 * ( s[j-1] ^ ( s[j-1] >> 30 ) )) + j ) & 4294967295 ;
}
}
void mt_reload(){
//this generates the next 624 terms, which are the first 624 outputs of mt_rand() before tempering, probably? and I don't care about more than that, probably?
//for i from 0 to 623{
// s[i+624] = twist(s[i+397],s[i],s[i]);
for i from mt_index to (mt_index+623){
s[i+1] = twist(s[i-226],s[i-623],s[i-623]);
}
random_numbers_left+= 624;
}
//this is going to actually spit out random numbers in the specified range, allegedly.
int mt_rand(int min, int max){
mt_index++;
if(random_numbers_left == 0){
mt_reload();
}
else{
random_numbers_left--;
}
return (min + ( max - min + 1 ) * (( temper(mt_index) >> 1 ) / ( 2147483647 + 1.0))) ;
}
//returns the [position]-th number that mt_rand([low],[high]) would return in PHP 5.3 when seeded with [seed]
int[int] seeded_mt_rand(int seed,int low, int high, int position){
int[int] ret;
mt_srand(seed);
for i from 1 to position{
ret[i] = mt_rand(low,high);
}
return ret;
}
*/
//glibc rand()
int next;
int but = 2**31;
int bot = 2**16;
int[int] s;
int place = 0;
void srand(int x){
clear(s);
//probably wants to be an unsigned int (i.e. in range [0,2**32-1]) based on php-src/ext/standard/rand.c lines 44-52
s[0] = x;
for i from 1 to 30{
s[i] = (s[i-1] * 16807) % (but-1);
}
for i from 31 to 33{
s[i] = s[i-31];
}
for i from 34 to (344){
s[i] = (s[i-3] + s[i-31]) % (2*but);
}
place = 344;
}
int rand(int min, int max){
//LCG stuff:
//from IBM and C and POSIX
//next = (1103515245 * next + 12345);
//next %= but;
//next &= but-bot;
//from some other C thing
//next = (1103515245 * next + 12345);
//next %= but*2;
//next &= but-bot;
//from MS Visual C
//next = (214013 * next + 2531011);
//next %= 2*but;
//next &= but-bot;
//glibc implementation
s[place+1] = (s[place-2] + s[place-30]) % (2*but);
next = s[place+1] >> 1;
place++;
return (min + ( max - min + 1 ) * ( next / ( (but -1) + 1.0))) ;
//return (next);
}
int seeded_rand(int seed, int low, int high){
srand(seed);
return rand(low, high);
}
int[int] array_rand(int[int] source, int num_req)
{
int num_avail = source.count();
int dest_index = 0;
int source_index = 0;
int[int] dest; // yes, i know this is a map; didn't see an easy way to dynamically allocate arrays
if((num_req == 0)||(num_req > num_avail))
{
abort("Second argument has to be between 1 and the number of elements in the array");
}
while(num_req > 0)
{
// the PHP source's version divides by (PHP_RAND_MAX + 1.0), which may or may not be required depending on your RNG
//float randval = mt_rand(0,2147483647).to_float()/(2147483648).to_float();
float randval = rand(0,2147483647).to_float()/(2147483648).to_float();
float chance_of_inclusion = num_req.to_float() / num_avail.to_float();
if(randval < chance_of_inclusion)
{
dest[dest_index]=source_index;
dest_index += 1;
num_req -= 1;
}
num_avail -= 1;
source_index += 1;
}
return dest; // still a map instead of an array; hopefully that won't cause any problems
}
int[int] to_randomize;
for i from 0 to 169{
to_randomize[i]=i;
}
//mt_srand(426695+10);
srand(426695+10);
int[int] randomized = array_rand(to_randomize,4);
foreach i in randomized{
print(i+": "+(randomized[i]+1));
}
/*we want to see
123
79
115
133
somewhere here because those are the 4 enchantments on the item corresponding to seed 426695+10.
*/
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