cutscene_play_sound
///@description cutscene_play_sound ///@arg soundid ///@arg priority ///@arg loops audio_play_sound(argument0, argument1, argument2); cutscene_end_action();
///@description cutscene_play_sound ///@arg soundid ///@arg priority ///@arg loops audio_play_sound(argument0, argument1, argument2); cutscene_end_action();
Comments