[Video-Glide64mk2] # Card ID card_id = 0 # Vertical sync vsync = False # TODO:ssformat ssformat = False # Display performance stats (add together desired flags): 1=FPS counter, 2=VI/s counter, 4=% speed, 8=FPS transparent show_fps = 1 # Clock enabled clock = False # Clock is 24-hour clock_24_hr = False # Wrapper resolution wrpResolution = 0 # Wrapper VRAM wrpVRAM = 0 # Wrapper FBO wrpFBO = True # Wrapper Anisotropic Filtering wrpAnisotropic = False # Texture Enhancement: Smooth/Sharpen Filters ghq_fltr = 0 # Texture Compression: 0 for S3TC, 1 for FXT1 ghq_cmpr = 0 # Texture Enhancement: More filters ghq_enht = 0 # Hi-res texture pack format (0 for none, 1 for Rice) ghq_hirs = 1 # Compress texture cache with S3TC or FXT1 ghq_enht_cmpr = False # Tile textures (saves memory but could cause issues) ghq_enht_tile = 0 # Force 16bpp textures (saves ram but lower quality) ghq_enht_f16bpp = False # Compress texture cache ghq_enht_gz = True # Don't enhance textures for backgrounds ghq_enht_nobg = False # Enable S3TC and FXT1 compression ghq_hirs_cmpr = False # Tile hi-res textures (saves memory but could cause issues) ghq_hirs_tile = False # Force 16bpp hi-res textures (saves ram but lower quality) ghq_hirs_f16bpp = False # Compress hi-res texture cache ghq_hirs_gz = True # Alternative CRC calculation -- emulates Rice bug ghq_hirs_altcrc = True # Save tex cache to disk ghq_cache_save = True # Texture Cache Size (MB) ghq_cache_size = 128 # Use full alpha channel -- could cause issues for some tex packs ghq_hirs_let_texartists_fly = True # Dump textures ghq_hirs_dump = False
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