Realism.glsl (Dolphin Post Processing Shader)
/*
Realism.fx by Andrew Porter
Makes lighting appear more realistic by making darkness darker and lightness lighter.
*/
float4 fshRealism(float4 color) {
color.a = 0.5f * dot(color.rgb, vec3(0.3333333333333333f));
color.rgb = (color.rgb * color.a) + color.rgb - (color.a);
return color;
}
void main() {
float4 color = Sample();
SetOutput(fshRealism(color));
}
Comments
0 B
|👍
/👎
0 B
|👍
/👎