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djvj | PRO | 11/29/15 10:13:22 PM UTC | 0 ⭐ | 534 👁️ | Never ⏰ | []
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<?xml version="1.0" encoding="UTF-8"?>
<INISCHEMA>
	<INIFILES>
		<INIFILE name="%ModuleName%" required="false">
			<INITYPE>Module</INITYPE>
			<SECTIONS>
				<SECTION name="settings" required="false">
					<SECTIONTYPE>Global</SECTIONTYPE>
					<KEYS>
						<KEY name="globalParams" required="false" nullable="false">
							<KEYTYPE>String</KEYTYPE>
							<DESCRIPTION># -noissues is for Esh's Aurunmilla. It stops daphne's warning about issues at launch.
# -fastboot is for Dragon's Lair and Space Ace, It skips the self test in the beginning.</DESCRIPTION>
						</KEY>
						<KEY name="Fullscreen" required="false" nullable="false">
							<KEYTYPE>Boolean</KEYTYPE>
							<DESCRIPTION>Enables/Disables Fullscreen</DESCRIPTION>
						</KEY>
						<KEY name="KeepAspect" required="false" nullable="false">
							<KEYTYPE>Boolean</KEYTYPE>
							<DESCRIPTION>Enables/Disables the original aspect ratio.  The default is true.</DESCRIPTION>
						</KEY>
						<KEY name="ScreenWidth" required="false" nullable="true">
							<KEYTYPE>Integer</KEYTYPE>
							<DESCRIPTION>Set the width of the emu. Default is your desktop width.</DESCRIPTION>
						</KEY>
						<KEY name="ScreenHeight" required="false" nullable="true">
							<KEYTYPE>Integer</KEYTYPE>
							<DESCRIPTION>Set the height of the emu. Default is your desktop height.</DESCRIPTION>
						</KEY>
						<KEY name="pauseOnExit" required="false" nullable="false">
							<KEYTYPE>Boolean</KEYTYPE>
							<DESCRIPTION>If true, will pause Daphne before exiting by sending "P". If your monitor is not the same resolution as daphne, Fade_Out will not display correctly. Pausing Daphne tries to prevent this.</DESCRIPTION>
						</KEY>
						<KEY name="hwAccel" required="false" nullable="false">
							<KEYTYPE>Boolean</KEYTYPE>
							<DESCRIPTION>Should Daphne use hardware acceleration? Default is true, which uses OpenGL.</DESCRIPTION>
						</KEY>
					</KEYS>
				</SECTION>
				<SECTION name="%RomName%" required="false">
					<SECTIONTYPE>Rom</SECTIONTYPE>
					<KEYS>
						<KEY name="min_seek_delay" required="false" nullable="true">
							<KEYTYPE>Integer</KEYTYPE>
						</KEY>
						<KEY name="seek_frames_per_ms" required="false" nullable="true">
							<KEYTYPE>Integer</KEYTYPE>
						</KEY>
						<KEY name="homedir" required="false" nullable="true">
							<KEYTYPE>String</KEYTYPE>
						</KEY>
						<KEY name="bank0" required="false" minLength="8" maxLength="8">
							<KEYTYPE>Binary</KEYTYPE>
						</KEY>
						<KEY name="bank1" required="false" minLength="8" maxLength="8">
							<KEYTYPE>Binary</KEYTYPE>
						</KEY>
						<KEY name="bank2" required="false" minLength="8" maxLength="8">
							<KEYTYPE>Binary</KEYTYPE>
						</KEY>
						<KEY name="bank3" required="false" minLength="8" maxLength="8">
							<KEYTYPE>Binary</KEYTYPE>
						</KEY>
						<KEY name="sound_buffer" required="false" nullable="true">
							<KEYTYPE>Integer</KEYTYPE>
						</KEY>
						<KEY name="params" required="false" nullable="true">
							<KEYTYPE>String</KEYTYPE>
						</KEY>
						<KEY name="KeepAspect" required="false" nullable="false">
							<KEYTYPE>Boolean</KEYTYPE>
							<DESCRIPTION>Enables/Disables the original aspect ratio.  The default is true.</DESCRIPTION>
						</KEY>
						<KEY name="version" required="false" nullable="true">
							<KEYTYPE>String</KEYTYPE>
							<DESCRIPTION>Use this if you want to use a different rom for this version of the game. Useful if you want to have several entries for the same game with different settings in your database. Those with * are recommended.</DESCRIPTION>
							<VALUES>
								<VALUE description="Space Ace: Rev A3 *">ace</VALUE>
								<VALUE description="Space Ace: Enhanced V1.0">sae</VALUE>
								<VALUE description="Space Ace: Rev A">ace_a</VALUE>
								<VALUE description="Space Ace: Rev A2">ace_a2</VALUE>
								<VALUE description="Space Ace: Remake (1991)">ace91</VALUE>
								<VALUE description="Space Ace: European">aceeuro</VALUE>
								<VALUE description="Astron Belt: Hitachi *">astron</VALUE>
								<VALUE description="Astron Belt: Pioneer">astronp</VALUE>
								<VALUE description="Badlands: Standard *">badlands</VALUE>
								<VALUE description="Badlands: Prototype">badlandp</VALUE>
								<VALUE description="Bega's Battle: Revision 3 *">bega</VALUE>
								<VALUE description="Bega's Battle: Revision 1">begar1</VALUE>
								<VALUE description="Cliff Hanger: Standard *">cliff</VALUE>
								<VALUE description="Cliff Hanger: Alternate #1">cliffalt</VALUE>
								<VALUE description="Cobra Command: Astron Belt Hardware *">cobraab</VALUE>
								<VALUE description="Cobra Command: Dedicated/Bega's Battle Hardware">cobra</VALUE>
								<VALUE description="Cobra Command: Cliff Hanger/Interstellar/Dragon's Lair Conversion">cobraconv</VALUE>
								<VALUE description="Cobra Command: MACH 3 Hardware">cobram3</VALUE>
								<VALUE description="Esh's Aurumilla: Standard *">esh</VALUE>
								<VALUE description="Esh's Aurumilla: Alternate #1">eshalt</VALUE>
								<VALUE description="Esh's Aurumilla: Alternate #2">eshalt2</VALUE>
								<VALUE description="Galaxy Ranger: Hitachi *">galaxy</VALUE>
								<VALUE description="Galaxy Ranger: Pioneer">galaxyp</VALUE>
								<VALUE description="GP World: Standard *">gpworld</VALUE>
								<VALUE description="Interstellar: Standard *">interstellar</VALUE>
								<VALUE description="Dragon's Lair: Rev F2 *">lair</VALUE>
								<VALUE description="Dragon's Lair: Enhancement 1.1">dle11</VALUE>
								<VALUE description="Dragon's Lair: Enhancement 2.1">dle21</VALUE>
								<VALUE description="Dragon's Lair: Enhancement 2.1 - prototype mode">dle21</VALUE>
								<VALUE description="Dragon's Lair: Rev A">lair_a</VALUE>
								<VALUE description="Dragon's Lair: Rev B">lair_b</VALUE>
								<VALUE description="Dragon's Lair: Rev C">lair_c</VALUE>
								<VALUE description="Dragon's Lair: Rev D">lair_d</VALUE>
								<VALUE description="Dragon's Lair: Rev E">lair_e</VALUE>
								<VALUE description="Dragon's Lair: Rev F">lair_f</VALUE>
								<VALUE description="Dragon's Lair: Italian">lair_ita</VALUE>
								<VALUE description="Dragon's Lair: Beta 1 (serial #1)">lair_n1</VALUE>
								<VALUE description="Dragon's Lair: Beta 2">lair_x</VALUE>
								<VALUE description="Dragon's Lair: European">laireuro</VALUE>
								<VALUE description="Dragon's Lair 2: Version 3.19 *">lair2</VALUE>
								<VALUE description="Dragon's Lair 2: Version 2.11">lair2_211</VALUE>
								<VALUE description="Dragon's Lair 2: Version 3.00">lair2_300</VALUE>
								<VALUE description="Dragon's Lair 2: Version 3.14">lair2_314</VALUE>
								<VALUE description="Dragon's Lair 2: Version 3.15">lair2_315</VALUE>
								<VALUE description="Dragon's Lair 2: Version 3.16 (European)">lair2_316_euro</VALUE>
								<VALUE description="Dragon's Lair 2: Version 3.18">lair2_318</VALUE>
								<VALUE description="Dragon's Lair 2: Version 3.19 (European)">lair2_319_euro</VALUE>
								<VALUE description="Dragon's Lair 2: Version 3.19 (Spanish)">lair2_319_span</VALUE>
								<VALUE description="M.A.C.H. 3: Standard *">mach3</VALUE>
								<VALUE description="Road Blaster: Standard *">roadblaster</VALUE>
								<VALUE description="Star Blazer: Standard *">blazer</VALUE>
								<VALUE description="Super Don Quix-ote: Standard *">sdq</VALUE>
								<VALUE description="Super Don Quix-ote: Shortened Scenes">sdqshort</VALUE>
								<VALUE description="Super Don Quix-ote: Shortened Scenes, Alternate">sdqshortalt</VALUE>
								<VALUE description="Thayer's Quest: Standard *">tq</VALUE>
								<VALUE description="Thayer's Quest: Alternate">tq_alt</VALUE>
								<VALUE description="Thayer's Quest: 'Swearing' ROM Hack">tq_swear</VALUE>
								<VALUE description="Us vs Them: Standard *">uvt</VALUE>
							</VALUES>
						</KEY>
					</KEYS>
				</SECTION>
			</SECTIONS>
		</INIFILE>
	</INIFILES>
</INISCHEMA>

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