<?xml version="1.0" encoding="UTF-8" standalone="no"?> <HUDEditor> <Elements> <!-- All X and Y positions are relative to their default position on the HUD. X is left and right; Y is up and down. --> <!--Quickloot, annoyingly, applies to some containers rollover--> <QuickLoot> <Scale>0.9</Scale> <X>0</X> <Y>0</Y> </QuickLoot> <!--Frobber are interact prompts like unlicking locked doors and interacting with NPCs--> <Frobber> <Scale>0.9</Scale> <X>0</X> <Y>0</Y> </Frobber> <!--RollOver is essentially the same as Frobber (interact prompts)--> <RollOver> <Scale>0.9</Scale> <X>0</X> <Y>0</Y> </RollOver> <Compass> <Scale>0.8</Scale> <X>0</X> <Y>40</Y> </Compass> <QuestTracker> <Scale>0.65</Scale> <X>30</X> <Y>-35</Y> </QuestTracker> <Notification> <Scale>0.9</Scale> <X>0</X> <Y>0</Y> </Notification> <!--Health meter--> <LeftMeter> <Scale>0.9</Scale> <X>-80</X> <Y>40</Y> <!--Shows/hides the "HP" text to the left of the HP meter--> <ShowHPLabel>false</ShowHPLabel> <!--Moves the HP text to the left or right of the meter--> <HPLabelSide>left</HPLabelSide> <!--Shows/hides the HP bar background. Looks strange with ImprovedHealthBar, not a bug.--> <ShowBarBG>true</ShowBarBG> </LeftMeter> <!--AP meter, active effects--> <RightMeter> <Parts> <APMeter> <Scale>0.9</Scale> <X>85</X> <Y>40</Y> <!--Shows/hides the "AP" text--> <ShowAPLabel>false</ShowAPLabel> <!--Moves the AP text to the left or right of the meter--> <APLabelSide>right</APLabelSide> <!--Shows/hides the AP bar background--> <ShowBarBG>true</ShowBarBG> </APMeter> <ActiveEffects> <Scale>0.9</Scale> <X>-80</X> <Y>-55</Y> <PowerArmor> <X>0</X> <Y>0</Y> </PowerArmor> </ActiveEffects> <HungerMeter> <Scale>0.9</Scale> <X>130</X> <Y>50</Y> <PowerArmor> <Scale>0.9</Scale> <X>0</X> <Y>0</Y> </PowerArmor> </HungerMeter> <ThirstMeter> <Scale>0.9</Scale> <X>100</X> <Y>50</Y> <PowerArmor> <Scale>0.9</Scale> <X>0</X> <Y>0</Y> </PowerArmor> </ThirstMeter> <AmmoCount> <Scale>0.9</Scale> <X>50</X> <Y>70</Y> </AmmoCount> <ExplosiveAmmoCount> <Scale>0.9</Scale> <X>60</X> <Y>80</Y> <PowerArmor> <X>0</X> <Y>0</Y> </PowerArmor> </ExplosiveAmmoCount> <FlashLightWidget> <!--There is no FlashLight icon in Fallout 76 by default... Enable this setting to restore it and enable scaling and moving it--> <RestoreFlashLightIcon>false</RestoreFlashLightIcon> <Scale>0.9</Scale> <X>0</X> <Y>0</Y> </FlashLightWidget> <Emote> <Scale>0.9</Scale> <X>0</X> <Y>0</Y> </Emote> </Parts> </RightMeter> <!--Sneaking meter (hidden, danger, etc)--> <StealthMeter> <Scale>0.9</Scale> <X>0</X> <Y>0</Y> </StealthMeter> <!--quest/event complete/rewards list--> <Announce> <Scale>0.9</Scale> <X>0</X> <Y>0</Y> </Announce> <!--team mate list--> <TeamPanel> <Scale>0.8</Scale> <X>-40</X> <Y>240</Y> <PowerArmor> <Scale>0.9</Scale> <X>0</X> <Y>0</Y> </PowerArmor> </TeamPanel> <FusionCoreMeter> <Scale>0.9</Scale> <X>0</X> <Y>0</Y> </FusionCoreMeter> <Subtitles> <Scale>0.9</Scale> <X>0</X> <Y>0</Y> </Subtitles> <XPBar> <Scale>0.9</Scale> <X>0</X> <Y>50</Y> </XPBar> <CritMeter> <Scale>0.9</Scale> <X>0</X> <Y>0</Y> </CritMeter> <CurrencyUpdates> <Scale>0.9</Scale> <X>0</X> <Y>50</Y> </CurrencyUpdates> <LevelUpAnimation> <Scale>1</Scale> <X>0</X> <Y>50</Y> </LevelUpAnimation> <ReputationUpdates> <Scale>0.9</Scale> <X>0</X> <Y>0</Y> </ReputationUpdates> <EnemyHealthMeter> <Scale>0.9</Scale> <X>0</X> <Y>0</Y> <!-- Shows health percentage near the bar, a la Show Health Re-Redux --> <ShowHealthPercent>false</ShowHealthPercent> <!-- top, bottom, left, right --> <HealthPercentLocation>top</HealthPercentLocation> </EnemyHealthMeter> <HitMarker> <Scale>0.9</Scale> <X>0</X> <Y>0</Y> </HitMarker> </Elements> <!-- A bit of a small explaination for the options: RGB: Color you want in hex form (FFFFCB is the default HUD color) NOTE: DO NOT use very dark or very bright colors! Try to pick something pastel or less in saturation. Brightness, Contrast, Saturation: self explainatory. Absolute ranges are from -100 to 100, but 00 to 50 is the highly recommended min-max --> <Colors> <!--Tints the hitmarker towards the given colour--> <!--KEEP IN MIND: the marker is red by default ingame--> <HitMarkerTint> <RGB>881111</RGB> <Brightness>-10</Brightness> <Contrast>10</Contrast> <Saturation>10</Saturation> </HitMarkerTint> <HUD> <!--Set this to false to completely disable all HUD recoloring. Requires leaving/rejoining server to apply.--> <EnableRecoloring>true</EnableRecoloring> <!--Show a percentage value above the thirst and hunger bars--> <ThirstHungerPercentShow>false</ThirstHungerPercentShow> <!--Prevents thirst and hunger from auto-hiding after a few seconds--> <AlwaysShowThirstHunger>false</AlwaysShowThirstHunger> <!--EditMode allows you to view changes to this file in real time--> <EditMode>true</EditMode> <!--DO NOT CHANGE THIS SETTING, IT WILL BE REMOVED AT A FUTURE TIME--> <CustomCrosshair>true</CustomCrosshair> <!--You can set the opacity of the crosshair down below what the rest of the HUD is.--> <CrosshairOpacity>1</CrosshairOpacity> <!--set this to true if you use TZMapMarkers. Disables the coloring of compass markers.--> <TZMapMarkers>false</TZMapMarkers> </HUD> <!--RightMeters are things like ammo, active effects, thirst/hunger, etc--> <RightMeters> <RGB>FF00C3</RGB> <Brightness>0</Brightness> <Contrast>0</Contrast> <Saturation>0</Saturation> </RightMeters> <!--LeftMeters is mainly health and rads--> <LeftMeters> <RGB>FF00C3</RGB> <Brightness>0</Brightness> <Contrast>0</Contrast> <Saturation>70</Saturation> <!--remember, rads bar is light red/almost orange by default, radsbarRGB tints the bar towards your colour, might not be 100% accurate--> <RadsBarRGB>662209</RadsBarRGB> <RadsBarBrightness>-50</RadsBarBrightness> <RadsBarContrast>0</RadsBarContrast> <RadsBarSaturation>0</RadsBarSaturation> </LeftMeters> <!--Notifications are like Sneak damage etc--> <Notifications> <RGB>FF00C3</RGB> <Brightness>0</Brightness> <Contrast>0</Contrast> <Saturation>0</Saturation> </Notifications> <!--HudFrobber is the loot menu for world containers, NPC interaction prompt, doors etc--> <HudFrobber> <RGB>FF00C3</RGB> <Brightness>0</Brightness> <Contrast>0</Contrast> <Saturation>0</Saturation> </HudFrobber> <!--QuestTracker is the upper right quest panel--> <QuestTracker> <RGB>FF00C3</RGB> <Brightness>0</Brightness> <Contrast>0</Contrast> <Saturation>0</Saturation> </QuestTracker> <!--TopCenter is the enemy health/sneak bar--> <TopCenter> <RGB>FF00C3</RGB> <Brightness>0</Brightness> <Contrast>0</Contrast> <Saturation>0</Saturation> </TopCenter> <!--BottomCenter is Subtitles, Compass and Crit Meter--> <BottomCenter> <RGB>FF00C3</RGB> <Brightness>0</Brightness> <Contrast>0</Contrast> <Saturation>70</Saturation> <CompassRGB>FF00C3</CompassRGB> <CompassBrightness>0</CompassBrightness> <CompassContrast>0</CompassContrast> <CompassSaturation>0</CompassSaturation> </BottomCenter> <!--Announce is the text of new events etc--> <Announce> <RGB>FF00C3</RGB> <Brightness>0</Brightness> <Contrast>0</Contrast> <Saturation>0</Saturation> </Announce> <!--Center is crosshair, quickloot, interaction menus of things not covered in HudFrobber--> <Center> <RGB>FF00C3</RGB> <Brightness>0</Brightness> <Contrast>0</Contrast> <Saturation>0</Saturation> </Center> <!--Team panel on HUD--> <Team> <RGB>FFFFCB</RGB> <Brightness>0</Brightness> <Contrast>0</Contrast> <Saturation>0</Saturation> <!--remember, rads bar is light red/almost orange by default, radsbarRGB tints the bar towards your colour, might not be 100% accurate--> <RadsBarRGB>F67259</RadsBarRGB> <RadsBarBrightness>-10</RadsBarBrightness> <RadsBarContrast>0</RadsBarContrast> <RadsBarSaturation>0</RadsBarSaturation> </Team> <!--Floating handles things like the damage numbers, floating quest markers, etc--> <Floating> <RGB>FF00C3</RGB> <Brightness>0</Brightness> <Contrast>0</Contrast> <Saturation>0</Saturation> </Floating> </Colors> </HUDEditor>
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