//======Name========================================
// Daily Monster Hunt
//======Version=====================================
// 1.2
//======Author(s)===================================
// Sandbox
//======Comments====================================
// This NPC allows your player to hunt a random amount
// of a random monster, within a random time
// *randomception!*
// If the player successfully hunts the monster
// within the time limit, he'll receive a reward!
//======Credits=====================================
// KeyWorld, nanakiwurtz, NeoMind, Kido
// Thanks for helping me out guize!
//==================================================
invek,134,163,6 script Daily Monsters Hunt 924,{
mes .Npc_Name$;
if(Hunter2) {
mes "You have killed ^880000"+HuntCount2+"^000000/^0000FF"+Amt
+"^000000 "+getmonsterinfo(Hunt2,0)+"s, keep it up!";
close;
}
if(gettimetick(2) < #HuntDelay2) {
mes "You can only do this quest once a day!";
close;
}
mes "Hello, do you want to take on the Monster Hunting Challenge?","I will give you a random time limit to kill 100 x monsters, If you manage to kill them within the given time, you'll receive 10 x GaiaRO Token!";
if(select("Bring it on!:How about no?")==2) {
mes .Npc_Name$;
mes "Fine!";
close;
}
next;
mes .Npc_Name$;
Hunt2 = .Mob_List[rand(getarraysize(.Mob_List))];
Time = rand(86400,86400); //Timer
Amt = rand (100,100); //Amount of mob to hunt
Hunter2++;
mes "You have to hunt ^0000FF"+Amt+" "+getmonsterinfo(Hunt2,0)+"^000000 in ^AA0000"+Time+"^000000 seconds!";
next;
mes .Npc_Name$;
mes "Go go go!";
close2;
showdigit Time,3;
#HuntDelay2 = gettimetick(2)+86400; //Once a day only.
HuntStart2 = gettimetick(2)+Time;
sleep2 1000*Time;
if(Hunter2) dispbottom strnpcinfo(1)+": I'm sorry, you didn't make it!";
HuntStart2 = 0; //Reset all variables
Hunt2 = 0;
Hunter2 = 0;
HuntCount2 = 0;
Time = 0;
Amt = 0;
end;
OnClock0000:
query_sql( "DELETE FROM `char_reg_num` WHERE `key` LIKE 'Hunt%' OR `key` LIKE 'Time' OR `key` LIKE 'Amt' OR `key` LIKE '#HuntDelay2'" );
addrid(0);
HuntStart2 = 0;
Hunt2 = 0;
Hunter2 = 0;
HuntCount2 = 0;
Time = 0;
Amt = 0;
showdigit 1,3;
#HuntDelay2 = 0;
end;
//----------Config----------
OnInit:
.Npc_Name$ = "[^0000FF NPC ^000000]";
setarray .Mob_List[0],1002,1007,1063; //Mobs to hunt. Default: Poring, Fabre, Lunatic
.Reward = 7606; //Reward ID
.RewAmt = 10; //Reward Amount
end;
OnNPCKillEvent:
if(Hunter2 > 0) {
if(gettimetick(2) < HuntStart2) {
if(killedrid == Hunt2) {
HuntCount2++;
dispbottom "You have killed "+HuntCount2+"/"+Amt+" "+getmonsterinfo(Hunt2,0)+"s, keep it up!";
if(HuntCount2 >= Amt) {
dispbottom strnpcinfo(1)+": Congratulations! You did it!";
getitem .Reward,.RewAmt;
HuntStart2 = 0;
Hunt2 = 0;
Hunter2 = 0;
HuntCount2 = 0;
Time = 0;
Amt = 0;
showdigit 1,3;
}
}
}
}
end;
}
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