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EQG Factions

Silver_Smoulder | PRO | 12/22/16 02:54:17 AM UTC | 0 ⭐ | 635 👁️ | Never ⏰ | []
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Size = 
1: Small group, up to 20 people
2: Larger group up to 100 people
3: Anywhere from 200 and up
 Physical Power =
1: Access to handguns, hunting rifles, nightsticks, and knives.
2: Access to assault rifles, some explosives, swords, and body armor/armor vehicles
3: Anything up to a nuke. 
 Occult Power = 
1: Basically snippets of "lore" from pop-culture. Basically none to one encounter.
2: Either highly specialized in their one area of expertise or know about the existence and general outlines of the Secret World. 
3: Specialized in multiple areas, virtuosos in one area, and lots of knowledge about occult stuff. May be some deficiencies. 
E: Knowledge of Equestrians
S: Knowledge of Shadow Kingdom
 Political Power = 
1: None. Either not interested in politics or not large enough to influence politics in any way.
2: Limited. Has a voting bloc but unable to swing elections, though people listen when they use their clout.
3: Powerful. Can basically rig elections on their own. 
(To give a rough estimate, one 3 is equal to two 2s, and one 2 is equal to four 1s.)
 St. Thomas Aquinas Catholic Center = Catholic Church and sponsor of the Malleus Maleficarum. 
	-Mortal
	-Size 3
	-Physical Power 1
	-Occult Power 2
	-Political Power 2
Twin Lakes Police Force = Standard Police force. Isn't clued in to the supernatural shenanigans of Twin Lakes. 
	-Mortal
	-Size 2
	-Physical Power 2
	-Occult Power 1
	-Political Power 1
Twin Lakes Commercial and Land Development Council = Clueless mortal businessmen. Lots of money, lots of clout, but what do they know.
	-Mortal
	-Size 1
	-Physical Power 1
	-Occult Power 1
	-Political Power 3
Faculty and Staff of CUGI = Know a bit about some of the shenanigans. Have some books and literature as well as tending to ignore some "magic pony girl" stuff. Very protective of students. 
	-Mortal
	-Size 2
	-Physical Power 1
	-Occult Power 2
	-Political Power 2
Smaldone Crime Family (Criminals and Mining) = Small crime family that is a match for the Twin Lakes PD. They've been losing people to all the supernaturals lately and are reeling. 
	-Mortal
	-Size 1
	-Physical Power 2
	-Occult Power 1
	-Political Power 2
Twin Lakes Opera Hall (Diamond Orders) = The Pentacles. Want to find the Equestrian Portal, but had to enter into Cold War situation with Seers. 
	-Mage
	-Size 1
	-Physical Power 2
	-Occult Power 3
	-Political Power 3
Twin Lakes Solution Dynamics = Free Council. Unofficially "split" from the Pentacles due to the sensitive nature of Twin Lakes and to better oppose the Seers. 
	-Mage
	-Size 2
	-Physical Power 2
	-Occult Power 3
	-Political Power 3
The Orochi Group (Seers of the Throne) = The Seers. Same as Pentacles, but want to conquer Equestria. Also would want the Shadow portal.  
	-TYPE
	-Size 3
	-Physical Power 3
	-Occult Power 3
	-Political Power 2
Twin Lakes & Crystal Peak Country Club = Daeva, Mekhet, Ventrue. "Concubines" and "new old money" who are muscling in on the Commerce Council's turf. 
	-Vampire
	-Size 2
	-Physical Power 2
	-Occult Power 2
	-Political Power 3
Club Dis Pater = Nosferatu, Daeva, Gangrel, Mekhet. A series of nightclubs, but with Dis Pater being Sex, Drugs, and Rock n' Roll. 
	-Vampire
	-Size 1
	-Physical Power 2
	-Occult Power 2
	-Political Power 1
Totenkopf Biker Gang (Gangrel) = A minor presence composed of vamps and ghouls, used as muscles. Also racist. 
	-Vampire
	-Size 2
	-Physical Power 2
	-Occult Power 1
	-Political Power 1
Choir of the Pipes (Nosferatu) = The main Nosferatu organization. Good at secrets.
	-Vampire
	-Size 2
	-Physical Power 2
	-Occult Power 2-S
	-Political Power 2
Sombra Royal Guard = The Quirky Minibosses of Sombra's faction. Most augmented by whatever magic source he can put his hooves on.
	-Mortal/Equestrian/Darkspawn/Abyssal
	-Size 1
	-Physical Power 2
	-Occult Power 3-SE
	-Political Power 2
Necromancer Guild = Corrupted Mages who are only sort of in control by Sombra, but are actually doing their own thing.
	-Abyssal/Darkspawn
	-Size 1
	-Physical Power 2
	-Occult Power 3-S
	-Political Power 1
Darkspawn = Fairly standard dumb monsters and corrupted humans.
	-Darkspawn
	-Size 3
	-Physical Power 2
	-Occult Power 2-S
	-Political Power 1
The Starry Hill Pack = Small werewolf pack drawn to the area because of Vampires and Lunar Guard presence. 
	-Werewolf
	-Size 1
	-Physical Power 2
	-Occult Power 2
	-Political Power 1
Task Force Valkyrie Group AC-2 = Reps of the US Government, observing the situation. Not ready to call in the big guns yet, but are very nervous. One of the best groups. 
	-Mortal/Hunter
	-Size 1
	-Physical Power 3
	-Occult Power 2
	-Political Power 2
Cheiron Group Twin Lakes Branch = Hunting magic to consume. Minor antagonists. 
	-Mortal/Hunter
	-Size 2
	-Physical Power 2
	-Occult Power 2
	-Political Power 3
Equestrian Lunar Guard = Official reps of Luna and Equestria on Earth, for the security of Equestria. 
	-Equestrian
	-Size 1
	-Physical Power 2
	-Occult Power 2-E
	-Political Power 1
The Hoofless = Ponies who want to stay on Earth rather than Equestria. 
	-Equestrian
	-Size 2
	-Physical Power 1
	-Occult Power 1-E
	-Political Power 1

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