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Gunblade

Hebablazin | PRO | 05/30/16 11:48:47 PM UTC | 0 ⭐ | 747 👁️ | Never ⏰ | []
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--GunBlade Gifted by machontz, Regular Script!
 Me = game.Players.TheMoonlightGlows
 Char = Me.Character
 Name = "xSGrapple"
 ToolName = "Grapple"
 Hold = false
 ButtonDown = false
 NeckO = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
     function Prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
 part.Parent = parent
 part.formFactor = form
 part.CanCollide = collide
 part.Transparency = tran
 part.Reflectance = ref
 part.Size = Vector3.new(x,y,z)
 part.BrickColor = BrickColor.new(color)
 part.TopSurface = 0
 part.BottomSurface = 0
 part.Anchored = anchor
 part.Locked = true
 part:BreakJoints()
 end
   function Weld(w, p, p1, a, b, c, x, y, z)
 w.Parent = p
 w.Part0 = p
 w.Part1 = p1
 w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
 end
   function GetCF(pos1, pos2)
 	local pos4 = Vector3.new(pos2.X, pos1.Y, pos2.Z)
 	return CFrame.new(pos1, pos4)
 end
   function SetWeld(rw, R0, TO, mouse)
 	local offset = (TO.Position.Y - mouse.Hit.p.Y)/60 
 	local mag = (TO.Position - mouse.Hit.p).magnitude/80 
 	offset = offset/mag 
   	TO.Neck.C0 = NeckO * CFrame.Angles(offset, 0, 0) 
   	rw.C0 = R0 * CFrame.Angles(-offset, 0, 0) 
 end
   Rarm = Char:findFirstChild("Right Arm")
 Larm = Char:findFirstChild("Left Arm")
 Torso = Char:findFirstChild("Torso")
 Hum = Char:findFirstChild("Humanoid")
   BG = Instance.new("BodyGyro")
 BG.P = 10000
 BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
   for i,v in pairs(Char:children()) do
 	if v.Name == Name then v:remove() end
 end
   Mod = Instance.new("Model")
 Mod.Name = Name
   Trail = Instance.new("Part")
 Prop( Trail, nil, false, 0, 0, 0.3, 1, 0.3, "Reddish brown", false, "Custom" )
 TrailMesh = Instance.new("CylinderMesh",Trail)
   Main = Instance.new("Part")
 Prop( Main, Mod, false, 0, 0, 0.6, 1.4, 0.6, "Dark green", false, "Custom" )
 Instance.new("SpecialMesh",Main).MeshType = "Sphere"
   TorsoHold = Instance.new("Weld")
 Weld( TorsoHold, Torso, Main, math.pi*1.2, 0, 0, -1.1, 0.7, 0.3 )
   Neck = Instance.new("Part")
 Prop( Neck, Mod, false, 0, 0.1, 0.4, 1, 0.4, "Medium grey", false, "Custom" )
 Instance.new("CylinderMesh",Neck)
   NeckWeld = Instance.new("Weld")
 Weld( NeckWeld, Main, Neck, 0, 0, 0, 0, -0.8, 0 )
   for i = -60, 180, 20 do
 	local Hook = Instance.new("Part")
 	Prop( Hook, Mod, false, 0, 0.1, 0.3, 0.3, 0.3, "Medium grey", false, "Custom" )
 	Instance.new("CylinderMesh",Hook)
   	local HookW = Instance.new("Weld")
 	HookW.C0 = CFrame.new(-0.1, 1, 0) * CFrame.Angles(math.rad(i) - math.pi/1.7,0,0)
 	Weld( HookW, Neck, Hook, 0, 0, 0, 0, 0, -0.7 )
 end
   Hb = Instance.new("Part")
 Prop( Hb, Mod, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom" )
 Hbw = Instance.new("Weld")
 Weld( Hbw, Rarm, Hb, 0, 0, 0, 0, 1, 0)
   HW = Instance.new("Weld")
 Weld( HW, Hb, nil, -math.pi/2 - 0.7, 0, 0, 0, 0, 0)
   Rb = Instance.new("Part")
 Prop( Rb, Mod, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom" )
 Rh = Instance.new("Weld")
 Weld( Rh, Torso, Rb, 0, 0, 0, -1.5, -0.5, 0)
   Lb = Instance.new("Part")
 Prop( Lb, Mod, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom" )
 Lh = Instance.new("Weld")
 Weld( Lh, Torso, Lb, 0, 0, 0, 1.5, -0.5, 0)
   RW = Instance.new("Weld")
 Weld(RW,Rb,nil,0,0,0,0,0.5,0)
   LW = Instance.new("Weld")
 Weld(LW,Lb,nil,0,0,0,0,0.5,0)
   RightBattle = nil
 LeftBattle = nil
 WepBattle = nil
   Mod.Parent = Char
   if script.Parent.className ~= "HopperBin" then
 	Hop = Instance.new("HopperBin")
 	Hop.Name = ToolName
 	Hop.Parent = Me.Backpack
 	script.Parent = Hop
 end
   bin = script.Parent
   function HoldArm()
 	RW.Part1 = Rarm
 	LW.Part1 = Larm
 	TorsoHold.Part1 = nil
 	HW.Part1 = Main
 end
   function HoldTorso()
 	RW.Part1 = nil
 	LW.Part1 = nil
 	TorsoHold.Part1 = Main
 	HW.Part1 = nil
 end
   function Normalize()
 	RW.C0 = RightBattle
 	LW.C0 = LeftBattle
 	HW.C0 = WepBattle
 	Torso.Neck.C0 = NeckO
 end
   function SelectMotion()
 	HoldArm()
 	for i = 0, 40, 5 do
 		RW.C0 = CFrame.Angles(math.rad(i), 0, 0)
 		HW.C0 = CFrame.Angles(math.rad(i*4), 0, 0)
 		wait()
 	end
 	if RightBattle == nil then
 		RightBattle = RW.C0
 		WepBattle = HW.C0
 		LeftBattle = LW.C0
 	end
 	Normalize()
 end
   function DeselMotion()
 	HoldTorso()
 end
   function Throw(Mouse)
 	Hold = true
 	for i = 0, 120, 15 do
 		RW.C0 = RightBattle * CFrame.Angles(math.rad(i), 0, 0)
 		wait()
 	end
 	local co = RW.C0
 	BG.Parent = Torso
 	Mouse.Button1Up:connect(function()
 		Hold = false
 		BG.Parent = nil
 	end)
 	while Hold do
 		BG.cframe = GetCF(Torso.Position, Mouse.Hit.p)
 		SetWeld(RW, co, Torso, Mouse)
 		wait()
 	end
 	local Wn = RW.C0
 	for i = 0, -60, -20 do
 		RW.C0 = Wn * CFrame.Angles(math.rad(i), 0, 0)
 		wait()
 	end
 	Wn = RW.C0
 	HW.Part1 = nil
 	local BF = Instance.new("BodyForce",Main)
 	BF.force = Vector3.new(0,70,0)
 	local Mag = (Torso.Position - Mouse.Hit.p).magnitude
 	if Mag > 100 then Mag = 100 end
 	local Lol = CFrame.new(Torso.Position, Mouse.Hit.p) * CFrame.Angles(math.pi/8,0,0) * CFrame.new(0,0,-Mag/3)
 	Main.CanCollide = true
 	local BP = Instance.new("BodyPosition",Main)
 	BP.position = Lol.p
 	BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 	BP.P = 7000
 	wait()
 	BP:remove()
 	Trail.Parent = Mod
 	local touched = nil
 	Main.Touched:connect(function(h)
 		if h.CanCollide and h:GetMass() > 30 and touched == nil then
 			touched = h
 		end
 	end)
 	repeat
 		local ma = (Torso.Position - Main.Position).magnitude
 		TrailMesh.Scale = Vector3.new(1,ma,1)
 		Trail.CFrame = CFrame.new(Torso.Position, Main.Position) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-ma/2,0)
 		wait()
 	until touched ~= nil
 	local bpz = Instance.new("BodyPosition",Main)
 	bpz.P = 15000
 	bpz.position = Main.Position
 	bpz.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 	local bgz = Instance.new("BodyGyro",Main)
 	bgz.P = 5000
 	bgz.cframe = CFrame.new(Main.Position, Main.CFrame * CFrame.new(0,0,-2).p)
 	bgz.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 	for i = 0, 60, 10 do
 		RW.C0 = Wn * CFrame.Angles(math.rad(-i), 0, math.rad(-i/1.5)) * CFrame.new(0,math.rad(-i/1.5),0)
 		LW.C0 = LeftBattle * CFrame.Angles(math.rad(i*1.2), 0, math.rad(i/1.5)) * CFrame.new(0,math.rad(-i),0)
 		wait()
 	end
 	local bpp = Instance.new("BodyPosition",Torso)
 	bpp.P = 11000
 	bpp.position = Main.Position
 	bpp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 	repeat wait() until (Torso.Position - Main.Position).magnitude < 15
 	bpz:remove()
 	bgz:remove()
 	bpp:remove()
 	Normalize()
 	Trail.Parent = nil
 end
   function Select(mouse)
 	SelectMotion()
 	mouse.Button1Down:connect(function() Throw(mouse) end)
 end
   function Desel()
 	DeselMotion()
 end
   bin.Selected:connect(Select)
 bin.Deselected:connect(Desel)

Comments

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    01/01/70 12:00:00 AM UTC
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