item script blockbomb
{
void run()
{
while(1)
{
for ( int q = Screen->NumEWeapons(); q > 0; --q )
{
eweapon e = Screen->LoadEWeapon(q);
if ( e->ID == EW_BOMBBLAST || e->ID == EW_SBOMBBLAST )
{
switch(Link->Dir)
{
case DIR_UP:
{
if ( e->Y < Link->Y+8 ) e->HitYOffset = -32768; break;
}
case DIR_DOWN:
{
if ( e->Y > Link->Y+8 ) e->HitYOffset = -32768; break;
}
case DIR_LEFT:
{
if ( e->X < Link->X+8 ) e->HitYOffset = -32768; break;
}
case DIR_RIGHT:
{
if ( e->X > Link->X+8 ) e->HitYOffset = -32768; break;
}
}
}
}
for ( int q = Screen->NumLWeapons(); q > 0; --q )
{
lweapon e = Screen->LoadLWeapon(q);
if ( e->ID == LW_BOMBBLAST || e->ID == LW_SBOMBBLAST )
{
switch(Link->Dir)
{
case DIR_UP:
{
if ( e->Y < Link->Y+8 ) e->HitYOffset = -32768; break;
}
case DIR_DOWN:
{
if ( e->Y > Link->Y+8 ) e->HitYOffset = -32768; break;
}
case DIR_LEFT:
{
if ( e->X < Link->X+8 ) e->HitYOffset = -32768; break;
}
case DIR_RIGHT:
{
if ( e->X > Link->X+8 ) e->HitYOffset = -32768; break;
}
}
}
}
}
}
}
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