using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyAppSTD2018
{
class Program
{
static void Main(string[] args)
{
// I. Types have: name (e.g. int), size, default value
// II. Variables have: name (A-Za-z_0-9 all utf-8, can't start with 0-9, can't be a keyword), type, value
// built-in types:
//1. integer (default = 0)
byte myByte = 23; // unsigned 8-bis (0 to 255) default = 0
sbyte mySByte = -128; // signed 8-bit (-128 to 127) default = 0
short myShort = -1000; // signed 16-bit (-32,768 to 32,767)
ushort myUshort = 2000; // unsigned 16-bit (0 to 65,535)
int myVar = 4; // signed 32-bit (-2,147,483,648 to 2,147,483,647)
int myVar2 = 5; // signed 32-bit (-2,147,483,648 to 2,147,483,647)
int sum = myVar + myVar2; // signed 32-bit (-2,147,483,648 to 2,147,483,647)
uint myUint = 12000U; // unsigned 32-bit (0 to 4, 294, 967, 295)
sum = 0xA8F1; // hexadecimal literal
sum = 0XA8F1; // hexadecimal literal
long myLong = 42432L;// signed 64-bit (-9,223,372,036,854,775,808 to 9,223,372,036,854,775,807)
ulong myUlong = 23423423U; // unsigned 64-bit (0 to 18,446,744,073,709,551,615)
ulong maxIntValue = UInt64.MaxValue;
Console.WriteLine(maxIntValue); // 18446744073709551615
// 2. Real (default 0.0 for F/f D/d M/m)
float myFloat = 4.566F; // signed 32-bit (±1.5e-45 to ±3.4e38) up to 7 symbols/digits
myFloat = 67.8E35f; // litteral with "E/e"
double myDouble = 34.56d; // signed 64-bit (±5.0e-324 to ±1.7e+308) up to 15-16 symbols/digits
myDouble = -3.4e-10d;
decimal myDecimal = 23.45M; // signed 128-bit (±1.0e-28 to ±7.9e28) precission 28-29 symbols/digits, closest to 0 ±1.0e-28, decimal floating-point arithmetic
// Declare some variables
float floatPI = 3.141592653589793238f;
double doublePI = 3.141592653589793238;
// Print the results on the console
Console.WriteLine("Float PI is: " + floatPI); // Float PI is: 3.141593 only 7 digits
Console.WriteLine("Double PI is: " + doublePI); // Double PI is: 3.14159265358979 16 digits
decimal decimalPI = 3.14159265358979323846m;
Console.WriteLine(decimalPI); // 3.14159265358979323846
// 3. Char
char myFirstLetter = 'S';
Console.WriteLine((int)myFirstLetter);
char symbol = (char)5;
char myChar = '\u0065';
Console.WriteLine(myChar);
myChar = '\uffff';
Console.WriteLine(myChar);
// escaping
char myEscape = '\n'; // \n \t \r \' \\ \" \uXXXX
// 4. String (default null) Reference, value in the heap
string myName = "Stoyan Cheresharov";
string path = @"D:\CamtasiaVideos"; // instead of D:\\CamtasiaVideos
Console.WriteLine($"The Path is {path}");
// 5. Bool (default false)
bool myBool = true; // false | true
// 6. Object (default null) Reference, value in the heap
Object myObject = 3;
Nullable<int> i1 = null;
int? i2 = i1;
// typeof()
// Console.WriteLine(typeof(i1)); // error
// Used to obtain the System.Type object for a type. A typeof expression takes the following form:
System.Type type = typeof(int);
int i = 0;
type = i.GetType();
Console.WriteLine(type);
// sizeof - Used to obtain the size in bytes for an unmanaged type.
Console.WriteLine(sizeof(sbyte)); // 1
// Unmanaged types include:
// The simple types that are listed in the following table:
// Expression Constant value
//sizeof(sbyte) 1
//sizeof(byte) 1
//sizeof(short) 2
//sizeof(ushort) 2
//sizeof(int) 4
//sizeof(uint) 4
//sizeof(long) 8
//sizeof(ulong) 8
//sizeof(char) 2(Unicode)
//sizeof(float) 4
//sizeof(double) 8
//sizeof(decimal) 16
//sizeof(bool) 1
Console.WriteLine("Hello World! The sum is " + sum);
}
}
}
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