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dominus | PRO | 02/21/23 08:17:09 PM UTC | 0 ⭐ | 603 👁️ | Never ⏰ | []
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	// At this point, we're within range, with state set.
	if (check_lof &&
	        !Fast_pathfinder_client::is_straight_path(npc, opponent)) {
		state = approach;
		if (npc->get_attack_mode() == Actor::flank || winf->get_uses() == Weapon_info::ranged)
			wander_for_attack();
		else
			approach_foe(true); // Try to get adjacent.
		return;
	}

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