--Pentagon Gifted by machontz, Regular Script!
Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
modelname = "pips"
me = game.Players.TheMoonlightGlows
allowed = {{me.Name, 10}, {"Zewl", 9}, {"Fenrier", 9}}
Pos = Vector3.new(-100,1,0)
function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break, CF)
local p = Instance.new("Part")
p.formFactor = "Custom"
p.Anchored = Anchor
p.CanCollide = Collide
p.Transparency = Tran
p.Reflectance = Ref
p.BrickColor = BrickColor.new(Color)
for _, Surf in pairs(Surfaces) do
p[Surf] = "Smooth"
end
p.Size = Vector3.new(X, Y, Z)
p.CFrame = CF
if Break then
p:BreakJoints()
else p:MakeJoints() end
p.Parent = Parent
return p
end
function makehouse()
local hmm = workspace:findFirstChild(modelname)
if hmm ~= nil then hmm:remove() end
local m = Instance.new("Model")
m.Name = modelname
for i = 0, math.pi, math.pi/3 do
Part(m, true, true, 0, 0, "Dark grey", 115.5*0.85, 1, 200*0.85, true,
CFrame.new(Pos) * CFrame.Angles(0,i+(math.pi/6),0))
Part(m, true, true, 0, 0, "Dark grey", 115.5*0.85, 1, 200*0.85, true,
CFrame.new(Pos) * CFrame.new(0,39,0) * CFrame.Angles(0,i+(math.pi/6),0))
end
for i = 0, (math.pi*2)-(math.pi/3), math.pi/3 do
if i ~= 0 then
Part(m, true, true, 0, 0, "Dark grey", 115.5*0.85, 4, 2, true,
CFrame.new(Pos) * CFrame.Angles(0,i+(math.pi/2+math.pi),0) * CFrame.new(0,1.5,-(200*0.84)*0.5))
Part(m, true, true, 0.4, 0.25, "Light blue", 115.5*0.85, 9, 0.7, true,
CFrame.new(Pos) * CFrame.Angles(0,i+(math.pi/2+math.pi),0) * CFrame.new(0,8,-(200*0.84)*0.5))
Part(m, true, true, 0, 0, "Dark grey", 115.5*0.85, 26, 2, true,
CFrame.new(Pos) * CFrame.Angles(0,i+(math.pi/2+math.pi),0) * CFrame.new(0,25.5,-(200*0.84)*0.5))
end
end
m.Parent = workspace
end
makehouse()
Comments
0 B
|👍
/👎
0 B
|0 👍
/0 👎
0 B
|0 👍
/0 👎