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Some Joint Stuff

sharpiepoop | PRO | 08/24/13 07:56:37 AM UTC | 0 ⭐ | 219 👁️ | Never ⏰ | []
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JR - Revolute Joint
 Format: JR M2="X" M1="Y" MV="ST,SP" A="Z"
 ST = Strenght
SP = Speed, negative value will make it rotate to another side
Z = Angle difference between two grounds so they can keep synchronized without glitching. The value must be used in radians
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  New found parameter for JP
 A="X"
 A="X" = The angle that 1 ground must be to another, both will still rotate together. The angle must be used in Radians, here is a fast conversor: http://www.analyzemath.com/Calculators_2/convert_degrees_radians.html
 New Found parameter for JR
 LIM1="X"
LIM2="X"
 LIM="X" = Degree in radian limit for each ground
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 LIMIT guide
 Things you must have in mind before using:
LIM1 is always negative
LIM2 is always positive
When working with JR, you must use radians
When working with JP, you must use AXIS
  LIM in JP
 LIM is used to restrict ground to move in an axis for some pixels.
 LIM1 is used to make the ground move in the opose direction you chose in the AXIS.
LIM2 is used to make the ground move in the direction you chose in the AXIS.
When using LIM, 1 unit has equal valor to 30 pixels, so LIM1="-10", the ground will be able to mov 300 pixels in the map till get complet stopped.
  LIM in JR
 LIM is used to restrict ground rotation
 LIM1 is used to restrict rotation anticlockwise.
LIM2 is used to restrict rotation clockwise.

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