" #ifdef FLAG_LIGHT\n" " gl_FragColor.a = fragmentColor.a;\n" " #else\n" " // ATI Wireframe fix *grumble*\n" " gl_FragColor.a = clamp((position.y-anim_timer) * 10000.0,0.0,1.0);\n" " #endif\n" " }\n" Turn into: " //#ifdef FLAG_LIGHT\n" " gl_FragColor.a = fragmentColor.a;\n" " //#else\n" " // ATI Wireframe fix *grumble*\n" " //gl_FragColor.a = clamp((position.y-anim_timer) * 10000.0,0.0,1.0);\n" " //#endif\n" " }\n"
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