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Titanfall Commands (dvars) 2

gmzorz | PRO | 03/14/14 08:38:55 PM UTC | 0 ⭐ | 1448 👁️ | Never ⏰ | []
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fovhold
fovratein
fovrateout
fovrateout
finalfov
r_cleardecals
r_lightcachemodel
r_drawmodelstatsoverlay
r_vismodellighting
cl_fovScale
cl_autorezoom
tf_medigun_autoheal //tf2?
hud_classautokill
replay_forceDelay
cl_lagcompensation
cl_predictweapons
cl_predict
cl_interp
cl_interp_ratio
cl_updaterate
cl_cmdrate
sv_hibernate_when_empty
sv_hibernate_ms
sv_hiberate_ms_vgui
sv_hibernate_postgame_delay
host_flush_threshold
sv_pausable_dev
sv_pausable_dev_ds
sv_voicedebug
sv_pure
sv_pure_kick_clients
sv_pure_trace
sv_cheats
sv_lan
sv_pausable
sv_contact
sv_cacheencodedents
sv_voicecodec
vaudio_speex
sv_voiceenable
sv_downloadurl
sv_consistency
sv_mincmdrate
sv_maxcmdrate
sv_client_cmdrate_difference
cl_hud_minmode
sv_writeSendTableStreamFile
serverFilter
+map
+match_useMatchmaking
Quit
cancel
r_rootlod
mod_trace_load
mod_check_vcollide
mod_dont_load_vertices
mat_motion_blur_percent_of_screen_max //4.0
normalmap
vertexColorModulate
noViewportFixup
localRefract //0.05
screenspace_general //4 (?)
disable_color_writes
alpha_blend_color_overlay
alpha_blend
depthTest
ShatteredGlass
- shatteredglass_ps40
- shatteredglass_vs40
envmapMaskFram //1.0 == mirror, 0.0 == water
fresnelReflection //0.0 == multiply by lightmap, 1.0 == multiply by 1
Sky
- sky_ps40
- sky_vs40
mat_use_compressed_hdr_textures //turn these off for uncompressed textures (high qual) (?)
ShadowDepth
vp_parallel_oriented
vp_parallel
facing_upright
parallel_upright
mat_deapthfeather_enable //Lower value makes harder edges (def == 50.0)
inverseDepthBlend //0 = always face camera, 1 = rotate around, 2 =parallel to ground, 3=usenormal
Allowoverbright //set to 1 for hdr effects
 viewmodel_offset_y
viewmodel_offset_z
viewmodel_offset_x
viewmodel_camera_animation 
viewmodelShake_sourceRollRange
shake_viewmodelFactor_human //0.10
shake_viewmodelFactor_titan
shake_viewmodelFactor_ads_human //0.01
shake_viewmodelFactor_ads_titan
cl_SetupAllBones
r_sequence_debug
r_debug_sequencesets
r_jiggle_bones
z_ragdoll_impact_strength
cl_disable_ragdolls
cl_ragdoll_force_fade_time
cl_ragdoll_force_fade_time_local_view_player //20
cl_always_ragdoll_radius
cl_ejectbrass
cl_minimal_rtt_shadows
cl_footstep_event_max_dist //2500
cl_footstep_event_max_dist_titan
cl_anim_face_dist //250
cl_anim_detail_dist //1500
cl_anim_blend_transition_dist
anim_showPoseParamErrors
animEvent_debug /1 = sparse, 2 = verbose
c_interpolateSoAllAnimsLoop
sv_teststepsimulation
cl_parallel_clientside_animations
ragdoll_debug
sfm_record_hz //30
vcollide_wireframe
enable_skeleton_draw
new_lerping_showAnimTransitions
lerp_debugEnt
lerp_interpolateCycleAcrossSequenceChanges
g_debug_ragdoll_visualize
g_ragdoll_fadespeed //600
r_ragdoll_lvfadespeed
cl_threaded_bone_setup
cl_bones_incremental_blend
SetupBones
cl_bones_incremental_transform //Don't retransform bones which we don't need to in SetupBones
cl_bones_oldhack
cl_bones_speculative
r_drawothermodels //0=Off, 1=Normal, 2=wireframe
r_drawmodelsinzfill
r_drawmodelstatsoverlay
shell_eject
def_c_base
m_offhandDisabled
m_deathVelocity
m_cloackFlickerEndTime 
m_cloackFlickerAmount
m_cloackFadeInDuration
m_cloackFadeOutStartTime
m_cloackFadeInEndTime
m_cloackEndTime
m_nameVisibilityFlags
m_networkedFlags
m_meleeExecutionUnstuckPosition
m_forceCrosshairNameDraw
m_weaponDisabled
m_weaponPermission
m_contextAction
m_speakTime
m_latestPrimaryWeapon
m_selectedWeapon
m_selectedOffhandPendingHybridAttack
m_selectedOffhand
IScript_GetTitanSoul
GetTitanSoul
Script_NameIconAlphaToLocalPlayer
PlayerMelee_ExecutionEndTarget
PlayerMelee_ExecutionEndAttacker
PlayerMelee_ExecutionStartAttacker
GetWeaponAmmoLoaded_Script
GetWeaponAmmoStockpile_script
GetActiveWeaponPrimaryAmmoLoaded_Script
weapon_list
cl_viewmodelsclonedasworld
m_flWaveHeight
m_viewtarget
m_blinktoggle
DT_ThirdPersonView
m_thirdPersonEntLookaheadLerpToCenterRate
m_thirdPersonEntLookaheadMaxAngle
m_thirdPersonEntLookaheadUpperEntSpeed
m_thirdPersonEntLookaheadLowerEntSpeed
m_thirdPersonEntSpringToCenterRate
m_thirdPersonEntMaxPitch
m_thirdPersonEntMinPitch
m_thirdPersonEntMaxYaw
m_thirdPersonEntMinYaw
more of m_: http://gyazo.com/826a8467568070fce6f6e0d54510b50a.png
lerp_speed
air_ads
air_hip
crouch_ads
crouch_hip
stand_ads
stand_hip_sprint
stand_hip_run
stand_hip
m_cinematicEventRef
m_titanBubbleShieldTime
m_titanBuildTime
m_forcedDialogueOnly
m_cinematicEventFlags
m_objectiveEndTime
m_objectiveEntity
m_objectiveIndex
m_outOfBoundsDeadTime
m_hotDropImpactTime
m_disembarkStartTime
m_ejectStartTime
m_fjCockpitEntryTime
m_oneHandedWeaponUsage
m_trackedChildProjectile
attackedCount
lastAttacker
m_queuedMeleeTime
m_airMoveBlockPlaneCount
m_airMoveBlockPlaneTime
m_airMoveBlockPlanes
m_animNearZ
m_bitsActiveDevices
m_zoomFullStartTime
m_zoomBaseTime
m_zoomBaseFrac
m_zoomToggleOn
m_bZooming
m_bAllowAutoMovement
m_flStepSize
m_bDrawViewmodel
m_dodgePowerDelayScale
m_powerRegenRateScale
m_accelScale
m_moveSpeedScale
m_vecPunchWeapon_AngleVel
m_vecPunchWeapon_Angle
m_vecPunchBase_AngleVel
m_vecPunchBase_Angle
m_flFallVelocity
m_flSuitJumpPower
m_flSuitPower
m_duckToggeOn
m_nMultiJumpRemaining
m_nDuckJumpFinishTimeMsecs
m_nDuckTransitionTimeMsecs
m_forceStance
m_bInDuckJump
m_iHideHUD
m_observerModeStaticAngles
m_observerModeStaticPosition
m_airAcceleration
m_airSpeed
m_flStepSoundReduceTime
m_flStepSoundTime
m_flLastStepTime
m_stepSmoothingOffset
m_thirdPerson
m_hThirdPersonEnt
m_hardpointEntity
m_petTitanMode
m_predictedFirstPersonProxy
m_firstPersonProxy
m_viewConeAngleMax
m_viewConeAngleMin
m_viewConeLerpTime
m_viewConeParity
m_viewConeParented
m_viewConeActive
m_hTonemapController
m_flLaggedMovementValue
m_nWaterLevel
m_bConstraintEntity
m_zipline
m_useLastZiplineCooldown
m_lastZipline
m_lastWeaponPickupTime
m_prevMoveYaw
m_sprintTiltPoseParameter
m_sprintTiltVel
m_wallDangleDisableWeapon
m_wallDangleLastPushedForward
m_wallDangleForceFallOff
m_wallDangleMayHangHere
m_wallDangleJumpOffTime
m_wallDangleHandAppearTime
m_wallDangleStartTime
m_wallDangleClimbProgress
m_wallDangleForwardDist
m_wallDangleForwardDir
m_wallDangleEnd
m_wallDangleBegin
m_wallDangleReleaseTime
m_dodgingInAir
m_dodging
m_lastWallRunStartPos
m_wallRunStartTime
m_upDirPredicted
m_vecBasVelocity
m_vecVelocity
m_nTickBase
m_flFriction
m_HL2Local
m_Local
m_prevOneHandedWeaponUsage
m_nOldButtons
m_lungeAimAssistSmoothDuration
m_lungeAimAssistStartTime
m_lungeAimAssistTargetIsTitan
m_lungeAimAssistTarget
m_lungeActive
m_hViewModel
m_wallRunTime
m_upDir
m_duckState
m_wallHangTime
m_wallHanging
m_rodeo
m_melee
m_xp //use
c_thirdpersonshoulderaimdist
c_thirdpersonshoulderheight
c_thirdpersonshoulderoffset
c_thirdpersonshoulder
m_nextTitanRespawnAvailable
m_generation
m_smartAmmoPrevHighestFraction
m_smartAmmoHighestFractionEntities
m_smartAmmoHighestFractionValues
m_iSpawnParity
m_flDeathTime
m_flMaxspeed
m_hasMic
m_contextActionLeechEnable
m_flMaxspeed
m_iWhooshCameraMode
Weapon_EnableViewModel
m_FOV //120 idk
idcolor_pilot_ally //0.1 0.25 1.0 20
idcolor_titan_ally //0.1 0.25 1.0 40
idcolor_grunt_enemy //1.0 0.25 0.1 20
idcolor_default_enemy //1.0 0.25 0.1 20
idcolor_pilot_neutral //1 1 1 1
idcolor_titan_neutral
idcolor_grunt_neutral
idcolor_default_neutral
ss_viewmodelfov
DefaultWeapon
cockpit_default_fov //120
cockpit_forced_fov //150
m_bulletFOV //120
mat_dof_enabled
mat_dof_override
mat_dof_near_blur_depth //100
mat_dof_near_focus_depth //100
mat_dof_far_focus_depth //400
mat_dof_far_blur_depth //400
mat_dof_near_blur_radius //0
mat_dof_far_blur_radius //2
sv_speed_normal
sv_speed_paint_max
superjump_min_height
superjump_max_height
water_speedScale
water_sinkRate
jump_graceperiod
r_blurmenubg
cloak_enabled
r_sky2d
r_sky
gl_clear_randomcolor
r_drawunderwateroverlay
fog_enable
demo_ui_enable
cc_captiontrace //(1=devconsole, 0=no, 2=show in hud)
exec userconfig.cfg
cl_playermodel
 Playermodels:
	imc_grunt_anti_titan
	imc_grunt_battle_rifle
	imc_grunt_captain
	imc_pilot_male_br
	imc_pilot_male_cq
	imc_pilot_male_dm
	imc_villain_blisk
	imc_villain_graves
	imc_villain_spyglass
	mcor_grunt_anti_titan
	mcor_grunt_battle_rifle
	mcor_grunt_captain
	mcor_hero_bish
	mcor_hero_macallan
	mcor_hero_officer
	mcor_hero_sarah
	mcor_pilot_male_br
	mcor_pilot_male_cq
	mcor_pilot_male_dm
	mri_male
	pete_poses
	human_male_anims_workspace
 dropship models:
	crow_dropship_afterburner1
	crow_dropship_afterburner2
	crow_dropship_hero
	crow_dropship
	hornet_fighter
	goblin_dropship
 titans:
	atlas_titan
	ogre_titan
	stryder_titan
 other:
	container_medium_tanks_blue
	empty_model
	nessy_doll
 cl_fovScale "2"
fps_max "250"
Allowoverbright "1"
cl_showtime "1"
demo_ui_enable "1"
hud_targetNameEnemyColorR "0.1"
hud_targetNameEnemyColorG "0.1"
hud_targetNameEnemyColorB "0.1"
hud_targetNameFriendlyColorR "0.90"
hud_targetNameFriendlyColorG "0.90"
hud_targetNameFriendlyColorB "0.90"
hud_targetNameIMCColorR "0.1"
hud_targetNameIMCColorG "0.1"
hud_targetNameIMCColorB "0.1"
hud_nameTimeFade "99999" //if u see this set 0 to 99999 (winks)
hud_targetNameAllCaps "0"
hud_spotterIconColor "80 255 200 64"
hud_targetNameStyle
cl_drawhud "0"
cl_showfps "2"
cl_showpos "1"
fog_enable "0"
record "DEMO"
m_FOV "2"
mat_fullbright "1"
r_drawbrushmodels "2"
lightmap_contrast "1.2"
svc_CrosshairAngle "0.1"
mat_colorcorrection "1"
mat_colorcorrection_editor "1"
mat_sky_color "0.7 0.61 0.8"
mat_override_sky_colors "1"
mat_specular "1"
mat_fastspecular "2"
mat_motion_blur_enabled "1"
mat_envmap_scale "1"
mat_sky_scale "10"
mat_sun_scale "0"
mat_depthbias_normal "1"
mat_configcurrent "1"
mat_depthfeather_enable "0"
r_DrawBeams "2"
mat_vsync "1"
mat_sun_color "0.8 0.8 0"
sv_unlockedchapters "1"
aimassist_lookSensitivity "500"
sv_cheats "0"

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