// ------------------------------------------------------ Trader Markers ------------------------------------------------------- // Trader Camp: <TraderMarker> 0 // Trader ID <TraderMarkerPosition> 5938.636230, 33.396378, 6866.713867 // Coordinate X, Coordinate Y, Coordinate Z <TraderMarkerSafezone> 15 // Safezone Radius <TraderMarker> 1 <TraderMarkerPosition> 5965.750977, 34.885208, 6853.350586 <TraderMarkerSafezone> 15 <TraderMarker> 2 <TraderMarkerPosition> 5944.500000, 34.200901, 6877.000000 <TraderMarkerSafezone> 15 <TraderMarker> 3 <TraderMarkerPosition> 5943.062012, 33.034817, 6874.615234 <TraderMarkerSafezone> 15 <TraderMarker> 4 <TraderMarkerPosition> 5935.459473, 33.410641, 6858.150391 <TraderMarkerSafezone> 15 <TraderMarker> 5 <TraderMarkerPosition> 5963.459473, 33.573643, 6855.590332 <TraderMarkerSafezone> 15 <VehicleSpawn> 5967.602539, 32.942566, 6867.982422 // Vehicle Spawnpoint for Trader; Coordinate X, Coordinate Y, Coordinate Z (optional) <VehicleSpawnOri> 136, 0, 0 // Vehicle Spawnpoint Orientation; Yaw, Pitch, Roll (optional) //Aircraft Trader <TraderMarker> 6 <TraderMarkerPosition> 5221.886719, 74.101639, 3168.875977 <TraderMarkerSafezone> 0.25 <VehicleSpawn> 5221.806641, 74.012505, 3232.766602 // Vehicle Spawnpoint for Trader; Coordinate X, Coordinate Y, Coordinate Z (optional) <VehicleSpawnOri> 18, 0, 0 // Vehicle Spawnpoint Orientation; Yaw, Pitch, Roll (optional) //Fisher Camp Boat Trader <TraderMarker> 7 <TraderMarkerPosition> 10313.213867, 1.275928, 5597.579590 <TraderMarkerSafezone> 0.25 <VehicleSpawn> 10282.746094, -4.46004, 5638.138184 // Vehicle Spawnpoint for Trader; Coordinate X, Coordinate Y, Coordinate Z (optional) <VehicleSpawnOri> 160, 0, 0 // Vehicle Spawnpoint Orientation; Yaw, Pitch, Roll (optional) <TraderMarker> 8 // Trader ID <TraderMarkerPosition> 5943.04, 34.0315, 6858.53 // Coordinate X, Coordinate Y, Coordinate Z <TraderMarkerSafezone> 15 // Safezone Radius // ------------------------------------------------------ Objects to Spawn ------------------------------------------------------ // Trader Camp: //Food Trader 0: <Object> SurvivorF_Irena // Classname <ObjectPosition> 5938.636230, 33.396378, 6866.713867 // Coordinate X, Coordinate Y, Coordinate Z <ObjectOrientation> -184, 0, 0 // Yaw, Pitch, Roll //<ObjectAttachment> NPC_DUMMY // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work. <ObjectAttachment> BoxCerealCrunchin // Add an Item to the Traders Inventory; <ObjectAttachment> SurgicalGloves_White <ObjectAttachment> Bandana_Polkapattern <ObjectAttachment> MiniDress_PinkChecker <ObjectAttachment> DressShoes_White //Tool Trader 1: <Object> SurvivorF_Keiko <ObjectPosition> 5965.750977, 34.885208, 6853.350586 <ObjectOrientation> 36, 0, 0 <ObjectAttachment> Wrench <ObjectAttachment> SledgeHammer <ObjectAttachment> WorkingGloves_Brown <ObjectAttachment> ConstructionHelmet_White <ObjectAttachment> Shirt_BlueCheck <ObjectAttachment> CanvasPants_Blue <ObjectAttachment> WorkingBoots_Grey //Weapon Trader 2: <Object> SurvivorM_Seth <ObjectPosition> 5944.500000, 34.200901, 6877.000000 <ObjectOrientation> -198, 0, 0 <ObjectAttachment> FirefighterAxe <ObjectAttachment> SVD <ObjectAttachment> PSO1Optic <ObjectAttachment> M4A1 <ObjectAttachment> M4_RISHndgrd <ObjectAttachment> Universallight <ObjectAttachment> M4_OEBttstck <ObjectAttachment> M68Optic <ObjectAttachment> M4_Suppressor <ObjectAttachment> OMNOGloves_Gray <ObjectAttachment> MilitaryBeret_CDF <ObjectAttachment> PlateCarrierVest <ObjectAttachment> TTsKOJacket_Camo <ObjectAttachment> TTSKOPants <ObjectAttachment> MilitaryBoots_Black <ObjectAttachment> AliceBag_Camo //Ammo and weapon atachment Trader 3: <Object> SurvivorM_Taiki <ObjectPosition> 5943.062012, 33.034817, 6874.615234 <ObjectOrientation> -184, 0, 0 <ObjectAttachment> Mag_STANAG_30Rnd <ObjectAttachment> SportGlasses_Orange <ObjectAttachment> BaseballCap_Camo <ObjectAttachment> TacticalShirt_Olive <ObjectAttachment> SmershVest <ObjectAttachment> BDUPants <ObjectAttachment> TTSKOBoots <ObjectAttachment> AssaultBag_Ttsko //Clothing Trader 4: <Object> SurvivorF_Frida <ObjectPosition> 5935.459473, 33.410641, 6858.150391 <ObjectOrientation> 38, 0, 0 <ObjectAttachment> ThickFramesGlasses <ObjectAttachment> WomanSuit_Black <ObjectAttachment> SlacksPants_Black <ObjectAttachment> DressShoes_Black //Car Trader 5: <Object> SurvivorM_Peter <ObjectPosition> 5963.459473, 33.573643, 6855.590332 <ObjectOrientation> 36, 0, 0 <ObjectAttachment> LugWrench <ObjectAttachment> WorkingGloves_Black <ObjectAttachment> ReflexVest <ObjectAttachment> JumpsuitJacket_Blue <ObjectAttachment> JumpsuitPants_Blue <ObjectAttachment> HikingBootsLow_Blue //Aircraft Trader 6: <Object> SurvivorM_Elias <ObjectPosition> 5221.886719, 74.101639, 3168.875977 <ObjectOrientation> 18.0, 0, 0 <ObjectAttachment> FirefighterAxe <ObjectAttachment> LugWrench <ObjectAttachment> WorkingGloves_Black <ObjectAttachment> pilothelmet_zsh3_black <ObjectAttachment> ReflexVest <ObjectAttachment> RidersJacket_Black <ObjectAttachment> JumpsuitPants_Blue <ObjectAttachment> HikingBootsLow_Blue //Fisher Camp Boat Trader 7: <Object> SurvivorF_Irena <ObjectPosition> 10313.213867, 1.275928, 5597.579590 <ObjectOrientation> 160, 0, 0 <ObjectAttachment> WorkingGloves_Black <ObjectAttachment> JumpsuitJacket_Blue <ObjectAttachment> JumpsuitPants_Blue <ObjectAttachment> HikingBootsLow_Blue //Vending Machine Trader 8: <Object> VendingMachine // Classname <ObjectPosition> 5943.04, 34.0315, 6858.53 // Coordinate X, Coordinate Y, Coordinate Z <ObjectOrientation> -104.998, 0, 0 // Yaw, Pitch, Roll <ObjectAttachment> NPC_DUMMY // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work. <Object> BarrelHoles_Red <ObjectPosition> 5952.653809, 33.002499, 6869.329590 <ObjectOrientation> 0, 0, 0 <Object> Land_Misc_Well_Pump_Blue <ObjectPosition> 5950.628418, 33.010181, 6873.762207 <ObjectOrientation> 0, 0, 0 //<OpenFile> D:\DayZServer\mpmissions\Expansion.ChernarusPlus\expansion\traders\Traders.map // Links to another File; Must be right above <FileEnd>! <FileEnd> // This has to be on the End of this File and is very importand!
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