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TraderObjects.txt

Monza6 | PRO | 10/06/20 09:56:09 PM UTC | 0 ⭐ | 2883 👁️ | Never ⏰ | []
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// ------------------------------------------------------ Trader Markers -------------------------------------------------------
 
// Trader Camp:
 
<TraderMarker>          0                                   // Trader ID
<TraderMarkerPosition>  5938.636230, 33.396378, 6866.713867     // Coordinate X,    Coordinate Y,   Coordinate Z
<TraderMarkerSafezone>  15                                  // Safezone Radius
 
<TraderMarker>          1
<TraderMarkerPosition>  5965.750977, 34.885208, 6853.350586
<TraderMarkerSafezone>  15
 
<TraderMarker>          2
<TraderMarkerPosition>  5944.500000, 34.200901, 6877.000000
<TraderMarkerSafezone>  15
 
<TraderMarker>          3
<TraderMarkerPosition>  5943.062012, 33.034817, 6874.615234
<TraderMarkerSafezone>  15
 
<TraderMarker>          4
<TraderMarkerPosition>  5935.459473, 33.410641, 6858.150391
<TraderMarkerSafezone>  15
 
<TraderMarker>          5
<TraderMarkerPosition>  5963.459473, 33.573643, 6855.590332
<TraderMarkerSafezone>  15
<VehicleSpawn>          5967.602539, 32.942566, 6867.982422     // Vehicle Spawnpoint for Trader;   Coordinate X,   Coordinate Y,   Coordinate Z (optional)
<VehicleSpawnOri>       136,        0,          0           // Vehicle Spawnpoint Orientation;  Yaw,            Pitch,          Roll         (optional)
 
 
 
//Aircraft Trader
<TraderMarker>          6
<TraderMarkerPosition>  5221.886719, 74.101639, 3168.875977
<TraderMarkerSafezone>  0.25
<VehicleSpawn>          5221.806641, 74.012505, 3232.766602     // Vehicle Spawnpoint for Trader;   Coordinate X,   Coordinate Y,   Coordinate Z (optional)
<VehicleSpawnOri>       18, 0, 0        // Vehicle Spawnpoint Orientation;  Yaw,            Pitch,          Roll         (optional)
 
//Fisher Camp Boat Trader
<TraderMarker>          7
<TraderMarkerPosition>  10313.213867, 1.275928, 5597.579590
<TraderMarkerSafezone>  0.25
<VehicleSpawn>          10282.746094, -4.46004, 5638.138184     // Vehicle Spawnpoint for Trader;   Coordinate X,   Coordinate Y,   Coordinate Z (optional)
<VehicleSpawnOri>       160, 0, 0       // Vehicle Spawnpoint Orientation;  Yaw,            Pitch,          Roll         (optional)
 
<TraderMarker>          8                                   // Trader ID
<TraderMarkerPosition>  5943.04,   34.0315, 6858.53     // Coordinate X,    Coordinate Y,   Coordinate Z
<TraderMarkerSafezone>  15                                  // Safezone Radius
 
 
// ------------------------------------------------------ Objects to Spawn ------------------------------------------------------
 
 
 
// Trader Camp:
//Food Trader 0:
<Object>            SurvivorF_Irena                     // Classname
<ObjectPosition>    5938.636230, 33.396378, 6866.713867     // Coordinate X,    Coordinate Y,   Coordinate Z
<ObjectOrientation> -184, 0,            0           // Yaw,             Pitch,          Roll
//<ObjectAttachment>    NPC_DUMMY                       // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work.
<ObjectAttachment>  BoxCerealCrunchin                   // Add an Item to the Traders Inventory;
<ObjectAttachment>  SurgicalGloves_White
<ObjectAttachment>  Bandana_Polkapattern
<ObjectAttachment>  MiniDress_PinkChecker
<ObjectAttachment>  DressShoes_White
 
//Tool Trader 1:
<Object>            SurvivorF_Keiko
<ObjectPosition>    5965.750977, 34.885208, 6853.350586
<ObjectOrientation> 36, 0,          0
<ObjectAttachment>  Wrench
<ObjectAttachment>  SledgeHammer
<ObjectAttachment>  WorkingGloves_Brown
<ObjectAttachment>  ConstructionHelmet_White
<ObjectAttachment>  Shirt_BlueCheck
<ObjectAttachment>  CanvasPants_Blue
<ObjectAttachment>  WorkingBoots_Grey
 
//Weapon Trader 2:
<Object>            SurvivorM_Seth
<ObjectPosition>    5944.500000, 34.200901, 6877.000000
<ObjectOrientation> -198, 0,            0
<ObjectAttachment>  FirefighterAxe
<ObjectAttachment>  SVD
<ObjectAttachment>  PSO1Optic
<ObjectAttachment>  M4A1
<ObjectAttachment>  M4_RISHndgrd
<ObjectAttachment>  Universallight
<ObjectAttachment>  M4_OEBttstck
<ObjectAttachment>  M68Optic
<ObjectAttachment>  M4_Suppressor
<ObjectAttachment>  OMNOGloves_Gray
<ObjectAttachment>  MilitaryBeret_CDF
<ObjectAttachment>  PlateCarrierVest
<ObjectAttachment>  TTsKOJacket_Camo
<ObjectAttachment>  TTSKOPants
<ObjectAttachment>  MilitaryBoots_Black
<ObjectAttachment>  AliceBag_Camo
 
//Ammo and weapon atachment Trader 3:
<Object>            SurvivorM_Taiki
<ObjectPosition>    5943.062012, 33.034817, 6874.615234
<ObjectOrientation> -184, 0,            0
<ObjectAttachment>  Mag_STANAG_30Rnd
<ObjectAttachment>  SportGlasses_Orange
<ObjectAttachment>  BaseballCap_Camo
<ObjectAttachment>  TacticalShirt_Olive
<ObjectAttachment>  SmershVest
<ObjectAttachment>  BDUPants
<ObjectAttachment>  TTSKOBoots
<ObjectAttachment>  AssaultBag_Ttsko
 
//Clothing Trader 4:
<Object>            SurvivorF_Frida
<ObjectPosition>    5935.459473, 33.410641, 6858.150391
<ObjectOrientation> 38, 0,          0
<ObjectAttachment>  ThickFramesGlasses
<ObjectAttachment>  WomanSuit_Black
<ObjectAttachment>  SlacksPants_Black
<ObjectAttachment>  DressShoes_Black
 
//Car Trader 5:
<Object>            SurvivorM_Peter
<ObjectPosition>    5963.459473, 33.573643, 6855.590332
<ObjectOrientation> 36, 0,          0
<ObjectAttachment>  LugWrench
<ObjectAttachment>  WorkingGloves_Black
<ObjectAttachment>  ReflexVest
<ObjectAttachment>  JumpsuitJacket_Blue
<ObjectAttachment>  JumpsuitPants_Blue
<ObjectAttachment>  HikingBootsLow_Blue
 
//Aircraft Trader 6:
<Object> SurvivorM_Elias
<ObjectPosition> 5221.886719, 74.101639, 3168.875977
<ObjectOrientation> 18.0, 0, 0
<ObjectAttachment> FirefighterAxe
<ObjectAttachment> LugWrench
<ObjectAttachment> WorkingGloves_Black
<ObjectAttachment> pilothelmet_zsh3_black
<ObjectAttachment> ReflexVest
<ObjectAttachment> RidersJacket_Black
<ObjectAttachment> JumpsuitPants_Blue
<ObjectAttachment> HikingBootsLow_Blue
 
//Fisher Camp Boat Trader 7:
<Object> SurvivorF_Irena
<ObjectPosition> 10313.213867, 1.275928, 5597.579590
<ObjectOrientation> 160, 0, 0
<ObjectAttachment>  WorkingGloves_Black
<ObjectAttachment>  JumpsuitJacket_Blue
<ObjectAttachment>  JumpsuitPants_Blue
<ObjectAttachment>  HikingBootsLow_Blue
 
//Vending Machine Trader 8:
<Object>            VendingMachine                  // Classname
<ObjectPosition>    5943.04,   34.0315, 6858.53     // Coordinate X,    Coordinate Y,   Coordinate Z
<ObjectOrientation> -104.998, 0,            0           // Yaw,             Pitch,          Roll
<ObjectAttachment>  NPC_DUMMY                       // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work.
 
 
<Object>            BarrelHoles_Red
<ObjectPosition>    5952.653809, 33.002499, 6869.329590
<ObjectOrientation> 0,          0,          0
 
<Object>            Land_Misc_Well_Pump_Blue
<ObjectPosition>    5950.628418, 33.010181, 6873.762207
<ObjectOrientation> 0,          0,          0
 
 
//<OpenFile> D:\DayZServer\mpmissions\Expansion.ChernarusPlus\expansion\traders\Traders.map
 
                                // Links to another File; Must be right above <FileEnd>!
<FileEnd>                                               // This has to be on the End of this File and is very importand!

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