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Example cfgeconomycore.xml

TheGamingChief | PRO | 04/23/21 06:16:08 AM UTC | 0 ⭐ | 7634 👁️ | Never ⏰ | []
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<economycore>
    <classes>
<!--
These are rootclasses to be used by economy.
Do not forget to add attribute act="character", if root class represents character (player, infected, animal)
Do not forget to add attribute act="car", if root class represents moveable vehicles
-->
        <rootclass name="DefaultWeapon" /> <!-- weapons -->
        <rootclass name="DefaultMagazine" /> <!-- magazines -->
        <rootclass name="Inventory_Base" /> <!-- inventory items -->
        <rootclass name="HouseNoDestruct" reportMemoryLOD="no" /> <!-- houses, wrecks -->
        <rootclass name="SurvivorBase" act="character" reportMemoryLOD="no" /> <!-- player characters -->
        <rootclass name="DZ_LightAI" act="character" reportMemoryLOD="no" /> <!-- infected, animals -->
        <rootclass name="CarScript" act="car" reportMemoryLOD="no" /> <!-- cars (sedan, hatchback, transitBus, V3S, ...) -->
    </classes>
    <defaults>
        <default name="dyn_radius" value="30" />
        <default name="dyn_smin" value="0" />
        <default name="dyn_smax" value="0" />
        <default name="dyn_dmin" value="1" />
        <default name="dyn_dmax" value="5" />
        <default name="log_ce_loop" value="false"/>
        <default name="log_ce_dynamicevent" value="false"/>
        <default name="log_ce_vehicle" value="false"/>
        <default name="log_ce_lootspawn" value="false"/>
        <default name="log_ce_lootcleanup" value="false"/>
        <default name="log_ce_lootrespawn" value="false"/>
        <default name="log_ce_statistics" value="false"/>
        <default name="log_ce_zombie" value="false"/>
        <default name="log_storageinfo" value="false"/>
        <default name="log_hivewarning" value="true"/>
        <default name="log_missionfilewarning" value="true"/>
        <default name="save_events_startup" value="true"/>
        <default name="save_types_startup" value="true"/>
    </defaults>
    <ce folder="CustomTypes/Code_Lock">
        <file name="types.xml" type="types" />
    </ce>
    <ce folder="CustomTypes/Mass">
        <file name="types.xml" type="types" />
        <file name="cfgspawnabletypes.xml" type="spawnabletypes" />
    </ce>
</economycore>
 

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