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ZDoom compiled in Visual C++ 2010 under Windows 98 SE

doomgod | PRO | 07/24/12 10:30:14 AM UTC | 0 ⭐ | 419 👁️ | Never ⏰ | []
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OS: Windows 98 4.10.2222  A 
M_LoadDefaults: Load system defaults.
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
 adding C:/DOOM/ZDOOM-VC10/zdoom.pk3, 547 lumps
 adding C:/DOOM/WADS/doom2.wad, 2919 lumps
I_Init: Setting up machine state.
CPU Speed: 2667 MHz
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz
  Family 6, Model 23, Stepping 6
  Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1
I_InitSound: Initializing FMOD
FMOD Sound System, copyright c Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.36
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)

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