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FirstRunConsole.log

BloodknightStudios | PRO | 02/13/18 05:35:12 PM UTC | 0 ⭐ | 522 👁️ | Never ⏰ | []
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//-------------------------- 2/13/2018 -- 18:26:29 -----Warning: forcing the Torque profiler thread to run only on cpu 1.Processor Init:   Unknown x86 Compatible, ~4.20 Ghz   HT detected   MP detected [4 cores, 8 logical, 1 physical] Math Init:   Installing Standard C extensions   Installing Assembly extensions Initializing platform...Input Init: DoneDebugDrawer Enabled!GFX Init:   Null device found   Direct 3D (version 11.x) device found   OpenGL device found Debugger connection from IP:127.0.0.1:62271Console trace disabled.Executing core/main.cs.--------------------------------------------------------------------------------Module Manager: Started scanning 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core'...Module Manager: Registering: 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core/CoreComponents.module' [ ID='CoreComponentsModule', VersionId='1', BuildId='0', Description='Module that implements the core engine-level components for the game.' ].Module Manager: Finished scanning 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core'.--------------------------------------------------------------------------------Module Manager: Loading explicit module Id 'CoreComponentsModule' at version Id '0':Module Manager: Explicit load of module Id 'CoreComponentsModule' at version Id '0' and its dependencies is comprised of the following '1' module(s):> module Id 'CoreComponentsModule' at version Id '1'--------------------------------------------------------------------------------Module Manager: Loading explicit module Id 'CoreComponentsModule' at version Id '1' using the script file 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core/CoreComponents.cs'.Adding path expando of 'CoreComponentsModule' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core'.Executing core/components/game/camera.cs.Executing core/components/game/controlObject.cs.Executing core/components/game/itemRotate.cs.Executing core/components/game/playerSpawner.cs.Executing E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core/CoreComponents.cs.Native Component of type: AnimationComponentNative Component of type: CameraComponentNative Component of type: CameraOrbiterComponentNative Component of type: CollisionComponentNative Component of type: ComponentNative Component of type: MeshComponentNative Component of type: PhysicsComponentNative Component of type: PlayerControllerComponentNative Component of type: RigidBodyComponentNative Component of type: SoundComponentNative Component of type: StateMachineComponentNative Component of type: TriggerComponent--------------------------------------------------------------------------------Module Manager: Finish loading '1' explicit module(s).--------------------------------------------------------------------------------Executing core/helperFunctions.cs.Executing core/profiles.cs.C:/Users/blood/DocumentsExecuting C:/Users/blood/Documents/DarkPrincipality/preferences/clientPrefs.cs.Executing core/globals.cs.Executing core/canvas.cs.Executing core/cursor.cs.Executing core/renderManager.cs.Executing core/lighting.cs.Executing core/audio.cs.Executing core/sfx/audioAmbience.cs.Executing core/sfx/audioData.cs.Executing core/sfx/audioDescriptions.cs.Executing core/sfx/audioEnvironments.cs.Executing core/sfx/audioStates.cs.Executing core/parseArgs.cs.Executing core/gfxData/commonMaterialData.cs.Executing core/gfxData/shaders.cs.Executing core/gfxData/terrainBlock.cs.Executing core/gfxData/water.cs.Executing core/gfxData/scatterSky.cs.Executing core/gfxData/clouds.cs.Executing core/postFx.cs.Executing core/oculusVR.cs. --------- Parsing Arguments ---------Attempting to create GFX device: NVIDIA GeForce GTX 960 (D3D11) []Device created, setting adapter and enumerating modesHardware occlusion query detected: YesWMIVideoInfo: DxDiag initializedInitializing GFXCardProfiler (Direct3D11)   o Chipset : 'NVIDIA'   o Card    : 'NVIDIA GeForce GTX 960'   o Version : ''   o VRAM    : 2016 MB   - Scanning card capabilities...GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureWidth' to 16384.GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureHeight' to 16384.GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureSize' to 16384.   - Loading card profiles...      - No card profile core/gfxprofile/Direct3D11.cs exists      - No card profile core/gfxprofile/Direct3D11.NVIDIA.cs exists      - No card profile core/gfxprofile/Direct3D11.NVIDIA.NVIDIAGeForceGTX960.cs exists      - No card profile core/gfxprofile/Direct3D11.NVIDIA.NVIDIAGeForceGTX960..cs exists--------------Attempting to set resolution to "1024 768 false 32 60 4"Accepted Mode: --Resolution : 1024 768--Full Screen : No--Bits Per Pixel : 32--Refresh Rate : 60--AA TypeXLevel : 4--------------Executing core/console/main.cs.Executing core/console/profiles.cs.Executing core/console/console.gui. sfxStartup...SFXSystem::createDevice - created Null device 'SFX Null Device'   Provider: Null   Device: SFX Null Device   Hardware: No   Max Buffers: 16 UDP initialized on ipv4 IP:0.0.0.0:58624Executing tools/main.cs.--------------------------------------------------------------------------------Module Manager: Started scanning 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data'...Module Manager: Registering: 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/clientServer/ClientServer.module' [ ID='ClientServer', VersionId='1', BuildId='0', Description='Default module for the game.' ].Module Manager: Registering: 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/FPSGameplay/FPSGameplay.module' [ ID='FPSGameplay', VersionId='1', BuildId='0', Description='Starter module for FPS gameplay.' ].Module Manager: Registering: 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/ui/UI.module' [ ID='UI', VersionId='1', BuildId='0', Description='Module that implements the menus for the game.' ].Module Manager: Finished scanning 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data'.--------------------------------------------------------------------------------Module Manager: Loading group 'Game':Module Manager: Group 'Game' and its dependencies is comprised of the following '4' module(s):> module Id 'CoreComponentsModule' at version Id '1':> module Id 'ClientServer' at version Id '1':> module Id 'UI' at version Id '1':> module Id 'FPSGameplay' at version Id '1':--------------------------------------------------------------------------------Module Manager: Loading group 'Game' : module Id 'ClientServer' at version Id '1' in group 'Game' using the script file 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/clientServer/ClientServer.cs'.Adding path expando of 'ClientServer' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/clientServer'.Asset Manager: Cannot auto load assets to module 'ClientServer_1_0' as it has no existing assets.Executing E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/clientServer/ClientServer.cs. --------- Initializing Directory: scripts ---------Executing data/clientServer/scripts/client/client.cs.Executing data/clientServer/scripts/server/server.cs. --------- Initializing DarkPrincipality: Server Scripts ---------Executing data/clientServer/scripts/server/defaults.cs.C:/Users/blood/DocumentsExecuting C:/Users/blood/Documents/DarkPrincipality/preferences/serverPrefs.cs.Executing data/clientServer/scripts/server/audio.cs.Executing data/clientServer/scripts/server/commands.cs.Executing data/clientServer/scripts/server/kickban.cs.Executing data/clientServer/scripts/server/message.cs.Executing data/clientServer/scripts/server/levelDownload.cs.Executing data/clientServer/scripts/server/levelLoad.cs.Executing data/clientServer/scripts/server/levelInfo.cs.Executing data/clientServer/scripts/server/connectionToClient.cs. --------- Initializing DarkPrincipality: Client Scripts ---------Executing data/clientServer/scripts/client/message.cs.Executing data/clientServer/scripts/client/connectionToServer.cs.Executing data/clientServer/scripts/client/levelDownload.cs.Executing data/clientServer/scripts/client/levelLoad.cs.C:/Users/blood/DocumentsExecuting C:/Users/blood/Documents/DarkPrincipality/preferences/clientPrefs.cs.Executing core/images/materials.cs.Executing data/FPSGameplay/art/decals/materials.cs.Executing data/FPSGameplay/art/environment/materials.cs.Executing data/FPSGameplay/art/lights/materials.cs.Executing data/FPSGameplay/art/misc/materials.cs.Executing data/FPSGameplay/art/particles/ribbon/materials.cs.Executing data/FPSGameplay/art/roads/materials.cs.Executing data/FPSGameplay/art/shapes/materials.cs.Executing data/FPSGameplay/art/shapes/actors/common/materials.cs.Executing data/FPSGameplay/art/shapes/actors/Soldier/materials.cs.Executing data/FPSGameplay/art/shapes/actors/Soldier/FP/materials.cs.Executing data/FPSGameplay/art/shapes/Cheetah/materials.cs.Executing data/FPSGameplay/art/shapes/cube/materials.cs.Executing data/FPSGameplay/art/shapes/items/kit/materials.cs.Executing data/FPSGameplay/art/shapes/portal/materials.cs.Executing data/FPSGameplay/art/shapes/station/materials.cs.Executing data/FPSGameplay/art/shapes/teleporter/materials.cs.Executing data/FPSGameplay/art/shapes/trees/defaulttree/materials.cs.Executing data/FPSGameplay/art/shapes/weapons/Grenade/materials.cs.Executing data/FPSGameplay/art/shapes/weapons/Lurker/materials.cs.Executing data/FPSGameplay/art/shapes/weapons/ProxMine/materials.cs.Executing data/FPSGameplay/art/shapes/weapons/Ryder/materials.cs.Executing data/FPSGameplay/art/shapes/weapons/shared/materials.cs.Executing data/FPSGameplay/art/shapes/weapons/Turret/materials.cs.Executing data/FPSGameplay/art/skies/Blank_sky/materials.cs.Executing data/FPSGameplay/art/skies/Desert_Sky/materials.cs.Executing data/FPSGameplay/art/skies/night/materials.cs.Executing data/FPSGameplay/art/terrains/materials.cs.Executing tools/base/images/materials.cs.--------------------------------------------------------------------------------Module Manager: Loading group 'Game' : module Id 'UI' at version Id '1' in group 'Game' using the script file 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/ui/UI.cs'.Adding path expando of 'UI' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/ui'.Asset Manager: Cannot auto load assets to module 'UI_1_0' as it has no existing assets.Executing E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/ui/UI.cs.--------------Attempting to set resolution to "1024 768 false 32 60 4"Accepted Mode: --Resolution : 1024 768--Full Screen : No--Bits Per Pixel : 32--Refresh Rate : 60--AA TypeXLevel : 4--------------Executing data/ui/scripts/datablocks/guiSounds.cs.Loading SFX: data/ui/sound/buttonClick (2 channels, 44 kHz, 0.09 sec, 16 kb)Loading SFX: data/ui/sound/buttonHover (2 channels, 44 kHz, 0.23 sec, 39 kb)Executing data/ui/scripts/profiles.cs.Executing data/ui/scripts/guis/mainMenu.gui.Executing tools/gui/profiles.ed.cs.Executing data/ui/scripts/guis/chooseLevelDlg.gui.Executing data/ui/scripts/guis/joinServerMenu.gui.Executing data/ui/scripts/guis/loadingGui.gui.Executing data/ui/scripts/guis/optionsMenu.gui.Executing data/ui/scripts/guis/pauseMenu.gui.Executing data/ui/scripts/guis/remapDlg.gui.Executing data/ui/scripts/guis/remapConfirmDlg.gui.Executing data/ui/scripts/guis/profiler.gui.Executing data/ui/scripts/guis/netGraphGui.gui.Executing data/ui/scripts/guis/FileDialog.gui.Executing data/ui/scripts/guis/guiMusicPlayer.gui.Executing data/ui/scripts/guis/startupGui.gui.Executing data/ui/scripts/chooseLevelDlg.cs.Executing data/ui/scripts/optionsList.cs.Executing data/ui/scripts/optionsMenu.cs.Executing data/ui/scripts/graphicsMenu.cs.Executing data/ui/scripts/controlsMenu.cs.Executing data/ui/scripts/chooseLevelDlg.cs.Executing data/ui/scripts/mainMenu.cs.Executing data/ui/scripts/joinServerMenu.cs.Executing data/ui/scripts/pauseMenu.cs.Executing data/ui/scripts/messageBoxes.cs.Linux Compatibility Warning: messageBoxOK.gui != messageBoxOk.guiLinux Compatibility Warning: messageBoxOK.gui != messageBoxOk.guiExecuting data/ui/scripts/guis/messageBoxOk.gui.Executing data/ui/scripts/guis/messageBoxYesNo.gui.Executing data/ui/scripts/help.cs.Executing data/ui/scripts/cursors.cs.Executing data/ui/scripts/profiler.cs.Executing data/ui/scripts/FileDialog.cs.Linux Compatibility Warning: guiTreeViewCtrl.cs != GuiTreeViewCtrl.csLinux Compatibility Warning: guiTreeViewCtrl.cs != GuiTreeViewCtrl.csExecuting data/ui/scripts/GuiTreeViewCtrl.cs.Executing data/ui/scripts/guiMusicPlayer.cs.Executing data/ui/scripts/startupGui.cs.--------------------------------------------------------------------------------Module Manager: Loading group 'Game' : module Id 'FPSGameplay' at version Id '1' in group 'Game' using the script file 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/FPSGameplay/FPSGameplay.cs'.Adding path expando of 'FPSGameplay' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/FPSGameplay'.Executing E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/FPSGameplay/FPSGameplay.cs.Executing data/FPSGameplay/scripts/server/aiPlayer.cs.Executing data/FPSGameplay/scripts/server/camera.cs.Executing data/FPSGameplay/scripts/server/chat.cs.Executing data/FPSGameplay/scripts/server/cheetah.cs.Executing data/FPSGameplay/scripts/server/commands.cs.Executing data/FPSGameplay/scripts/server/centerPrint.cs.Executing data/FPSGameplay/scripts/server/deathMatchGame.cs.Executing data/FPSGameplay/scripts/server/health.cs.Executing data/FPSGameplay/scripts/server/inventory.cs.Executing data/FPSGameplay/scripts/server/item.cs.Executing data/FPSGameplay/scripts/server/player.cs.Executing data/FPSGameplay/scripts/server/projectile.cs.Executing data/FPSGameplay/scripts/server/proximityMine.cs.Executing data/FPSGameplay/scripts/server/radiusDamage.cs.Executing data/FPSGameplay/scripts/server/shapeBase.cs.Executing data/FPSGameplay/scripts/server/spawn.cs.Executing data/FPSGameplay/scripts/server/teleporter.cs.Executing data/FPSGameplay/scripts/server/triggers.cs.Executing data/FPSGameplay/scripts/server/turret.cs.Executing data/FPSGameplay/scripts/server/vehicle.cs.Executing data/FPSGameplay/scripts/server/vehicleWheeled.cs.Executing data/FPSGameplay/scripts/server/VolumetricFog.cs.Executing data/FPSGameplay/scripts/server/weapon.cs.Executing data/FPSGameplay/scripts/server/physicsShape.cs.Executing data/FPSGameplay/scripts/client/gameProfiles.cs.Executing data/FPSGameplay/scripts/client/default.keybinds.cs.C:/Users/blood/DocumentsExecuting data/FPSGameplay/scripts/client/inputCommands.cs.Executing data/FPSGameplay/scripts/gui/chatHud.gui.Executing data/FPSGameplay/scripts/gui/playerList.gui.Executing data/FPSGameplay/scripts/gui/playGui.gui.Executing data/FPSGameplay/scripts/gui/hudlessGui.gui.Executing data/FPSGameplay/scripts/client/playGui.cs.Executing data/FPSGameplay/scripts/client/hudlessGui.cs.Executing data/FPSGameplay/scripts/client/message.cs.Executing data/FPSGameplay/scripts/client/chatHud.cs.Executing data/FPSGameplay/scripts/client/clientCommands.cs.Executing data/FPSGameplay/scripts/client/messageHud.cs.Executing data/FPSGameplay/scripts/client/playerList.cs.Executing data/FPSGameplay/scripts/client/centerPrint.cs.Executing data/FPSGameplay/scripts/client/recordings.cs.Executing data/FPSGameplay/scripts/client/screenshot.cs.--------------------------------------------------------------------------------Module Manager: Finish loading '3' module(s) for group 'Game'.-------------------------------------------------------------------------------- Initializing Lighting SystemsExecuting core/lighting/advanced/init.cs.Executing core/lighting/advanced/shaders.cs.Executing core/lighting/advanced/deferredShading.cs.Executing core/lighting/basic/init.cs.Executing core/lighting/basic/shadowFilter.cs.Executing core/lighting/shadowMaps/init.cs.C:/Users/blood/DocumentsExecuting C:/Users/blood/Documents/DarkPrincipality/preferences/clientPrefs.cs.--------------Attempting to set resolution to "1024 768 false 32 60 4"Accepted Mode: --Resolution : 1024 768--Full Screen : No--Bits Per Pixel : 32--Refresh Rate : 60--AA TypeXLevel : 4--------------Executing core/postFX/postFxManager.gui.Executing core/postFX/caustics.cs.Executing core/postFX/chromaticLens.cs.Executing core/postFX/default.postfxpreset.cs.Executing core/postFX/dof.cs.Executing core/postFX/edgeAA.cs.Executing core/postFX/flash.cs.Executing core/postFX/fog.cs.Executing core/postFX/fxaa.cs.Executing core/postFX/GammaPostFX.cs.Executing core/postFX/glow.cs.Executing core/postFX/hdr.cs.Executing core/postFX/lightRay.cs.Executing core/postFX/MLAA.cs.Executing core/postFX/MotionBlurFx.cs.Executing core/postFX/ovrBarrelDistortion.cs.Executing core/postFX/postFxManager.gui.cs.Executing core/postFX/postFxManager.gui.settings.cs.Executing core/postFX/postFxManager.persistance.cs.Executing core/postFX/ssao.cs.Executing core/postFX/turbulence.cs.Executing core/postFX/vignette.cs.Engine initialized...Started up in 2.51 seconds...Window focus status changed: focus: 1AntiAliasing has been disabled; it is not compatible with AdvancedLighting.GFXTextureManager::_lookupTexture: Cached texture data/ui/art/Torque-3D-logo has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/ui/art/Torque-3D-logo has a different profile flagC:/Users/blood/DocumentsExporting server prefs...Executing data/FPSGameplay/scripts/datablocks/aiPlayer.cs.Executing data/FPSGameplay/scripts/datablocks/audioData.cs.Executing data/FPSGameplay/scripts/datablocks/audioProfiles.cs.Executing data/FPSGameplay/scripts/datablocks/brushes.cs.Executing data/FPSGameplay/scripts/datablocks/camera.cs.Executing data/FPSGameplay/scripts/datablocks/defaultParticle.cs.Executing data/FPSGameplay/scripts/datablocks/environment.cs.Executing data/FPSGameplay/scripts/datablocks/health.cs.Loading SFX: data/FPSGameplay/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)Executing data/FPSGameplay/scripts/datablocks/lights.cs.Executing data/FPSGameplay/scripts/datablocks/managedDatablocks.cs.Executing data/FPSGameplay/scripts/datablocks/managedDecalData.cs.Executing data/FPSGameplay/scripts/datablocks/managedForestItemData.cs.Executing data/FPSGameplay/scripts/datablocks/managedItemData.cs.Executing data/FPSGameplay/scripts/datablocks/managedParticleData.cs.Executing data/FPSGameplay/scripts/datablocks/managedParticleEmitterData.cs.Executing data/FPSGameplay/scripts/datablocks/markers.cs.Executing data/FPSGameplay/scripts/datablocks/particles.cs.Executing data/FPSGameplay/scripts/datablocks/physics.cs.data/FPSGameplay/scripts/datablocks/physics.cs (23): preload failed for PhysicsCube: PhysicsShapeData::preload - No physics plugin is active!.data/FPSGameplay/scripts/datablocks/physics.cs (0): preload failed for PhysicsBoulder: PhysicsShapeData::preload - No physics plugin is active!.Executing data/FPSGameplay/scripts/datablocks/player.cs.Loading SFX: data/FPSGameplay/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)Loading SFX: data/FPSGameplay/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)Loading SFX: data/FPSGameplay/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)Loading SFX: data/FPSGameplay/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)Loading SFX: data/FPSGameplay/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)Loading SFX: data/FPSGameplay/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)Loading SFX: data/FPSGameplay/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)Loading SFX: data/FPSGameplay/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)Loading SFX: data/FPSGameplay/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)Executing data/FPSGameplay/art/shapes/actors/Soldier/soldier_rigged.cs.Object mesh "Soldier_LOD300" has no matching detail ("detail300" has been added automatically)Object mesh "Soldier_LOD200" has no matching detail ("detail200" has been added automatically)Object mesh "Soldier_LOD100" has no matching detail ("detail100" has been added automatically)Object mesh "Soldier_LOD2" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/soldier_rigged.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dtsExecuting data/FPSGameplay/art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.Object mesh "Solder_FPSarms" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.Warning: Creating cyclic animation clip to hold all animationsObject mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.Warning: Creating cyclic animation clip to hold all animationsObject mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.Warning: Creating cyclic animation clip to hold all animationsObject mesh "ProxMine_LOD300" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"Warning: Creating cyclic animation clip to hold all animationsObject mesh "Turret" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dtsExecuting data/FPSGameplay/scripts/datablocks/ribbons.cs.Executing data/FPSGameplay/scripts/datablocks/rigidShape.cs.Executing data/FPSGameplay/scripts/datablocks/sounds.cs.Executing data/FPSGameplay/scripts/datablocks/teleporter.cs.Loading SFX: data/FPSGameplay/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)Loading SFX: data/FPSGameplay/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)Executing data/FPSGameplay/scripts/datablocks/triggers.cs.Executing data/FPSGameplay/scripts/datablocks/weapon.cs.Loading SFX: data/FPSGameplay/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)Loading SFX: data/FPSGameplay/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)Loading SFX: data/FPSGameplay/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)Executing data/FPSGameplay/scripts/datablocks/vehicles/cheetahCar.cs.Loading SFX: data/FPSGameplay/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)Loading SFX: data/FPSGameplay/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)Loading SFX: data/FPSGameplay/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)Loading SFX: data/FPSGameplay/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)Loading SFX: data/FPSGameplay/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb)ParticleEmitterData(TurretFireSmokeEmitter) unable to find particle datablock: GunFireSmokeParticleEmitterData(TurretFireSmokeEmitter) unable to find any particle datablocksdata/FPSGameplay/scripts/datablocks/vehicles/cheetahCar.cs (132): Register object failed for object TurretFireSmokeEmitter of class ParticleEmitterData.Executing data/FPSGameplay/art/shapes/Cheetah/Cheetah_Turret.cs.Warning: Creating cyclic animation clip to hold all animationsObject mesh "flash_LOD300" has no matching detail ("detail300" has been added automatically)Object mesh "flash_LOD200" has no matching detail ("detail200" has been added automatically)Object mesh "flash_LOD100" has no matching detail ("detail100" has been added automatically)Object mesh "flash_LOD2" has no matching detail ("detail2" has been added automatically)Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)Object mesh "collision-2" has no matching detail ("Collision-2" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/Cheetah_Turret.cached.dtsTSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')Executing data/FPSGameplay/art/shapes/Cheetah/wheel.cs.Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)Object mesh "Tread_LOD300" has no matching detail ("detail300" has been added automatically)Object mesh "Tread_LOD200" has no matching detail ("detail200" has been added automatically)Object mesh "Tread_LOD100" has no matching detail ("detail100" has been added automatically)Object mesh "Tread_LOD2" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/wheel.cached.dtsTSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')Executing data/FPSGameplay/art/shapes/Cheetah/wheelBack.cs.Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)Object mesh "TireBack_LOD300" has no matching detail ("detail300" has been added automatically)Object mesh "TireBack_LOD200" has no matching detail ("detail200" has been added automatically)Object mesh "TireBack_LOD100" has no matching detail ("detail100" has been added automatically)Object mesh "TireBack_LOD2" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/wheelBack.cached.dtsTSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')Executing data/FPSGameplay/art/shapes/Cheetah/Cheetah_Body.cs.Warning: Creating cyclic animation clip to hold all animationsObject mesh "TailLightsMesh300" has no matching detail ("detail300" has been added automatically)Object mesh "TailLightsMesh200" has no matching detail ("detail200" has been added automatically)Object mesh "TailLightsMesh100" has no matching detail ("detail100" has been added automatically)Object mesh "TailLightsMesh2" has no matching detail ("detail2" has been added automatically)Object mesh "COLCONVEX-001" has no matching detail ("Collision-1" has been added automatically)Object mesh "COLCONVEX-002" has no matching detail ("Collision-2" has been added automatically)Object mesh "COLCONVEX-003" has no matching detail ("Collision-3" has been added automatically)Object mesh "COLCONVEX-004" has no matching detail ("Collision-4" has been added automatically)Object mesh "COLCONVEX-005" has no matching detail ("Collision-5" has been added automatically)Object mesh "COLCONVEX-013" has no matching detail ("Collision-13" has been added automatically)Object mesh "COLCONVEX-015" has no matching detail ("Collision-15" has been added automatically)Object mesh "COLBOX-006" has no matching detail ("Collision-6" has been added automatically)Object mesh "COLBOX-007" has no matching detail ("Collision-7" has been added automatically)Object mesh "COLBOX-008" has no matching detail ("Collision-8" has been added automatically)Object mesh "COLBOX-009" has no matching detail ("Collision-9" has been added automatically)Object mesh "COLBOX-010" has no matching detail ("Collision-10" has been added automatically)Object mesh "COLBOX-011" has no matching detail ("Collision-11" has been added automatically)Object mesh "COLBOX-012" has no matching detail ("Collision-12" has been added automatically)Object mesh "COLBOX-014" has no matching detail ("Collision-14" has been added automatically)Object mesh "COLBOX-016" has no matching detail ("Collision-16" has been added automatically)Object mesh "COLBOX-017" has no matching detail ("Collision-17" has been added automatically)Object mesh "COLBOX-018" has no matching detail ("Collision-18" has been added automatically)Object mesh "COLBOX-019" has no matching detail ("Collision-19" has been added automatically)Object mesh "COLBOX-020" has no matching detail ("Collision-20" has been added automatically)Object mesh "COLBOX-021" has no matching detail ("Collision-21" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/Cheetah_Body.cached.dtsExecuting data/FPSGameplay/scripts/datablocks/weapons/grenadefx.cs.Loading SFX: data/FPSGameplay/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)Loading SFX: data/FPSGameplay/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)Executing data/FPSGameplay/scripts/datablocks/weapons/Lurker.cs.Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)Executing data/FPSGameplay/art/shapes/weapons/Lurker/TP_Lurker.cs.Warning: Creating cyclic animation clip to hold all animationsObject mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)Object mesh "Gun_LOD200" has no matching detail ("detail200" has been added automatically)Object mesh "Gun_LOD100" has no matching detail ("detail100" has been added automatically)Object mesh "Gun_LOD2" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Lurker/TP_Lurker.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dtsExecuting data/FPSGameplay/scripts/datablocks/weapons/NewWeaponTemplate.cs.Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_fire]SFXProfile(WeaponTemplateFireSound)::onAdd: The preload failed!Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_reload]SFXProfile(WeaponTemplateReloadSound)::onAdd: The preload failed!Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_switchin]SFXProfile(WeaponTemplateSwitchinSound)::onAdd: The preload failed!Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_idle]SFXProfile(WeaponTemplateIdleSound)::onAdd: The preload failed!Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_grenadelaunch]SFXProfile(WeaponTemplateGrenadeSound)::onAdd: The preload failed!Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_mine_switchin]SFXProfile(WeaponTemplateMineSwitchinSound)::onAdd: The preload failed!Executing data/FPSGameplay/scripts/datablocks/weapons/ProxMine.cs.Loading SFX: data/FPSGameplay/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)Loading SFX: data/FPSGameplay/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)Loading SFX: data/FPSGameplay/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)Executing data/FPSGameplay/art/shapes/weapons/ProxMine/TP_ProxMine.cs.Object mesh "colBox-1" has no matching detail ("Collision-1" has been added automatically)Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically)Object mesh "ProxMine_LOD200" has no matching detail ("detail200" has been added automatically)Object mesh "ProxMine_LOD100" has no matching detail ("detail100" has been added automatically)Object mesh "ProxMine_LOD2" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/TP_ProxMine.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dtsExecuting data/FPSGameplay/scripts/datablocks/weapons/rocketfx.cs.Loading SFX: data/FPSGameplay/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)Executing data/FPSGameplay/scripts/datablocks/weapons/Ryder.cs.Loading SFX: data/FPSGameplay/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)Loading SFX: data/FPSGameplay/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)Loading SFX: data/FPSGameplay/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)Executing data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder.cs.Warning: Fixup invalid URI in FP_Ryder_D_psd: "file://FP_Ryder_D.psd"Warning: Fixup invalid URI in FP_Ryder_N_psd: "file://FP_Ryder_N.psd"Warning: Fixup invalid URI in FP_Ryder_S_psd: "file://FP_Ryder_S.psd"Warning: Fixup invalid URI in Ryder_MuzzleFlash_psd: "file://Ryder_MuzzleFlash.psd"Warning: Fixup invalid URI in TP_Ryder_D_psd: "file://TP_Ryder_D.psd"Warning: Fixup invalid URI in TP_Ryder_N_psd: "file://TP_Ryder_N.psd"Warning: Creating cyclic animation clip to hold all animationsObject mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)Object mesh "Ryder_LOD200" has no matching detail ("detail200" has been added automatically)Object mesh "Ryder_LOD100" has no matching detail ("detail100" has been added automatically)Object mesh "Ryder_LOD2" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dtsExecuting data/FPSGameplay/scripts/datablocks/weapons/Turret.cs.Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)Executing data/FPSGameplay/art/shapes/weapons/Turret/Turret_Legs.cs.Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"Warning: Creating cyclic animation clip to hold all animationsObject mesh "weaponMount0" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/Turret_Legs.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/Turret_Head.cs.Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"Warning: Fixup invalid URI in Turret_MuzzleFlash_psd: "file://Turret_MuzzleFlash.psd"Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"Warning: Creating cyclic animation clip to hold all animationsObject mesh "mountPoint" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/Turret_Head.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/TP_Turret.cs.Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"Object mesh "Turret" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/TP_Turret.cached.dtsExecuting data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dtsExecuting data/FPSGameplay/scripts/datablocks/aiPlayer.cs.Executing data/FPSGameplay/scripts/datablocks/teleporter.cs.*** LOADING MISSION: data/FPSGameplay/levels/Outpost.mis*** Stage 1 load*** Stage 2 loadExecuting data/FPSGameplay/levels/Outpost.mis.Object mesh "defaulttree500" has no matching detail ("detail500" has been added automatically)Object mesh "defaulttree200" has no matching detail ("detail200" has been added automatically)Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/trees/defaulttree/defaulttree.cached.dtssetWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubssetWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubssetWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubssetWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs*** Mission loadedConnect request from: IP:0.0.0.0Connection established 17847CADD: 17848 local*** Sending mission load to client: data/FPSGameplay/levels/Outpost.misMapping string: ServerMessage to index: 0Mapping string: MsgConnectionError to index: 1Mapping string: MsgLoadInfo to index: 2Mapping string: MsgLoadInfoDone to index: 3Mapping string: MissionStartPhase1 to index: 4*** New Mission: data/FPSGameplay/levels/Outpost.mis*** Phase 1: Download Datablocks & Targets% - PostFX Manager - Executing data/FPSGameplay/levels/Outpost.postfxpreset.csExecuting data/FPSGameplay/levels/Outpost.postfxpreset.cs.% - PostFX Manager - Applying from presetHDR FORMAT: GFXFormatR16G16B16A16F% - PostFX Manager - PostFX enabledMapping string: MissionStartPhase1Ack to index: 0[MaterialList::mapMaterials] Unable to find material for texture: base.lmaleObject mesh "debri1" has no matching detail ("detail1" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Grenade/grenadeDebris.cached.dtsLinux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.ddsLinux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.ddsLinux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.ddsLinux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.ddsLinux Compatibility Warning: rock_normals.DDS != rock_normals.ddsLinux Compatibility Warning: rock_normals.DDS != rock_normals.ddsLinux Compatibility Warning: rock_normals.DDS != rock_normals.ddsLinux Compatibility Warning: rock_normals.DDS != rock_normals.ddsLinux Compatibility Warning: rock_specular.DDS != rock_specular.ddsLinux Compatibility Warning: rock_specular.DDS != rock_specular.ddsLinux Compatibility Warning: rock_specular.DDS != rock_specular.ddsLinux Compatibility Warning: rock_specular.DDS != rock_specular.ddsObject mesh "RifleShell1" has no matching detail ("detail1" has been added automatically)Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/shared/RifleShell.cached.dtsGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagWindow focus status changed: focus: 0  Using background sleep time: 200Mapping string: MissionStartPhase2 to index: 5*** Phase 2: Download Ghost ObjectsMapping string: MissionStartPhase2Ack to index: 1[Material::mapMaterial] - Cannot map unnamed Material[MaterialList::mapMaterials] Creating missing material for texture: data/FPSGameplay/art/shapes/rocks/rock2Window focus status changed: focus: 1Ghost Always objects received.Mapping string: MissionStartPhase3 to index: 6Client Replication Startup has Happened!fxFoliageReplicator - replicated client foliage for 0 objects*** Phase 3: Mission LightingMission lighting doneMapping string: MissionStartPhase3Ack to index: 2Mapping string: SyncClock to index: 7Mapping string: RefreshWeaponHud to index: 8Mapping string: SetAmmoAmountHud to index: 9Mapping string: ryder.png to index: 10Mapping string: MsgClientJoin to index: 11Mapping string: Welcome to the Torque demo app %1. to index: 12Mapping string: Visitor to index: 13Mapping string: MissionStart to index: 14GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagLoading SFX: data/FPSGameplay/sound/environment/amb (2 channels, 48 kHz, 73.81 sec, 13839 kb)*** Initial Control Object*** Control Object ChangedMapping string: LightGreen to index: 15Mapping string: Cheetah to index: 16[Material::mapMaterial] - Cannot map unnamed MaterialLinux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.ddsLinux Compatibility Warning: rock_normals.DDS != rock_normals.ddsLinux Compatibility Warning: rock_specular.DDS != rock_specular.ddsLinux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.ddsLinux Compatibility Warning: rock_normals.DDS != rock_normals.ddsLinux Compatibility Warning: rock_specular.DDS != rock_specular.ddsWindow focus status changed: focus: 0  Using background sleep time: 200Window focus status changed: focus: 1GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flagGFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag*** ENDING MISSIONdata/FPSGameplay/scripts/server/vehicle.cs (62): Unknown command getDataBlock.  Object (17828) PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObjectdata/FPSGameplay/scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'data/FPSGameplay/scripts/server/vehicle.cs (62): Unknown command getDataBlock.  Object (17829) PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObjectdata/FPSGameplay/scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'data/clientServer/scripts/server/levelInfo.cs (143): Unable to find object: 'MissionGroup' attempting to call function 'getCount'C:/Users/blood/DocumentsExporting server prefs...Module Manager: Cannot unload explicit module Id 'Game' as it does not exist.tools/main.cs (224): Unable to find object: 'EditorSettings' attempting to call function 'write'--------------------------------------------------------------------------------Module Manager: Unloading group 'Game':--------------------------------------------------------------------------------Module Manager: Unload group 'Game' with module Id 'FPSGameplay' at version Id '1' in group 'Game'.Removing path expando of 'FPSGameplay' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/FPSGameplay'.--------------------------------------------------------------------------------Module Manager: Unload group 'Game' with module Id 'UI' at version Id '1' in group 'Game'.Removing path expando of 'UI' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/ui'.--------------------------------------------------------------------------------Module Manager: Unload group 'Game' with module Id 'ClientServer' at version Id '1' in group 'Game'.C:/Users/blood/DocumentsExporting server prefs...Exporting client prefsC:/Users/blood/DocumentsExporting server prefsRemoving path expando of 'ClientServer' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/clientServer'.--------------------------------------------------------------------------------Module Manager: Finish unloading '3' module(s) for group 'Game'.----------------------------------------------------------------------------------------------------------------------------------------------------------------Module Manager: Unloading explicit module Id 'CoreComponentsModule':--------------------------------------------------------------------------------Module Manager: Unload explicit module Id 'CoreComponentsModule' at version Id '1'.Removing path expando of 'CoreComponentsModule' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core'.--------------------------------------------------------------------------------Module Manager: Finish unloading '1' explicit module(s).--------------------------------------------------------------------------------GFXTextureObject::dumpActiveTOs - no active TOs to dump.GFXPrimitiveBuffer::dumpActivePBs - no currently active PBs to dump. You are A-OK!

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    01/01/70 12:00:00 AM UTC
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