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Wand

Hebablazin | PRO | 05/31/16 12:37:14 PM UTC | 0 ⭐ | 826 👁️ | Never ⏰ | []
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--Wand Gifted by machontz, Regular Script!
 tool = Instance.new("HopperBin") 
player = game.Players.LocalPlayer
char = player.Character 
tool = Instance.new("HopperBin") 
tool.Parent = player.Backpack 
script.Parent = tool
tool.Name = "Wand" 
spin = false
landc = "Earth green"
firec = "Bright red"
icec = "Light blue"
windc = "Institutional white"
helthc = "Lime green"
elec = "New Yeller"
norm = 18
handle = Instance.new("Part") 
handle.Parent = game.Lighting 
handle.Name = "Handle" 
handle.FormFactor = "Symmetric" 
handle.Size = Vector3.new(1,4,1) 
handle.TopSurface = 0 
handle.BottomSurface = 0 
handle.BrickColor = BrickColor.new("Black") 
handle.Anchored = false 
handle.Position = char["Right Arm"].Position 
handle.CanCollide = false
handle.Locked = true
handle2 = Instance.new("Part") 
handle2.Parent = game.Lighting 
handle2.Name = "Handle2" 
handle2.Shape = "Ball"
handle2.Size = Vector3.new(1,1,1) 
handle2.TopSurface = 0 
handle2.BottomSurface = 0 
handle2.BrickColor = BrickColor.new("Bright red") 
handle2.Anchored = false 
handle2.Position = char["Right Arm"].Position 
handle2.Transparency = 0.1
handle2.CanCollide = false
handle2.Locked = true
handle3 = Instance.new("Part") 
handle3.Parent = game.Lighting 
handle3.Name = "Handle2" 
handle3.Shape = "Ball"
handle3.Size = Vector3.new(1,1,1) 
handle3.TopSurface = 0 
handle3.BottomSurface = 0 
handle3.BrickColor = BrickColor.new("Black") 
handle3.Anchored = false 
handle3.Position = char["Right Arm"].Position 
handle3.CanCollide = false
handle3.Locked = true
local m = Instance.new("CylinderMesh") 
m.Parent = handle 
m.Scale = Vector3.new(0.42,1,0.42) 
local m2 = Instance.new("SpecialMesh") 
m2.Parent = handle2 
m2.MeshType = "Sphere"
m2.Scale = Vector3.new(0.8,0.8,0.8) 
local m3 = Instance.new("SpecialMesh") 
m3.Parent = handle3 
m3.MeshType = "FileMesh"
m3.MeshId = "http://www.roblox.com/asset/?id=1033714"
m3.Scale = Vector3.new(0.4,0.85,0.4) 
brick1 = Instance.new("Part")
brick1.Parent = char
brick1.formFactor = "Symmetric"
brick1.Size = Vector3.new(1,1,1)
brick1.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
brick1.Shape = "Ball"
brick1.CanCollide = false
brick1.Transparency = 1
brick1.Locked = true
mesh1 = Instance.new("SpecialMesh")
mesh1.Parent = brick1
mesh1.MeshType = "Sphere"
mesh1.Scale = Vector3.new(1.4,1.4,1.4)
brick2 = Instance.new("Part")
brick2.Parent = game.Lighting
brick2.formFactor = "Symmetric"
brick2.Size = Vector3.new(1,1,1)
brick2.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
brick2.Shape = "Ball"
brick2.CanCollide = false
brick2.Transparency = 1
brick2.BrickColor = handle2.BrickColor
brick2.Locked = true
mesh2 = Instance.new("SpecialMesh")
mesh2.Parent = brick2
mesh2.MeshType = "Sphere"
mesh2.Scale = Vector3.new(0.5,0.5,0.5)
brick3 = Instance.new("Part")
brick3.Parent = game.Lighting
brick3.formFactor = "Symmetric"
brick3.Size = Vector3.new(1,1,1)
brick3.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
brick3.Shape = "Ball"
brick3.CanCollide = false
brick3.Transparency = 1
brick3.BrickColor = handle2.BrickColor
brick3.Locked = true
mesh3 = Instance.new("SpecialMesh")
mesh3.Parent = brick3
mesh3.MeshType = "Sphere"
mesh3.Scale = Vector3.new(0.5,0.5,0.5)
wads = Instance.new("Weld")
wads.Parent = char.Torso
wads.Part0 = wads.Parent
wads.Part1 = brick1
wads.C1 = CFrame.new(-1.5,-0.5,0)
wads2 = Instance.new("Weld")
wads2.Parent = handle2
wads2.Part0 = wads2.Parent
wads2.Part1 = brick2
wads2.C1 = CFrame.new(1,0,0)
wads3 = Instance.new("Weld")
wads3.Parent = handle2
wads3.Part0 = wads2.Parent
wads3.Part1 = brick2
wads3.C1 = CFrame.new(-1,0,0)
wa = Instance.new("Weld")
wa.Parent = brick1
wa.Part0 = nil
wa.Part1 = nil
weld = Instance.new("Weld")
toha = Instance.new("Weld")
toha.Parent = char.Torso
toha.Part0 = nil
toha.Part1 = nil
toha.C1 = CFrame.fromEulerAnglesXYZ(0,0,-2.5) * CFrame.new(0,0,-0.7)
original = CFrame.fromEulerAnglesXYZ(-1.55,0,0) * CFrame.new(0,0,0.6)
weporigin = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 1.1, 0.5)
myhum = char.Humanoid
myhum.WalkSpeed = norm
enabled = false
hol = false
function select(mouse, key)
	wa.Part0 = wa.Parent
	wa.Part1 = char["Right Arm"]
	wa.C1 = original
	weld.Parent = char["Right Arm"] 
	weld.Part0 = nil
	weld.Part1 = nil
	weld.C1 = weporigin 
	handle.Parent = char 
	handle2.Parent = char
	handle3.Parent = char
	for i = 1, 8 do
		wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
		wait()
	end
	for i = 1, 4 do
		wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.2,0)
		wait()
	end
	toha.Part0 = nil
	toha.Part1 = nil
	weld.Part0 = weld.Parent 
	weld.Part1 = handle 
	for i = 1, 4 do
		wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.2,0)
		wait()
	end
	for i = 1, 8 do
		wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.35,0,0)
		wait()
	end
	wa.C1 = original
	spin = true
	brick2.Transparency = 0.3
	brick2.Parent = char
	brick3.Transparency = 0.3
	brick3.Parent = char
	weld2 = Instance.new("Weld") 
	weld2.Parent = handle 
	weld2.Part0 = weld2.Parent 
	weld2.Part1 = handle2 
	weld2.C1 = CFrame.new(0, 0, 2.1) 
	weld3 = Instance.new("Weld") 
	weld3.Parent = handle 
	weld3.Part0 = weld3.Parent 
	weld3.Part1 = handle3 
	weld3.C1 = CFrame.new(0, 0, 1.4) 
	weld.C1 = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 1.1, 0.5) 
	weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0, -2.1, 0) 
	weld3.C1 = CFrame.fromEulerAnglesXYZ(3.2,0,0) * CFrame.new(0, -1.5, 0) 
	coroutine.resume(coroutine.create(function()
		while spin == true do
			for i=1, 20 do
				wait()
				handle2.Transparency = handle2.Transparency + 0.025
			end
			for i=1, 20 do
				wait()
				handle2.Transparency = handle2.Transparency - 0.025
			end
		end
	end))
	coroutine.resume(coroutine.create(function()
		while spin == true do
			wait()
			wads2.C1 = wads2.C1 * CFrame.fromEulerAnglesXYZ(0,0.15,0)
			wads3.C1 = wads3.C1 * CFrame.fromEulerAnglesXYZ(0,0.15,0)
			local fade = brick2:clone()
			fade.Parent = char
			fade.CFrame = brick2.CFrame
			local weld = wads2:clone()
			weld.Parent = handle2
			weld.Part0 = weld.Parent
			weld.Part1 = fade
			local fade2 = brick3:clone()
			fade2.Parent = char
			fade2.CFrame = brick3.CFrame
			local weld2 = wads3:clone()
			weld2.Parent = handle2
			weld2.Part0 = weld2.Parent
			weld2.Part1 = fade2
			coroutine.resume(coroutine.create(function()
				for i=1, 8 do
					wait()
					fade.Transparency = fade.Transparency + 0.12
					fade2.Transparency = fade2.Transparency + 0.12
				end
				fade:remove()
				fade2:remove()
			end))
		end
	end))
	enabled = false
	mouse.KeyDown:connect(function(key) 
		key = key:lower() 
		if (key == "k") then 
			if enabled == true then return end
			enabled = true
			hol = true
			for i=1, 6 do
			wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.1,0.1,0)
			wait()
			end
			handle2.BrickColor = BrickColor.new(landc)
			brick2.BrickColor = handle2.BrickColor
			brick3.BrickColor = handle2.BrickColor
			while hol == true do
			wait(0.05)
			local ki = Instance.new("Part")
			ki.Parent = workspace
			ki.Name = "Landmon"
			ki.Size = Vector3.new(1,1,1)
			ki.BrickColor = handle2.BrickColor
			ki.TopSurface = 0
			ki.BottomSurface = 0
			ki.CanCollide = false
			ki.Anchored = true
			ki.CFrame = CFrame.new(mouse.Hit.p)
			ki.CFrame = ki.CFrame * CFrame.new(0, -4, 0)
			local mef = Instance.new("SpecialMesh")
			mef.Parent = ki
			mef.MeshType = "Sphere"
			mef.Scale = Vector3.new(9,16,9)
			coroutine.resume(coroutine.create(function()
				for i=1, 5 do
					wait()
					wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.12,0)
				end
				for i=1, 5 do
					wait()
					wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.12,0)
				end
			end))
			coroutine.resume(coroutine.create(function()
				for i=1, 25 do
					wait()
					ki.CFrame = ki.CFrame * CFrame.new(0, 0.3, 0)
				end
				loo = ki.CFrame
				ki.CanCollide = true
				mef.Scale = Vector3.new(1,1,1)
				ki.Size = Vector3.new(9,16,9)
				ki.CFrame = loo
				wait(7)
				for i=1, 20 do
					wait()
					ki.Transparency = ki.Transparency + 0.05
				end
				ki:remove()
			end))
			end
		elseif (key == "f") then
			if enabled == true then return end
			enabled = true
			pof = mouse.Hit.p
			local part = Instance.new("Part")
			local fire = Instance.new("Fire")
			fire.Parent = part
			fire.Heat = 30
			fire.Size = 40
			local smoke = Instance.new("Smoke")
			smoke.Parent = part
			smoke.RiseVelocity = 2
			smoke.Size = 20
			smoke.Color = Color3.new(0,0,0)
			smoke.Opacity = 1
			local par = Instance.new("Part")
			par.Parent = workspace
			par.Size = Vector3.new(9,1,1)
			par.Transparency = 0
			par.Anchored = true
			par.TopSurface = 0
			par.BottomSurface = 0
			par.BrickColor = BrickColor.new(firec)
			par.CFrame = CFrame.new(pof) * CFrame.new(0,-0.498,0)
			par.CFrame = par.CFrame * CFrame.Angles(0,0.8,0)
			par.CanCollide = false
			local mes = Instance.new("SpecialMesh")
			mes.Parent = par
			mes.MeshType = "Brick"
			mes.Scale = Vector3.new(1,1,1)
			local pa = par:clone()
			pa.Parent = workspace
			pa.CFrame = CFrame.new(pof) * CFrame.new(0,-0.498,0)
			pa.CFrame = pa.CFrame * CFrame.Angles(0,-0.8,0)
			handle2.BrickColor = BrickColor.new(firec)
			brick2.BrickColor = handle2.BrickColor
			brick3.BrickColor = handle2.BrickColor
			for i=1, 10 do
				wait(0.03)
				wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0.05,0)
			end
			for i=1, 4 do
			for i=1, 3 do
				wait(0.01)
				wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.05,0.1)
			end
			for i=1, 3 do
				wait(0.01)
				wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.03,0.05,-0.1)
			end
			end
			for i=1, 7 do
				wait(0.01)
				wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.1,-0.1)
			end
			wait(0.6)
			for i=1, 10 do
				wait(0.02)
				wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.1,-0.05,0.3)
				par.Transparency = par.Transparency + 0.1
				pa.Transparency = pa.Transparency + 0.1
				mes.Scale = mes.Scale + Vector3.new(0.1,0,0.05)
				pa.Mesh.Scale = pa.Mesh.Scale + Vector3.new(0.1,0,0.05)
			end
			wait(0.1)
			pa:remove()
			par:remove()
			part.Parent = workspace
			part.Size = Vector3.new(3,3,3)
			part.Anchored = true
			part.CFrame = CFrame.new(pof) 
			part.CFrame = part.CFrame * CFrame.Angles(1.2,0,0)
			part.Transparency = 1
			coroutine.resume(coroutine.create(function()
				for i=1, 100 do
					wait()
					part.CFrame = part.CFrame * CFrame.Angles(0,0,0.4)
				end
			end))
			local explode = Instance.new("Explosion")
			explode.Parent = char
			explode.BlastRadius = 11
			explode.BlastPressure = 400000
			explode.Position = part.Position
			explode.archivable = false
			wait(0.3)
			wa.C1 = original
			wait(0.7)
			fire.Enabled = false
			smoke.Enabled = false
			wait(0.2)
			part:remove()
			wait(1)
			enabled = false
		elseif (key == "q") then
			if enabled == true then return end
			enabled = true
			handle2.BrickColor = BrickColor.new(windc)
			brick2.BrickColor = handle2.BrickColor
			brick3.BrickColor = handle2.BrickColor
			for i=1, 8 do
				wait(0.01)
				wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0,-0.18)
			end
			for i=1, 2 do
				wait(0.01)
			wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.15,0)
			end
			wait(0.3)
			for i=1, 2 do
				wait(0.01)
				wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.3,0)
			end
			local p = Instance.new("Part")
			p.Parent = workspace
			p.Name = "Sword"
			p.Size = Vector3.new(1,4,1)
			p.BottomSurface = 0
			p.TopSurface = 0
			p.Anchored = false
			p.CanCollide = false
			p.CFrame = handle.CFrame
			p.CFrame = p.CFrame * CFrame.Angles(0,0,1.55)
			p:BreakJoints()
			local mt = Instance.new("SpecialMesh")
			mt.Parent = p
			mt.MeshType = "FileMesh"
			mt.MeshId = "http://www.roblox.com/asset/?id=12768042"
			mt.TextureId = "http://www.roblox.com/asset/?id=21262906"
			local bv = Instance.new("BodyVelocity")
			bv.Parent = p
			bv.velocity = char.Torso.CFrame.lookVector * 45
			local bva = Instance.new("BodyAngularVelocity")
			bva.Parent = p
			bva.angularvelocity = Vector3.new(0,14,0)
			p.Touched:connect(function(hit)
				if hit.Parent.Name == player.Name then return end
				local hum = hit.Parent:findFirstChild("Humanoid")
				if hum ~= nil then
					local hed = hit.Parent:findFirstChild("Head")
					if hed ~= nil then
						for i=1, 5 do
							wait()
							hed.Parent.Torso.Neck.C1 = hed.Parent.Torso.Neck.C1 * CFrame.new(0, 0, -0.9)
						end
						hum.Health = 0
						wait(0.05)
						hed.Velocity = Vector3.new(math.random(-30,30),40,math.random(-30,30))
						hed.RotVelocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25))
					end
				hum.Health = 0
				end
			end)
			local spi = true
			coroutine.resume(coroutine.create(function()
				while spi == true do
					local fad = p:clone()
					fad.Parent = workspace
					fad.BrickColor = BrickColor.new(windc)
					fad.Transparency = 0.2
					fad.Mesh.TextureId = "Clear"
					fad.Anchored = true
					coroutine.resume(coroutine.create(function()
						for i=1, 8 do
							wait()
							fad.Transparency = fad.Transparency + 0.1
						end
						fad:remove()
					end))
					wait()
				end
			end))
			for i=1, 4 do
				wait(0.01)
				wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.3,0)
			end
			wait(0.3)
			for i=1, 7 do
				wait(0.01)
				wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.2,0.3)
			end
			wa.C1 = original
			wait(0.3)
			enabled = false
			wait(1.2)
			spi = false
			wait()
			p:remove()
		elseif (key == "e") then
			if enabled == true then return end
			enabled = true
			myhum.WalkSpeed = 0
			handle2.BrickColor = BrickColor.new(helthc)
			brick2.BrickColor = handle2.BrickColor
			brick3.BrickColor = handle2.BrickColor
			hol = true
			for i=1, 6 do
				wait(0.01)
				wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.13,0,0)
				weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.1)
			end
			wait(0.5)
			for i=1, 3 do
				wait(0.01)
				wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.4,0,0)
				weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.23)
			end
			local pf = Instance.new("Part")
			pf.Parent = workspace
			pf.Name = "Healthbump"
			pf.Size = Vector3.new(7,1,7)
			pf.BottomSurface = 0
			pf.TopSurface = 0
			pf.Anchored = true
			pf.CanCollide = false
			pf.CFrame = char.Torso.CFrame * CFrame.new(0,-2.8, 0)
			pf.Transparency = 0.3
			pf.BrickColor = handle2.BrickColor
			local meg = Instance.new("CylinderMesh")
			meg.Parent = pf
			meg.Scale = Vector3.new(0.6,0.8,0.6)
			hecols = {"Bright green", "Lime green", "Dark green", "Camo"}
			coroutine.resume(coroutine.create(function()
				for i=1, 50 do
					wait()
					pf.Transparency = pf.Transparency + 0.02
					meg.Scale = meg.Scale + Vector3.new(0.045,0,0.045)
				end
			end))
			while hol == true do
				wait(0)
				myhum.Health = myhum.Health + 0.5
				local chanc = math.random(1,20)
				if chanc == 8 then
					coroutine.resume(coroutine.create(function()
						pf.Transparency = 0.3
						meg.Scale = Vector3.new(0.6,0.8,0.6)
						for i=1, 50 do
							wait()
							pf.Transparency = pf.Transparency + 0.02
							meg.Scale = meg.Scale + Vector3.new(0.045,0,0.045)
						end
					end))
				end
				local hp = Instance.new("Part")
				hp.Parent = workspace
				hp.formFactor = "Symmetric"
				local randsiz = math.random(1,2)
				local col = math.random(1,4)
				hp.Size = Vector3.new(randsiz,randsiz,randsiz)
				hp.BrickColor = BrickColor.new(hecols[col])
				hp.TopSurface = 0
				hp.BottomSurface = 0
				hp.Transparency = 0.1
				hp.CFrame = char.Torso.CFrame * CFrame.new(math.random(-5,5),-3,math.random(-5,5))
				hp.CFrame = hp.CFrame * CFrame.Angles(math.random(),math.random(),math.random())
				hp.CanCollide = false
				hp.Anchored = false
				hp:BreakJoints()
				local mf = Instance.new("SpecialMesh")
				mf.MeshType = "Brick"
				mf.Parent = hp
				mf.Scale = Vector3.new(0.65,0.65,0.65)
				local bv = Instance.new("BodyVelocity")
				bv.Parent = hp
				bv.velocity = Vector3.new(0,10,0)
				coroutine.resume(coroutine.create(function()
					wait(0.9)
					for i=1, 9 do
						hp.Transparency = hp.Transparency + 0.1
						wait()
					end
					hp:remove()
				end))
			end
		elseif (key == "r") then
			if enabled == true then return end
			enabled = true
			myhum.WalkSpeed = 0
			handle2.BrickColor = BrickColor.new(elec)
			brick2.BrickColor = handle2.BrickColor
			brick3.BrickColor = handle2.BrickColor
			cols = {"Neon orange", "New Yeller", "Bright yellow", "Bright orange"}
			for i=1, 6 do
				wait(0.01)
				wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.11,0,0)
			end
			wait(0.35)
			tab = {}
			for i=1, 50 do
			for i=1, 20 do
				local a = Instance.new("Part")
				a.Parent = workspace
				a.formFactor = "Symmetric"
				a.Size = Vector3.new(4,1,1)
				a.TopSurface = 0
				a.BottomSurface = 0
				local numb = math.random(1,4)
				a.BrickColor = BrickColor.new(cols[numb])
				a.Anchored = true
				a.CanCollide = false
				a.Transparency = 0.3
				local mo = Instance.new("SpecialMesh")
				mo.Parent = a
				mo.MeshType = "Brick"
				mo.Scale = Vector3.new(1,0.2,0.2)
				a.CFrame = handle2.CFrame
				a.CFrame = a.CFrame * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2)) * CFrame.new(2,0,0)
				table.insert(tab, a)
			end
			wait()
			for _, v in pairs(tab) do
				v:remove()
			end
			end
			for i=1, 7 do
				wait(0.01)
				wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.17,0.1,0)
			end
			coroutine.resume(coroutine.create(function()
			for i=1, 10 do
				wait(0.2)
				local h = Instance.new("Part")
				h.Parent = workspace
				h.Shape = "Ball"
				h.Size = Vector3.new(3,3,3)
				h.TopSurface = 0
				h.BottomSurface = 0
				local numb = math.random(1,4)
				h.BrickColor = BrickColor.new(cols[numb])
				h.Anchored = true
				h.CanCollide = false
				h.Transparency = 0.5
				h.CFrame = handle2.CFrame
				local function magn(hif)
					if hif.Parent.Name == player.Name then return end
					local dist = (char.Torso.Position - hif.Position).magnitude
					if dist >= 10 then
						print(dist)
						local hum = hif.Parent:findFirstChild("Humanoid")
						if hum ~= nil then
							hum.Health = 0
						end
					end
				end
				coroutine.resume(coroutine.create(function()
					for i=1, 30 do
						wait()
						magn(char.Torso)
					end
				end))
				coroutine.resume(coroutine.create(function()
					for i=1, 30 do
						wait(0.04)
						h.Size = h.Size + Vector3.new(2,2,2)
						h.Transparency = h.Transparency + 0.023
						h.CFrame = handle2.CFrame
					end
					h:remove()
				end))
			end
			end))
			for i=1, 19 do
			for i=1, 30 do
				local f = Instance.new("Part")
				f.Parent = workspace
				f.formFactor = "Symmetric"
				f.Size = Vector3.new(25,1,1)
				f.TopSurface = 0
				f.BottomSurface = 0
				local numb = math.random(1,4)
				f.BrickColor = BrickColor.new(cols[numb])
				f.Anchored = true
				f.CanCollide = false
				f.Transparency = 0.3
				local mo = Instance.new("SpecialMesh")
				mo.Parent = f
				mo.MeshType = "Brick"
				mo.Scale = Vector3.new(1,math.random(0.8,1.7),math.random(0.8,1.7))
				f.CFrame = handle2.CFrame
				f.CFrame = f.CFrame * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2)) * CFrame.new(12.5,0,0)
				table.insert(tab, f)
			end
			wait(0.1)
			for _, v in pairs(tab) do
				v:remove()
			end
			end
			myhum.WalkSpeed = norm
			enabled = false
		end
	end) 
	mouse.KeyUp:connect(function(key) 
		key = key:lower() 
		if (key == "k") then 
			hol = false
			for i=1, 6 do
			wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,-0.1,0)
			wait()
			end
			wa.C1 = original
			enabled = false
			wait(0.3)
			wa.C1 = original
		elseif (key == "e") then
			hol = false
			for i=1, 6 do
			wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,-0.02,0)
			weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.24)
			wait()
			end
			myhum.WalkSpeed = norm
			for i=1, 5 do
				wait(0.15)
				wa.C1 = original
				weld.C1 = weporigin
			end
			enabled = false
		end
	end)
	mouse.Button1Down:connect(function()
		e = char.Torso
		wait(0.2)
		e.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,2.5,0)
	end)
end 
 function deselect() 
	spin = false
	for i = 1, 8 do
		wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
		wait()
	end
	for i = 1, 4 do
		wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.2,0)
		wait()
	end
	toha.Part0 = toha.Parent
	toha.Part1 = handle
	weld.Part0 = nil
	weld.Part1 = nil
	wait()
	wa.Part0 = nil
	wa.Part1 = nil
end 
script.Parent.Selected:connect(select) 
script.Parent.Deselected:connect(deselect)

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