--Digs a row, as well as the row beneath it.
--Length is the length of the row to dig
function digRow( length, doubleRow )
for i = 1, length do
-- Check if we want a Double row
-- Dig out the bottom of the row we are on
if ( doubleRow and turtle.detectDown() ) then
turtle.digDown()
end
-- If not on the last row, clear dig until we can move
-- (Will move forward in the process)
if ( i < length ) then
while ( not turtle.forward() ) do
turtle.dig()
end
end
end
end
function digLevel( width, length, doubleRow )
for i = 1, width do
digRow( length, doubleRow )
-- If we're on an odd row, we want to turn right
if ( i < width and i % 2 == 1 ) then
turtle.turnRight()
while ( not turtle.forward() ) do
turtle.dig( )
end
turtle.turnRight( )
-- Else turn left
elseif ( i < width ) then
turtle.turnLeft()
while ( not turtle.forward() ) do
turtle.dig( )
end
turtle.turnLeft( )
end
end
-- If ending on a far side
if ( i % 2 == 1 ) then
turtle.turnRight()
turtle.turnRight()
for x = 1, length do
turtle.forward()
end
turtle.turnRight()
end
for y = 1, width do
turtle.forward()
end
turtle.turnRight()
end
function checkInventory( )
end
local args = { ... }
-- Grab the arguments!
local width = tonumber(args[ 1 ])
local heigh = tonumber(args[ 2 ])
local depth = tonumber(args[ 3 ])
for row = 1, depth/2 do
digLevel( width, height, true )
-- Move down to the next room
turtle.down()
if ( turtle.detectDown() ) then
turtle.digDown()
end
turtle.down()
end
if ( depth % 2 == 1 ) then
digLevel( width, height, false )
end
for row = 1, depth do
while ( not turtle.up() ) do
turtle.digUp()
end
end
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