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Wooden Staff

Hebablazin | PRO | 05/31/16 11:23:19 AM UTC | 0 ⭐ | 786 👁️ | Never ⏰ | []
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--Wooden Staff Gifted by machontz, Regular Script!
   --[[_(_Don't_Worry_About_It_)_]]--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  Player = game.Players.TheMoonlightGlows
 Character = Player.Character
 script.Parent = Character
  --[[ * Fire StickA * ]]--
  pcall(function() Character.Staff:Remove() end)
  Staff = Instance.new("Model")
 Staff.Name = "Staff"
 Staff.Parent = Character
  Lightning = Instance.new("Model")
 Lightning.Name = "Lightning"
 Lightning.Parent = Staff
  Assassin = Instance.new("Model")
 Assassin.Name = "Assassin"
 Assassin.Parent = Staff
  --[[ * Arm Weld * ]]--
  ArmWeld = Instance.new("Weld") 
 ArmWeld.Parent = Character["Torso"]
 ArmWeld.Part0 = ArmWeld.Parent
 ArmWeld.Part1 = Character["Right Arm"]
 ArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  --[[ * Arm Weld * ]]--
  ArmWeldR = Instance.new("Weld") 
 ArmWeldR.Parent = Character["Torso"]
 ArmWeldR.Part0 = ArmWeldR.Parent
 ArmWeldR.Part1 = Character["Left Arm"]
 ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  --[[ * Neck Weld * ]]--
  Neck = Instance.new("Weld") 
 Neck.Parent = Character["Torso"]
 Neck.Part0 = Neck.Parent
 Neck.Part1 = Character["Head"]
 Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  --[[ * StickA * ]]--
  StickA = Instance.new("Part")
 StickA.formFactor = "Custom"
 StickA.Locked = true
 StickA.CanCollide = false
 StickA.BrickColor = BrickColor.new("Reddish brown")
 StickA.Anchored = false
 StickA.Size = Vector3.new(0.25,2,0.25)
 StickA.TopSurface = 0
 StickA.BottomSurface = 0
 StickA.Parent = Staff
 MeshA = Instance.new("CylinderMesh",StickA)
 MeshA.Bevel = 0.03
 WeldA = Instance.new("Weld")
 WeldA.Parent = StickA
 WeldA.Part0 = Character["Right Arm"]
 WeldA.Part1 = StickA
 WeldA.C0 = CFrame.new(0,-1,-0) * CFrame.Angles(-math.pi/2,0,0)
 GyroA = Instance.new("BodyGyro",Character.Torso)
 GyroA.maxTorque = Vector3.new(0,0,0)
 GyroA.P = GyroA.P*10 
 VelA = Instance.new("BodyVelocity",Character.Torso)
 VelA.P = VelA.P*2 
 VelA.maxForce = Vector3.new(0,0,0)
  --[[ * StickB * ]]--
  StickB = Instance.new("Part")
 StickB.formFactor = "Custom"
 StickB.Locked = true
 StickB.CanCollide = false
 StickB.BrickColor = BrickColor.new("Reddish brown")
 StickB.Anchored = false
 StickB.Size = Vector3.new(0.25,2,0.25)
 StickB.TopSurface = 0
 StickB.BottomSurface = 0
 StickB.Parent = Staff
 MeshB = Instance.new("CylinderMesh",StickB)
 MeshB.Bevel = 0.03
 WeldB = Instance.new("Weld")
 WeldB.Parent = StickB
 WeldB.Part0 = StickA
 WeldB.Part1 = StickB
 WeldB.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
 SpaB = Instance.new("Sparkles",StickB)
 SpaB.Enabled = false
  --[[ * StickC * ]]--
  StickC = Instance.new("Part")
 StickC.formFactor = "Custom"
 StickC.Locked = true
 StickC.CanCollide = false
 StickC.BrickColor = BrickColor.new("Reddish brown")
 StickC.Anchored = false
 StickC.Size = Vector3.new(0.25,2,0.25)
 StickC.TopSurface = 0
 StickC.BottomSurface = 0
 StickC.Parent = Staff
 MeshC = Instance.new("CylinderMesh",StickC)
 MeshC.Bevel = 0.03
 WeldC = Instance.new("Weld")
 WeldC.Parent = StickC
 WeldC.Part0 = StickA
 WeldC.Part1 = StickC
 WeldC.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  --[[ * Flame * ]]--
  Flame = Instance.new("Part")
 Flame.formFactor = "Custom"
 Flame.Locked = true
 Flame.CanCollide = false
 Flame.BrickColor = BrickColor.new("Medium stone grey")
 Flame.Anchored = false
 Flame.Size = Vector3.new(0.5,0.5,0.5)
 Flame.Transparency = 1
 Flame.TopSurface = 0
 Flame.BottomSurface = 0
 Flame.Parent = Staff
 MeshD = Instance.new("CylinderMesh",Flame)
 MeshD.Bevel = 0.03
 WeldD = Instance.new("Weld")
 WeldD.Parent = Flame
 WeldD.Part0 = StickB
 WeldD.Part1 = Flame
 WeldD.C0 = CFrame.new(0,1,0) * CFrame.Angles(0,0,0)
 Fire = Instance.new("Fire",Flame)
 Fire.Enabled = false
 Fire.Heat = 1000
 Fire.Size = 0.1
  --[[ * Spark * ]]--
  function spark(A,B)
         Hit = A.CFrame
         local P = Instance.new("Part") 
         P.Name = "Guideline" 
         local Place0 = B.CFrame 
         P.formFactor = 0 
         P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) 
         P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) 
         P.Parent = Lightning
         P.BrickColor = BrickColor.Black()
         P.Anchored = true 
         P.CanCollide = false
         P.Transparency = 1
         m = Instance.new("BlockMesh")
         m.Scale = Vector3.new(0.1,0.1,1)
         m.Parent = P
         mh = A.CFrame
         for c1 = 1, 1 do
                 oldHit = B.CFrame
                 for count = 1, 10 do
                         val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
                         val2 = P.Size.z / 10
                         val3 = P.CFrame.lookVector * -1
                         val4 = count * val2
                         val5 = val4 * val3
                         val6 = B.CFrame.p
                         Hit = CFrame.new(val5 + val1 + val6)
                         local s = Instance.new("Part") 
                         s.Name = "Spark" 
                         local Place0 = oldHit
                         s.formFactor = 0 
                         s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) 
                         s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) 
                         s.Parent = Lightning
                         s.BrickColor = BrickColor.White()
                         s.Anchored = true 
                         s.CanCollide = false
                         m = Instance.new("BlockMesh")
                         m.Scale = Vector3.new(0.1,0.1,1)
                         m.Parent = s
                         clone = s:clone()
                         clone.Mesh.Scale = Vector3.new(0.3,0.3,1.1)
                         clone.BrickColor = BrickColor.Blue()
                         clone.Transparency = 0.8
                         clone.Parent = s.Parent
                         oldHit = Hit
                 end
                 Hit = oldHit
                 local s = Instance.new("Part") 
                 s.Name = "Spark" 
                 local Place0 = mh
                 s.formFactor = 0 
                 s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) 
                 s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) 
                 s.Parent = Lightning
                 s.BrickColor = BrickColor.White()
                 s.Anchored = true 
                 s.CanCollide = false
                 m = Instance.new("BlockMesh")
                 m.Scale = Vector3.new(0.1,0.1,1)
                 m.Parent = s
                 clone = s:clone()
                 clone.Mesh.Scale = Vector3.new(0.3,0.3,1.1)
                 clone.BrickColor = BrickColor.Blue()
                 clone.Transparency = 0.8
                 clone.Parent = s.Parent
                 wait(0.5)
         end
         P:remove()
 end
  function PlaceL(BB)
 coroutine.resume(coroutine.create(function()
 local PA = Instance.new("Part")
 PA.Anchored = true
 PA.Locked = true
 PA.CanCollide = false
 PA.Transparency = 1
 PA.Size = Vector3.new(0.1,0.1,0.1)
 PA.Parent = Lightning
 PA.CFrame = CFrame.new(BB.x,BB.y,BB.z)
 spark(StickB,PA)
 for i = 1,10 do wait()
 for i,v in pairs(Lightning:GetChildren()) do
 if v:IsA("Part") then
 v.Transparency = v.Transparency + 0.1
 end
 end
 end
 for i,v in pairs(Lightning:GetChildren()) do
 if v:IsA("Part") then
 v:Remove()
 end
 end
 end))
 end
  --[[ * Tool * ]]--
  if script.Parent.Name == Player.Name then
 Hopper = Instance.new("HopperBin")
 Hopper.Name = "Staff"
 Hopper.Parent = Player.Backpack
 end
  Blah = true
 StaffOn = false
 StaffStuff = false
 Flying = false
 Lighter = false
  function EmExplode(a,e)
 coroutine.resume(coroutine.create(function()
 while true do wait()
 if a.CFrame.y < Character.Torso.CFrame.y then
 local Ex = Instance.new("Explosion")
 Ex.BlastRadius = e
 Ex.BlastPressure = 1000000
 Ex.Position = a.Position
 Ex.Parent = Character
 Instance.new("ForceField",Character)
 wait()
 for i,v in pairs(Character:GetChildren()) do
 if v.className == "ForceField" then v:Remove() end end
 Molotov:Remove()
 break
 end
 end
 end))
 end
  function Clicked(Mouse)
 if Blah == true then
 Blah = false
  if StaffOn == false then
 if Mouse.Target ~= nil then
 if Mouse.Target.Parent:findFirstChild("Torso") ~= nil then
 if (Mouse.Target.Parent.Torso.Position - Character.Torso.Position).magnitude < 5 then
 T = Mouse.Target.Parent.Torso
 for i = 1,10 do
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/1.9,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0.01,-0.05,0.05)
 end
 local WeldP = Instance.new("Weld")
 WeldP.Parent = Staff
 WeldP.Part0 = Character.Torso
 WeldP.Part1 = T
 WeldP.C0 = CFrame.new(0,0,-1) * CFrame.Angles(0,0,0)
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(-0.05,-0.05,0)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0.05)
 WeldC.C0 = WeldC.C0 - Vector3.new(0,0.2,0)
 MeshC.Scale = MeshC.Scale - Vector3.new(0.05,-0.01,0.05)
 MeshC.Bevel = MeshC.Bevel + 0.004
 StickC.Reflectance = StickC.Reflectance + 0.1
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.new(0.05,0,0)
 WeldA.C0 = WeldA.C0 + Vector3.new(0,0,0.05)
 end
 for i = 1,5 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.new(0,0.1,0)
 end
 T:BreakJoints()
 for i = 1,5 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.new(0,0.1,0)
 end
 wait(0.1)
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.new(0,-0.1,0)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.new(-0.05,0,0)
 WeldA.C0 = WeldA.C0 - Vector3.new(0,0,0.05)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0.05)
 WeldC.C0 = WeldC.C0 + Vector3.new(0,0.2,0)
 MeshC.Scale = MeshC.Scale + Vector3.new(0.05,-0.01,0.05)
 MeshC.Bevel = MeshC.Bevel - 0.004
 StickC.Reflectance = StickC.Reflectance - 0.1
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/1.9,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0.01,-0.05,0.05)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2)
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(-0.05,-0.05,0)
 end
 if WeldP then WeldP:Remove() end
 end
 end
 end
 end
  Blah = true
 end
 end
  VCZ = 1
  Keys = {"/","0","f"}
 PGyro = nil
 Asin = false
  function onKeyDown(key,Mouse)
 if Blah == true then
 Blah = false
  if key == "t" then
 if StaffOn == false then
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,0.05)
 StickA.Reflectance = StickA.Reflectance + 1/10
 StickB.Reflectance = StickA.Reflectance
 StickC.Reflectance = StickA.Reflectance
 end
 elseif StaffOn == true then
 for i = 1,10 do wait()
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,-0.05,0.05)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
 ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,0,0)
 WeldB.C0 = WeldB.C0 - Vector3.new(0,0.2,0)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
 ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,0,0)
 --WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10/2)
 end
 for i = 1,10 do wait()
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
 ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,0,0)
 --WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2)
 WeldC.C0 = WeldC.C0 + Vector3.new(0,0.2,0)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
 ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,0,0)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2)
 end
 for i = 1,10 do wait()
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,-0.05,0.05)
 StickA.Reflectance = StickA.Reflectance + 1/10
 StickB.Reflectance = StickA.Reflectance
 StickC.Reflectance = StickA.Reflectance
 end
 end
 WeldD.C0 = CFrame.new(0,1,0) * CFrame.Angles(0,0,0)
 StickA.BrickColor = BrickColor.Red()
 StickB.BrickColor = StickA.BrickColor
 StickC.BrickColor = StickA.BrickColor
 Flame.Transparency = 1
 WeldD.C0 = CFrame.new(-0.01*12,1,-0.015*3)
 MeshD.Scale = Vector3.new(0.1,0,0.1)
 for i = 1,12 do wait()
 WeldB.C0 = WeldB.C0 + Vector3.new(0.01,0,0.015)
 WeldC.C0 = WeldC.C0 + Vector3.new(-0.01,0,0.015)
 WeldA.C0 = WeldA.C0 - Vector3.new(0,0.02,0)
 MeshB.Scale = MeshB.Scale - Vector3.new(0,0.01,0)
 MeshC.Scale = MeshB.Scale
 MeshA.Scale = MeshB.Scale
 StickA.Reflectance = StickA.Reflectance - 1/12
 StickB.Reflectance = StickA.Reflectance
 StickC.Reflectance = StickA.Reflectance
 end
 Flame.Transparency = 0
 for i = 1,12 do wait()
 MeshD.Scale = MeshD.Scale + Vector3.new(0,2/12,0)
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,math.pi/12/2/2,-math.pi/12/2/2)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/12/2,math.pi/10/2/2,math.pi/9/2/2)
 ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,-0.05,0.05)
 end
 for i = 1,6 do wait()
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,-math.pi/36/2,math.pi/24/2)
 ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,-0.05,-0.05*2)
 end
 print("Down I Go!")
 for i = 1,6 do wait()
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,math.pi/36/2,-math.pi/24/2)
 ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,-0.05,-0.05*2)
 end
 for i = 1,12 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,-math.pi/12/2/2,math.pi/12/2/2)
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/12/2,-math.pi/10/2/2,-math.pi/9/2/2)
 ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,-0.05,0.05)
 end
 ArmWeld.C0 = CFrame.new(1.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(3.14/2,0,0)
 ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 for i = 1,15 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,-0.05)
 end
 wait(0.1)
 for i = 1,5 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.05*2,0.05*2)
 end
 ----Molotov In Progression
  Molotov = Instance.new("Model")
 PartA = StickA:Clone()
 PartA:BreakJoints()
 PartA.CanCollide = true
 PartA.Parent = Molotov
 PartB = PartA:Clone()
 PartB:BreakJoints()
 PartB.CanCollide = true
 PartB.Parent = Molotov
 PartC = PartA:Clone()
 PartC:BreakJoints()
 PartC.CanCollide = true
 PartC.Parent = Molotov
 PartD = Flame:Clone()
 PartD:BreakJoints()
 PartD.CanCollide = true
 PartD.Parent = Molotov
 Wa = Instance.new("Weld")
 Wa.Parent = PartA
 Wa.Part0 = PartA
 Wa.Part1 = PartB
 Wa.C0 = WeldB.C0
 Wb = Instance.new("Weld")
 Wb.Parent = PartA
 Wb.Part0 = PartA
 Wb.Part1 = PartC
 Wb.C0 = WeldC.C0
 Wc = Instance.new("Weld")
 Wc.Parent = PartB
 Wc.Part0 = PartB
 Wc.Part1 = PartD
 Wc.C0 = WeldD.C0
 G = Instance.new("BodyGyro")
 G.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
 G.cframe = CFrame.new(PartA.Position,Mouse.Hit.p) 
 G.Parent = PartA
 Vel = Instance.new("BodyVelocity")
 Vel.maxForce = Vector3.new(math.huge,math.huge,math.huge)
 Vel.velocity = Vector3.new(0,100,0)+G.cframe.lookVector * 50
 Vel.Parent = PartA
 Molotov.Parent = Staff
 StickA.Transparency = 1
 StickB.Transparency = 1
 StickC.Transparency = 1
 Flame.Transparency = 1
 wait(1)
 EmExplode(PartA,60)
 EmExplode(PartB,60)
 EmExplode(PartC,60)
 EmExplode(PartD,60)
 for i = 1,5 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.05*2,0.05*2)
 end
 G:Remove()
 Vel:Remove()
 Fire.Enabled = false
 MeshA.Scale,MeshB.Scale,MeshC.Scale,MeshD.Scale = Vector3.new(0,0,0),Vector3.new(0,0,0),Vector3.new(0,0,0),Vector3.new(0,0,0)
 StickA.Transparency = 0
 StickB.Transparency = 0
 StickC.Transparency = 0
 StickA.BrickColor = BrickColor.new("Reddish brown")
 StickB.BrickColor = StickA.BrickColor
 StickC.BrickColor = StickA.BrickColor
 for i = 1,12 do
 WeldB.C0 = WeldB.C0 - Vector3.new(0.01,0,0.015)
 WeldC.C0 = WeldC.C0 - Vector3.new(-0.01,0,0.015)
 WeldA.C0 = WeldA.C0 + Vector3.new(0,0.02,0)
 end
 for i = 1,5 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.05,-0.15)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10/2)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(-0.05,-0.01,0.03)
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2/2)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(-0.05,-0.01,0.03)
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2/2)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
 MeshA.Scale = MeshA.Scale + Vector3.new(0.1,0.1,0.1)
 MeshB.Scale = MeshA.Scale
 MeshC.Scale = MeshA.Scale
 MeshD.Scale = MeshA.Scale
 WeldC.C0 = WeldC.C0 - Vector3.new(0,0.2,0)
 WeldB.C0 = WeldB.C0 + Vector3.new(0,0.2,0)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,0.05)
 end
 StaffOn = true
 end
   if key == "r" then
 if StaffOn == false then
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,0.05)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,-0.05,0.05)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0.1,-0.1)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,-0.045,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,-0.1,0.1)
 ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,-0.045,0)
 WeldA.C0 = WeldA.C0 - Vector3.new(0,0.005,-0.010)
 WeldC.C0 = WeldC.C0 - Vector3.new(0,0.2,0)
 WeldB.C0 = WeldB.C0 - Vector3.new(0,0.2,0)
 MeshB.Scale = MeshB.Scale - Vector3.new(0.05,0,0.05)
 end
 for i = 1,10 do wait()
 WeldB.C0 = WeldB.C0 - Vector3.new(0,2,0)
 end
 wait(2)
 for i = 1,10 do wait()
 WeldB.C0 = WeldB.C0 + Vector3.new(0,2,0)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2,-0.1,0.1)
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,-0.045,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,0.1,-0.1)
 ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,-0.045,0)
 WeldA.C0 = WeldA.C0 + Vector3.new(0,0.005,-0.010)
 WeldC.C0 = WeldC.C0 + Vector3.new(0,0.2,0)
 WeldB.C0 = WeldB.C0 + Vector3.new(0,0.2,0)
 MeshB.Scale = MeshB.Scale + Vector3.new(0.05,0,0.05)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,-0.05,0.05)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,-0.05,0.05)
 end
 ArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 end
 end
  if key == "e" then
 PGyro = Instance.new("BodyGyro",Character.Torso)
 PGyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
 PGyro.cframe = Character.Torso.CFrame * CFrame.Angles(0,0,1)
 elseif key == "q" then
 PGyro = Instance.new("BodyGyro",Character.Torso)
 PGyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
 PGyro.cframe = Character.Torso.CFrame * CFrame.Angles(0,0,-1)
 end
  if key == "1" then
 if Asin then
 Asin = false
 for i,v in pairs(Assassin:GetChildren()) do
 v:Remove()
 end
 for i,v in pairs(Character:GetChildren()) do
 if v:IsA("Part") then
 v.Transparency = 0
 end
 end
 elseif not Asin then
 Asin = true
  --for i,v in pairs(Character.Head:GetChildren()) do if v.className == "Decal" then v.Texture = "http://www.roblox.com/asset/?id=9801981" end end
 Color=BrickColor.new("Grey")
 Color2=BrickColor.new(Color3.new(0,0,0))
 part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("White")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(1,1.5,1)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Left Arm"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,0.25,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("White")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(1,1.5,1)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Right Arm"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,0.25,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("Dark orange")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(1.05,0.55,1.05)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Left Arm"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,0.75,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("Dark orange")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(1.05,0.55,1.05)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Right Arm"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,0.75,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
   part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("Really black")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(1.05,0.4,1.05)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Left Leg"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,-0.81,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("Really black")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(1.05,0.4,1.05)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Right Leg"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,-0.81,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("Bright red")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Wedge"
 mesh.Scale = Vector3.new(0.95,1.4,0.7)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Left Leg"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0.15,0.04,-0.05) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("Bright red")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Wedge"
 mesh.Scale = Vector3.new(0.95,1.4,0.7)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Right Leg"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(-0.15,0.04,-0.05) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("Dark orange")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(1.05,0.55,1.05)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Left Arm"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("Dark orange")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(1.05,0.55,1.05)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Right Arm"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("Bright red")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(1.1,0.4,1.1)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Right Arm"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("Cool yellow")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(0.98,1,0.98)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Left Arm"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("Cool yellow")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(0.98,1,0.98)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Right Arm"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("White")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(1,2,1)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Left Leg"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("White")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(1,2,1)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Right Leg"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("White")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(2,2,1)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Torso"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("Cool yellow")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Head"
 mesh.Scale = Vector3.new(1.25,1.25,1.25)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Head"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("White")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "FileMesh"
 mesh.MeshId = "http://www.roblox.com/asset/?id=16952952"
 mesh.Scale = Vector3.new(1,1,1)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Head"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,0.3,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("Black")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "FileMesh"
 mesh.MeshId = "http://www.roblox.com/asset/?id=16952952"
 mesh.Scale = Vector3.new(0.95,0.95,0.95)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Head"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,0.3,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("Dark orange")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(2.05,0.55,1.05)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Torso"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,-0.8,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("Bright red")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(2.1,0.3,1.1)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Torso"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0,-0.8,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("Dark orange")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(2.5,0.5,1.05)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Torso"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0.1,0.1,0) * CFrame.fromEulerAnglesXYZ(0,0,3.14/2/2)
 weld.Parent.Transparency = 1
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("Mid gray")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(0.6,0.6,1.1)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Torso"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0.1,0.1,0) * CFrame.fromEulerAnglesXYZ(0,0,3.14/2/2)
  part = Instance.new("Part")
 part.Anchored = false
 part.CanCollide = false
 part.Locked = true
 part.formFactor = "Symmetric"
 part.TopSurface = 0
 part.BottomSurface = 0
 part.BrickColor = BrickColor.new("White")
 part.Size = Vector3.new(1,1,1)
 part.Parent = Assassin
 mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(0.3,0.3,1.15)
 mesh.Parent = part
 weld = Instance.new("Weld") 
 weld.Parent = Character["Torso"]
 weld.Part0 = weld.Parent
 weld.Part1 = part
 weld.C0 = CFrame.new(0.1,0.1,0) * CFrame.fromEulerAnglesXYZ(0,0,3.14/2/2)
 weld.Parent.Transparency = 1
  end
 end
  if key == "f" then
 if Lighter == false and StaffOn == true then
 Keys[key] = true
 Lighter = true
 for i = 1,10 do wait()
 WeldB.C0 = WeldB.C0 - Vector3.new(0,0.1,0)
 MeshB.Scale = MeshB.Scale + Vector3.new(0.2,-0.-0.05,0.2)
 StickB.Reflectance = StickB.Reflectance + 0.1
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,0.025)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(-math.pi/10/2/2,0,0)
 end
 for i,v in pairs(Assassin:GetChildren()) do
 if v.BrickColor == BrickColor.new("White") then
 v.BrickColor = BrickColor.new("Black")
 end
 end
 SpaB.Enabled = true
 while Keys[key] == true and Lighter == true do
 if Mouse.Target ~= nil then
 PlaceL(Mouse.Hit.p)
 Mouse.Target:BreakJoints()
 end
 wait()
 end
 end
 end
  if key == " " then
 if StaffOn == false then
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(-0.05,-0.05,0)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0.05)
 WeldC.C0 = WeldC.C0 - Vector3.new(0,0.2,0)
 MeshC.Scale = MeshC.Scale - Vector3.new(0.05,-0.01,0.05)
 MeshC.Bevel = MeshC.Bevel + 0.004
 StickC.Reflectance = StickC.Reflectance + 0.1
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10)
 ArmWeld.C0 = ArmWeld.C0 * CFrame.new(0.05,0,0)
 WeldA.C0 = WeldA.C0 + Vector3.new(0,0,0.05)
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0.1,0.1,0)
 end
 wait(0.5)
 Character:BreakJoints()
 end
 end
  if key == "/" or key == "0" then
 if Flying == false and StaffOn == true then
 Keys[key] = true 
 Flying = true
 if VCZ == 0 then
 Veloc = Instance.new("BodyVelocity")
 Veloc.Parent = Character.Torso
 Veloc.velocity = Vector3.new(0,50,0)
 Veloc.maxForce = Vector3.new(0,math.huge,0)
 elseif VCZ == 1 then
 Veloc = Instance.new("BodyPosition")
 Veloc.maxForce = Vector3.new(0,math.huge,0)
 Veloc.position = Character.Torso.Position + Vector3.new(0,10,0)
 Veloc.Parent = Character.Torso
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,0.075,0.05)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/5)
 end
 while Keys[key] == true do
 for i = 1,10 do wait()
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/5)
 end
 end
  elseif Flying == false and StaffOn == false then
 Keys[key] = true 
 Flying = true
 if VCZ == 0 then
 Veloc = Instance.new("BodyVelocity")
 Veloc.Parent = Character.Torso
 Veloc.velocity = Vector3.new(0,50,0)
 Veloc.maxForce = Vector3.new(0,math.huge,0)
 elseif VCZ == 1 then
 Veloc = Instance.new("BodyPosition")
 Veloc.maxForce = Vector3.new(0,math.huge,0)
 Veloc.position = Character.Torso.Position + Vector3.new(0,10,0)
 Veloc.Parent = Character.Torso
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,0.05)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/5)
 WeldB.C0 = WeldB.C0 + Vector3.new(0,0.2,0)
 WeldC.C0 = WeldC.C0 - Vector3.new(0,0.2,0)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,0.075,0.05)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/5)
 end
 while Keys[key] == true do
 for i = 1,10 do wait()
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/5)
 end
 end
 end
 end
  if key == "2" or key == "p" then
 if StaffOn == false then
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,0.05)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,-0.05,0.05)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
 ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,0,0)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(-math.pi/10/2/2,0,0)
 WeldA.C0 = WeldA.C0 + Vector3.new(0,-0.04,0)
 end
 for i = 1,20 do wait()
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10)
 WeldB.C0 = WeldB.C0 + Vector3.new(0,0.1,0)
 WeldC.C0 = WeldC.C0 - Vector3.new(0,0.1,0)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
 ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,0,0)
 WeldA.C0 = WeldA.C0 + Vector3.new(0,0.04,0)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(math.pi/10/2/2,0,0)
 end
 for i = 1,10 do wait()
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,-0.05,0.05)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10/2)
 end
 StaffOn = true
 elseif StaffOn == true then
 for i = 1,10 do wait()
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,-0.05,0.05)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
 ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,0,0)
 WeldB.C0 = WeldB.C0 - Vector3.new(0,0.2,0)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
 ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,0,0)
 --WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10/2)
 end
 for i = 1,10 do wait()
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
 ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,0,0)
 --WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2)
 WeldC.C0 = WeldC.C0 + Vector3.new(0,0.2,0)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
 ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,0,0)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,-0.05,0.05)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,-0.05,0.05)
 end
 StaffOn = false
 end
 end
  if key == "v" then
 if StaffOn == true then
 WeldD.C0 = CFrame.new(0,1,0) * CFrame.Angles(0,0,0)
 for i = 1,10 do wait()
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,-0.05,0.05)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10/2)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
 ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,0,0)
 WeldC.C0 = WeldC.C0 + Vector3.new(0,0.2,0)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
 ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,0,0)
 --WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10/2)
 end
 for i = 1,10 do wait()
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
 ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,0,0)
 --WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2)
 WeldB.C0 = WeldB.C0 - Vector3.new(0,0.2,0)
 end
 Flame.Transparency = 0
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
 ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,0,0)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10/2)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,-0.05,0.05)
 ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,0,0)
 ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,-0.05,0.05)
 end
 for i = 1,10 do wait() 
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-0.05,0,0) 
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.05,-0.1)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(-0.1,0,0)
 WeldA.C0 = WeldA.C0 - Vector3.new(0,0.05,0)
 end
 for i = 1,5 do wait()
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0,0.2)
 end
 Fire.Enabled = true
 for i = 1,10 do wait() 
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0.05,0,0) 
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,0.05,-0.1)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0.1,0,0)
 WeldA.C0 = WeldA.C0 + Vector3.new(0,0.05,0)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,-0.05)
 end
 for i = 1,15 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,-0.05)
 end
 wait(0.1)
 for i = 1,5 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.05*2,0.05*2)
 end
  MeshA.Scale,MeshB.Scale,MeshC.Scale,MeshD.Scale = Vector3.new(0,0,0),Vector3.new(0,0,0),Vector3.new(0,0,0),Vector3.new(0,0,0)
 ----Molotov In Progression
  Molotov = Instance.new("Model")
 PartA = StickA:Clone()
 PartA:BreakJoints()
 PartA.Mesh.Scale = Vector3.new(1,1,1)
 PartA.CanCollide = true
 PartA.Parent = Molotov
 PartB = Flame:Clone()
 PartB:BreakJoints()
 PartB.Mesh.Scale = Vector3.new(1,1,1)
 PartB.Parent = Molotov
 WA = Instance.new("Weld")
 WA.Parent = PartA
 WA.Part0 = PartA
 WA.Part1 = PartB
 WA.C0 = CFrame.new(0,1,0) * CFrame.Angles(0,0,0)
 G = Instance.new("BodyGyro")
 G.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
 G.cframe = CFrame.new(PartA.Position,Mouse.Hit.p) 
 G.Parent = PartA
 Vel = Instance.new("BodyVelocity")
 Vel.maxForce = Vector3.new(math.huge,math.huge,math.huge)
 Vel.velocity = Vector3.new(0,100,0)+G.cframe.lookVector * 50
 Vel.Parent = PartA
 Molotov.Parent = Staff
 wait()
 EmExplode(PartA,20)
 for i = 1,5 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.05*2,0.05*2)
 end
 G:Remove()
 Vel:Remove()
 --[[coroutine.resume(coroutine.create(function()
 wait(10)
 Molotov:Remove()
 end))]]
 ----Molotov In Progression
 Fire.Enabled = false
 wait(1)
 Flame.Transparency = 1
 for i = 1,5 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.05,-0.15)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10/2)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(-0.05,-0.01,0.03)
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2/2)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(-0.05,-0.01,0.03)
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2/2)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
 MeshA.Scale = MeshA.Scale + Vector3.new(0.1,0.1,0.1)
 MeshB.Scale = MeshA.Scale
 MeshC.Scale = MeshA.Scale
 MeshD.Scale = MeshA.Scale
 WeldC.C0 = WeldC.C0 - Vector3.new(0,0.2,0)
 WeldB.C0 = WeldB.C0 + Vector3.new(0,0.2,0)
 end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,0.05)
 end
 end
 end
  Blah = true
 return
 end
 end
  function onKeyUp(key,Mouse)
 if key == "/" or key == "0" then
 if Flying == true and Keys[key] == true then
 Keys[key] = false
 if Veloc then Veloc:Remove() end
 for i = 1,10 do wait()
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.075,0.05)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/5)
 end
 StaffOn = true
 Flying = false
 end
 end
  if key == "f" then
 if Lighter == true and Keys[key] == true then
 Keys[key] = false
 Lighter = false
 SpaB.Enabled = false
 for i = 1,10 do wait()
 WeldB.C0 = WeldB.C0 + Vector3.new(0,0.1,0)
 MeshB.Scale = MeshB.Scale - Vector3.new(0.2,-0.-0.05,0.2)
 StickB.Reflectance = StickB.Reflectance - 0.1
 ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2/2,0,0)
 ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,-0.05,0.025)
 WeldA.C0 = WeldA.C0 * CFrame.Angles(math.pi/10/2/2,0,0)
 end
 wait()
 for i,v in pairs(Assassin:GetChildren()) do
 if v.BrickColor == BrickColor.new("Black") then
 v.BrickColor = BrickColor.new("White")
 end
 end
 wait(1)
 SpaB.Enabled = false
 end
 end
  if key == "q" or key == "e" then
 if PGyro ~= nil then PGyro:Remove() end
 end
  end
  function Selected(Mouse) 
 Mouse.Icon = "rbxasset://textures\\GunCursor.png"
 Mouse.KeyDown:connect(function(key) onKeyDown(key, Mouse) end) 
 Mouse.KeyUp:connect(function(key) onKeyUp(key, Mouse) end) 
 Mouse.Button1Down:connect(function()Clicked(Mouse)end) 
 end 
  function Deselected(Mouse)
 end
  function DeadGuy()
 --pcall(function() Character.Head.face:Remove() end)
 for i = 1,20 do
 for i,v in pairs(Character:GetChildren()) do
 if v:IsA("Part") then
 v.Anchored = true
 end
 end
 for i,v in pairs(Assassin:GetChildren()) do
 if v:IsA("Part") then
 v.Anchored = true
 end
 end
 for i,v in pairs(Staff:GetChildren()) do
 if v:IsA("Part") then
 v.Anchored = true
 end
 end
 for i,v in pairs(Lightning:GetChildren()) do
 if v:IsA("Part") then
 v.Anchored = true
 end
 end
 end
 wait(0.1)
 end
  Hopper.Selected:connect(Selected)
 Hopper.Deselected:connect(Deselected) 
 Character.Humanoid.Died:connect(DeadGuy)
 --[[
  for i = 1,20 do wait()
 WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10)
 WeldB.C0 = WeldB.C0 + Vector3.new(0,0.1,0)
 WeldC.C0 = WeldC.C0 - Vector3.new(0,0.1,0)
 end
  ]]

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