// access flags 0x4
protected renderLivingLabel(EntityLivingBase, String, double, double, double, int) : void
L0
LINENUMBER 534 L0
ALOAD 1: par1EntityLivingBase
ALOAD 0: this
GETFIELD RendererLivingEntity.renderManager : RenderManager
GETFIELD RenderManager.livingPlayer : EntityLivingBase
INVOKEVIRTUAL EntityLivingBase.getDistanceSqToEntity(Entity) : double
DSTORE 10
L1
LINENUMBER 536 L1
DLOAD 10: d3
ILOAD 9: par9
ILOAD 9: par9
IMUL
I2D
DCMPG
IFGT L2
L3
LINENUMBER 538 L3
ALOAD 0: this
INVOKEVIRTUAL RendererLivingEntity.getFontRendererFromRenderManager() : FontRenderer
ASTORE 12
L4
LINENUMBER 539 L4
LDC 1.6
FSTORE 13
L5
LINENUMBER 540 L5
LDC 0.016666668
FLOAD 13: f
FMUL
FSTORE 14
L6
LINENUMBER 541 L6
INVOKESTATIC GL11.glPushMatrix() : void
L7
LINENUMBER 542 L7
DLOAD 3: par3
D2F
FCONST_0
FADD
DLOAD 5: par5
D2F
ALOAD 1: par1EntityLivingBase
GETFIELD EntityLivingBase.height : float
FADD
LDC 0.5
FADD
DLOAD 7: par7
D2F
INVOKESTATIC GL11.glTranslatef(float, float, float) : void
L8
LINENUMBER 543 L8
FCONST_0
FCONST_1
FCONST_0
INVOKESTATIC GL11.glNormal3f(float, float, float) : void
L9
LINENUMBER 544 L9
ALOAD 0: this
GETFIELD RendererLivingEntity.renderManager : RenderManager
GETFIELD RenderManager.playerViewY : float
FNEG
FCONST_0
FCONST_1
FCONST_0
INVOKESTATIC GL11.glRotatef(float, float, float, float) : void
L10
LINENUMBER 545 L10
ALOAD 0: this
GETFIELD RendererLivingEntity.renderManager : RenderManager
GETFIELD RenderManager.playerViewX : float
FCONST_1
FCONST_0
FCONST_0
INVOKESTATIC GL11.glRotatef(float, float, float, float) : void
L11
LINENUMBER 546 L11
FLOAD 14: f1
FNEG
FLOAD 14: f1
FNEG
FLOAD 14: f1
INVOKESTATIC GL11.glScalef(float, float, float) : void
L12
LINENUMBER 547 L12
SIPUSH 2896
INVOKESTATIC GL11.glDisable(int) : void
L13
LINENUMBER 548 L13
ICONST_0
INVOKESTATIC GL11.glDepthMask(boolean) : void
L14
LINENUMBER 549 L14
SIPUSH 2929
INVOKESTATIC GL11.glDisable(int) : void
L15
LINENUMBER 550 L15
SIPUSH 3042
INVOKESTATIC GL11.glEnable(int) : void
L16
LINENUMBER 551 L16
SIPUSH 770
SIPUSH 771
INVOKESTATIC GL11.glBlendFunc(int, int) : void
L17
LINENUMBER 552 L17
GETSTATIC Tessellator.instance : Tessellator
ASTORE 15
L18
LINENUMBER 553 L18
ICONST_0
ISTORE 16
L19
LINENUMBER 555 L19
ALOAD 2: par2Str
LDC "deadmau5"
INVOKEVIRTUAL String.equals(Object) : boolean
IFEQ L20
L21
LINENUMBER 557 L21
BIPUSH -10
ISTORE 16: b0
L20
LINENUMBER 560 L20
FRAME FULL [RendererLivingEntity EntityLivingBase String double double double int double FontRenderer float float Tessellator int] []
SIPUSH 3553
INVOKESTATIC GL11.glDisable(int) : void
L22
LINENUMBER 561 L22
ALOAD 15: tessellator
INVOKEVIRTUAL Tessellator.startDrawingQuads() : void
L23
LINENUMBER 562 L23
ALOAD 12: fontrenderer
ALOAD 2: par2Str
INVOKEVIRTUAL FontRenderer.getStringWidth(String) : int
ICONST_2
IDIV
ISTORE 17
L24
LINENUMBER 563 L24
ALOAD 15: tessellator
FCONST_0
FCONST_0
FCONST_0
LDC 0.25
INVOKEVIRTUAL Tessellator.setColorRGBA_F(float, float, float, float) : void
L25
LINENUMBER 564 L25
ALOAD 15: tessellator
ILOAD 17: j
INEG
ICONST_1
ISUB
I2D
ICONST_M1
ILOAD 16: b0
IADD
I2D
DCONST_0
INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void
L26
LINENUMBER 565 L26
ALOAD 15: tessellator
ILOAD 17: j
INEG
ICONST_1
ISUB
I2D
BIPUSH 8
ILOAD 16: b0
IADD
I2D
DCONST_0
INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void
L27
LINENUMBER 566 L27
ALOAD 15: tessellator
ILOAD 17: j
ICONST_1
IADD
I2D
BIPUSH 8
ILOAD 16: b0
IADD
I2D
DCONST_0
INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void
L28
LINENUMBER 567 L28
ALOAD 15: tessellator
ILOAD 17: j
ICONST_1
IADD
I2D
ICONST_M1
ILOAD 16: b0
IADD
I2D
DCONST_0
INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void
L29
LINENUMBER 568 L29
ALOAD 15: tessellator
INVOKEVIRTUAL Tessellator.draw() : int
POP
L30
LINENUMBER 569 L30
SIPUSH 3553
INVOKESTATIC GL11.glEnable(int) : void
L31
LINENUMBER 570 L31
ALOAD 12: fontrenderer
ALOAD 2: par2Str
ALOAD 12: fontrenderer
ALOAD 2: par2Str
INVOKEVIRTUAL FontRenderer.getStringWidth(String) : int
INEG
ICONST_2
IDIV
ILOAD 16: b0
LDC 553648127
INVOKEVIRTUAL FontRenderer.drawString(String, int, int, int) : int
POP
L32
LINENUMBER 571 L32
SIPUSH 2929
INVOKESTATIC GL11.glEnable(int) : void
L33
LINENUMBER 572 L33
ICONST_1
INVOKESTATIC GL11.glDepthMask(boolean) : void
L34
LINENUMBER 573 L34
ALOAD 12: fontrenderer
ALOAD 2: par2Str
ALOAD 12: fontrenderer
ALOAD 2: par2Str
INVOKEVIRTUAL FontRenderer.getStringWidth(String) : int
INEG
ICONST_2
IDIV
ILOAD 16: b0
ICONST_M1
INVOKEVIRTUAL FontRenderer.drawString(String, int, int, int) : int
POP
L35
LINENUMBER 574 L35
SIPUSH 2896
INVOKESTATIC GL11.glEnable(int) : void
L36
LINENUMBER 575 L36
SIPUSH 3042
INVOKESTATIC GL11.glDisable(int) : void
L37
LINENUMBER 576 L37
FCONST_1
FCONST_1
FCONST_1
FCONST_1
INVOKESTATIC GL11.glColor4f(float, float, float, float) : void
L38
LINENUMBER 577 L38
INVOKESTATIC GL11.glPopMatrix() : void
L2
LINENUMBER 579 L2
FRAME FULL [RendererLivingEntity EntityLivingBase String double double double int double] []
RETURN
L39
LOCALVARIABLE this RendererLivingEntity L0 L39 0
LOCALVARIABLE par1EntityLivingBase EntityLivingBase L0 L39 1
LOCALVARIABLE par2Str String L0 L39 2
LOCALVARIABLE par3 double L0 L39 3
LOCALVARIABLE par5 double L0 L39 5
LOCALVARIABLE par7 double L0 L39 7
LOCALVARIABLE par9 int L0 L39 9
LOCALVARIABLE d3 double L1 L39 10
LOCALVARIABLE fontrenderer FontRenderer L4 L2 12
LOCALVARIABLE f float L5 L2 13
LOCALVARIABLE f1 float L6 L2 14
LOCALVARIABLE tessellator Tessellator L18 L2 15
LOCALVARIABLE b0 byte L19 L2 16
LOCALVARIABLE j int L24 L2 17
MAXSTACK = 7
MAXLOCALS = 18
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