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Metal Wings

Hebablazin | PRO | 05/31/16 11:21:16 AM UTC | 0 ⭐ | 896 👁️ | Never ⏰ | []
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--Metal Wings Gifted by machontz, Regular Script!
 me = game.Players.TheMoonlightGlows
 if script.Parent.className ~= "HopperBin" then
 h = Instance.new("HopperBin",me.Backpack)
 h.Name = "Wings"
 script.Parent = h
 end
   bin = script.Parent
   function weld(w, p, p0, p1, a, b, c, x, y, z)
 w.Parent = p
 w.Part0 = p0
 w.Part1 = p1
 w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
 end
   function prop(part, parent, collide, tran, ref, x, y, z, color)
 part.Parent = parent
 part.formFactor = 0
 part.CanCollide = collide
 part.Transparency = tran
 part.Reflectance = ref
 part.Size = Vector3.new(x,y,z)
 part.BrickColor = BrickColor.new(color)
 part:BreakJoints()
 end
   function mesh(mesh, parent, x, y, z, type)
 mesh.Parent = parent
 mesh.Scale = Vector3.new(x, y, z)
 mesh.MeshType = type
 end
   wings = Instance.new("Model",me.Character)
 wings.Name = "Wings"
   torso = me.Character.Torso
 rarm = me.Character["Right Arm"]
 larm = me.Character["Left Arm"]
   main = Instance.new("Part")
 prop(main,wings,false,0,0.06,2,1,2,"Dark grey")
 mainmesh = Instance.new("SpecialMesh")
 mesh(mainmesh,main,0.9,0.4,0.75,"Torso")
 tweld = Instance.new("Weld")
 weld(tweld,torso,torso,main,-1.57,0,0,0,0,-0.7)
   wing1 = Instance.new("Part")
 prop(wing1,wings,false,0,0.1,1,1,2,"Dark grey")
 wingmesh1 = Instance.new("SpecialMesh")
 mesh(wingmesh1,wing1,1,0.65,1.2,"Brick")
 ww1 = Instance.new("Weld")
 weld(ww1,main,main,wing1,0,0,0,1,0,0)
   wing2 = Instance.new("Part")
 prop(wing2,wings,false,0,0.1,1,1,2,"Dark grey")
 wingmesh2 = Instance.new("SpecialMesh")
 mesh(wingmesh2,wing2,1,0.65,1.2,"Brick")
 ww2 = Instance.new("Weld")
 weld(ww2,main,main,wing2,0,0,0,-1,0,0)
   wing2b = Instance.new("Part")
 prop(wing2b,wings,false,0,0.1,1,2,3,"Dark grey")
 wingmesh2b = Instance.new("SpecialMesh")
 mesh(wingmesh2b,wing2b,0.4,1.4,1.4,"Wedge")
 ww2b = Instance.new("Weld")
 weld(ww2b,main,main,wing2b,-math.pi/2,0,math.pi/2,-3,0,-0.25)
   wing1b = Instance.new("Part")
 prop(wing1b,wings,false,0,0.1,1,2,3,"Dark grey")
 wingmesh1b = Instance.new("SpecialMesh")
 mesh(wingmesh1b,wing1b,0.4,1.4,1.4,"Wedge")
 ww1b = Instance.new("Weld")
 weld(ww1b,main,main,wing1b,-math.pi/2,0,-math.pi/2,3,0,-0.25)
   thrust1 = Instance.new("Part")
 prop(thrust1, wings, false, 0, 0.1, 1, 2, 1, "Dark grey")
 tme1 = Instance.new("SpecialMesh")
 mesh(tme1,thrust1,0.8,1,0.8,"Head")
 tw1 = Instance.new("Weld")
 weld(tw1, wing1b, wing1b, thrust1, 0, 0, 0, 0, 0, 0)
   thrust2 = Instance.new("Part")
 prop(thrust2, wings, false, 0, 0.1, 1, 2, 1, "Dark grey")
 tme2 = Instance.new("SpecialMesh")
 mesh(tme2,thrust2,0.8,1,0.8,"Head")
 tw2 = Instance.new("Weld")
 weld(tw2, wing2b, wing2b, thrust2, 0, 0, 0, 0, 0, 0)
     fire1 = Instance.new("Fire",thrust1)
 fire1.Heat = 25
 fire1.Size = 2
 fire1.Enabled = false
   fire2 = Instance.new("Fire",thrust2)
 fire2.Heat = 25
 fire2.Size = 2
 fire2.Enabled = false
   hold = false
 using = false
   speed = 0
 maxspeed = 700
   bin.Selected:connect(function(mouse)
 	speed = 0
 	mouse.Button1Down:connect(function()
 		if using == false then
 			hold = true
 			using = true
 			me.Character.Humanoid.PlatformStand = true
 			bg = Instance.new("BodyGyro",main)
 			bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
 			bv = Instance.new("BodyVelocity",main)
 			bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
 			bg.cframe = CFrame.new(main.Position, mouse.Hit.p)
 			bv.velocity = main.CFrame.lookVector * speed
 			fire1.Enabled = true
 			fire2.Enabled = true
 			while hold do
 				wait()
 				speed = speed + 5
 				if speed >= maxspeed then
 					speed = maxspeed
 				end
 				bg.cframe = CFrame.new(main.Position, mouse.Hit.p) 
 				bv.velocity = main.CFrame.lookVector * speed
 			end
 		end
 	end)
 	mouse.Button1Up:connect(function()
 		hold = false
 		me.Character.Humanoid.PlatformStand = false
 		fire1.Enabled = false
 		fire2.Enabled = false
 		for i = speed, 0, -30 do
 			wait()
 			speed = i
 			bv.velocity = main.CFrame.lookVector * speed
 		end
 		bg.Parent = torso
 		bg.cframe = CFrame.new(torso.Position, torso.Position + Vector3.new(3,0,0))
 		wait(0.5)
 		bv:remove()
 		wait(2)
 		bg:remove()
 		using = false
 	end)
 end)

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    01/01/70 12:00:00 AM UTC
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