x_pos = 8 ; and 9 ... some objects use $A and $B as well when extra precision is required (see ObjectMove) ... for screen-space objects this is called x_pixel instead x_sub = $A ; and $B y_pos = $C ; and $D ... some objects use $E and $F as well when extra precision is required ... screen-space objects use y_pixel instead y_sub = $E ; and $F
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