//sprite_get_index(name)
//1000 should be high enough to cover all sprites.
//If not, just increase it :P
var i;
for (i = 0; i < 1000; i += 1)
{
if (sprite_get_name(i) == argument0)
{
return i;
}
}
return -1;
//sprite_get_index(name)
//1000 should be high enough to cover all sprites.
//If not, just increase it :P
var i;
for (i = 0; i < 1000; i += 1)
{
if (sprite_get_name(i) == argument0)
{
return i;
}
}
return -1;
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