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game_data.py

D10d3 | PRO | 11/14/16 01:21:52 AM UTC | 0 ⭐ | 363 👁️ | Never ⏰ | []
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class items():
    
    #Gear items: anything that can be equipped
        # gear classes
        # gear size is the amount of space gear take up in player inventory when NOT equipped
        # equipped gear takes no bag space
        # all armor and damage values for equipped gear are tallied to determine player stats
        # Add a routine to the equipment swap function that will check is a gear slot of empty
        # if a slot is empty it will place the default gear there.
        
    default_head = {
        "name" : "bare-head",
        "desc" : "You aren't wearing anything on your head",
        "type" : "head",
        "damage" : 0,
        "armor" : 0,
        "size" : 0,
        "bag_space" : 0,
        "placed" : "Need to define placed for item"
        }
    default_hand = {
        "name" : "empty-hands",
        "desc" : "You don't have anything readied in your hands.",
        "type" : "hand",
        "damage" : 1, #fist
        "armor" : 0,
        "size" : 0,
        "bag_space" : 1, #held in off hand
        "placed" : "Need to define placed for item"
        }
    default_body = {
        "name" : "loin-cloth",
        "desc" : "While it lacks in protection it at least protects your modesty",
        "type" : "body",
        "damage" : 0,
        "armor" : 0,
        "size" : 0,
        "bag_space" : 0,
        "placed" : "Need to define placed for item"
        }
    default_bag = {
        "name" : "No-bag",
        "desc" : "No-bag",
        "type" : "bag",
        "damage" : 0,
        "armor" : 0,
        "size" : 0,
        "bag_space" : 0,
        "placed" : "Need to define placed for item"
        }
    default_special = {
        "name" : "quick-wit",
        "desc" : "Mom always said you were smart",
        "type": "special",
        "damage": 0,
        "armor": 0,
        "size": 0,
        "bag_space" : 0,
        "placed" : "Need to define placed for item"
        }
        
    wizard_hat = {
        "name" : "wizard-hat",
        "desc" : "This enchanted blue hat is embroidered with stars",
        "type": "head",
        "damage": 1, #+1 "damage"from enchantment
        "size" : 1,
        "placed" : "There's a wizard-hat here.",
        "container":False,
        }
    wand = {
        "name" : "wand",
        "desc" : "This wand is finely carved from a dark wood and inscribed with runes",
        "type" : "hand",
        "size" : 1,
        "damage": 4,
        "placed" : "Need to define placed for item",
        "container":False,
        }
    robes = {
        "name" : "robes",
        "desc" : "While somewhat travel worn, these blue robes are quite comfy.",
        "type": "body",
        "size": 1,
        "armor": 1,
        "placed" : "Need to define placed for item"
        }
    satchel = {
        "name" : "satchel",
        "desc" : "This is a brown leather satchel with a shoulder strap.",
        "type": "bag",
        "size": 2,
        "bag_space" : 6, 
        "inventory":[],
        "placed" : "Need to define placed for item",
        "container":True,
        }
    ring_protection = {
            "name" : "ring-protection",
            "desc" : "An old wizard gave you this ring, it's enchantment helps deflect blows",
            "type": "special",
            "damage": 0,
            "armor": 1,
            "size": 0, #small objects don't effect bag space
            "placed" : "Need to define placed for item",
            "container":False,
            }
    #Inventory Items:   : anything that can be carried
    # item = {
        # "name":"",
        # "desc":"",
        # "placed":"",
        # "event":""
        # }
    record = {
        "name":"record",
        "desc":"This is a resin platter record in a sleeve labeled 'Blue Danube'",
        "placed":"There is a record here",
        "event":None,
        "container":False,
        }
    Emma = {
        "name":"emma",
        "desc":"This fat grey tabby cat has a tag that reads 'Emma'",
        "placed":"There is a cat curled up here named Emma",
        "event":None,
        "container":False,
        }
    Tidbit= {
        "name":"tidbit",
        "desc":"This is black and white cat who loves cheese",
        "placed":"There is a cat named Tidbit here.",
        "event":None,
        "container":False,
        }
    guitar = {
        "name":"guitar",
        "desc":"It's a 1968 Harmoy Rocket hollow body guitar",
        "placed":"A guitar leans against the sofa.",
        "event":None,
        "container":False,
        }
    pledge = {
        "name":"pledge",
        "desc":"It's can of a lemony all purpose surface cleaner",
        "placed":"There's a can of pledge sitting on the floor",
        "event":None,
        "container":False,
        }
    Noosa = {
            "name":"noosa",
            "desc":"Noosa is a fluffy white cat with blue eyes.",
            "placed":"A white cat is sitting here, her tag reads 'Noosa'.",
            "event":None,
            "container":False,
            }
    crate = {
        "name":"crate",
        "desc":"This is a small wooden open topped crate.",
        "placed":"there is a crate here",
        "event":None,
        "container":True,
        "inventory":[],
        "space":1,
        }
        
            
#STATIC Items: things that can't move but can be interacted with
        #the eventual layout of static objects will be determined by the event 
        #handler. For now they just have a name and a description. 
        #The event variable is just a place holder for future formatting. 
    # static = {
        # "name":"",
        # "desc":"",
        # "event":None,
        # "container":False,
        # "inventory":"",
        # "space":0
        # }
    chair = {
        "name":"chair",
        "desc":"This is a large wingback style chair upholstered in red velvet.",
        "event":None,
        "container":False,
        "inventory":[],
        "space":1
        }
    phonograph = {
        "name":"phonograph",
        "desc":"This is a cabinet style phonograph with a large hand-crank.",
        "event":None,
        "container":True,
        "inventory":[record],
        "space":1,
        }
    sofa = {
        "name":"sofa",
        "desc":"It's a Victorian style sofa with grey and dark grey vertical stripes",
        "event":None,
        "container":False,
        "inventory":"",
        "space":0,
        }
    rug = {
        "name":"rug",
        "desc":"This oriental rug has excellent knot work and patterns",
        "event":None,
        "container":False,
        "inventory":"",
        "space":0,
        }
    fireplace = {
        "name":"fireplace",
        "desc":"The brick hearth fireplace has several logs burning in it",
        "event":None,
        "container":False,
        "inventory":"",
        "space":0
        }
    piano = {
        "name":"piano",
        "desc":"It is a black baby grand piano",
        "event":None,
        "container":False,
        "inventory":"",
        "space":0
        }
    tardis = {
        "name":"tardis",
        "desc":"It's a blue policebox, it may travel in time and space",
        "event":None,
        "container":False,
        "inventory":"",
        "space":0
        }
    policebox = {
        "name":"tardis",
        "desc":"It's a blue policebox, it may travel in time and space",
        "event":None,
        "container":False,
        "inventory":"",
        "space":0
        }
    police = {
        "name":"tardis",
        "desc":"It's a blue policebox, it may travel in time and space",
        "event":None,
        "container":False,
        "inventory":"",
        "space":0
        }
    gear = [
        default_head,
        default_hand,
        default_body,
        default_bag,
        default_special,
        wizard_hat,
        wand,
        robes,
        satchel,
        ring_protection]
    inventory = [
        record,
        Emma,
        Tidbit,
        guitar,
        pledge,
        Noosa]
    static = [
        chair,
        phonograph,
        sofa,
        rug,
        fireplace,
        piano,
        tardis,
        policebox,
        police]
    
 
    
#       *** Room Classes        ***
class map():
    
    class default_room(object): #parent for room classes, fills in missing info with place holders
        title = "Undefined Room"
        short_description = "A white empty room"
        long_description = [
            "This is a white nondescript space awaiting data to describe it, ",
            "Like the 'Construct' in The Matrix"
            "You don't see any obvious exits, but you think 'up' will work"
            ]
        inventory = []
        static = []
        exits = {
            'up' : "Study"
            }
            
    class Study(default_room):
        #def __inti__():
        items = items()
        title = "Study"
        short_description = "A small Study"
        long_description = [
            "This is a small but cozy Study with book shelves,",
            "a wingback chair and a phonograph. Doors lead north and east"
            ]
        inventory = [items.crate,items.Emma]
        static = [items.chair,items.phonograph]
        exits = {
            'north' : "Parlor",
            'east' : "Ballroom"
            }
            
    class Parlor(default_room):
        title = "Parlor"
        short_description = "It is warm and inviting here"
        long_description = [
            "This is a parlor with polished hardwood floors, an",
            "oriental rug, and a sofa facing a fireplace. Doors lead south and east"
            ]
        inventory = [items.guitar,items.Tidbit]
        static = [items.sofa,items.rug,items.fireplace]
        exits = {
            'south' : "Study",
            'east' : "Ballroom"
            }
            
    class Ballroom(default_room):
        title = "Ballroom"
        short_description = "This is the Ballroom, it smells like lemons"
        long_description = [
            "This is a large ballroom with parquet flooring, crystal chandeliers",
            "and a vaulted ceiling. Sunlight streams in through a domed skylight." ,
            "There is A wooden blue box in one corner, about the size of a",
            "phonebooth. it has a sign on it that says 'Police Box'.",
            "Doors lead north and south"]
        inventory = [items.Noosa,items.pledge]
        static = [items.piano,items.tardis,items.policebox,items.police]
        exits = {
            'north' : "Parlor",
            'south' : "Study"
            }
    
    room_list = {
        "Study":Study(),
        "Parlor":Parlor(),
        "Ballroom":Ballroom()
        }
    starting_room = Study()
 
#       *** Word Lists      ***
 
class words(object):
        
    system_commands = [
        "load",
        "save",
        "quit",
        "restart",
        "help",
        "?",
        "verbose",
        "brief",
        "score",
        "inv?",
        "q",
        "clear",
        ]
        
    inventory_commands = [
        "inventory",
        "i",
        "get",
        "take",
        "equip",
        "put",
        "wear",
        "drop",
        "throw",
        "from",
        ]
 
    nav_commands = [
        "north",
        "south",
        "east",
        "west",
        "northeast",
        "northwest",
        "southeast",
        "southwest",
        "n",
        "e",
        "s",
        "w",
        "ne",
        "nw",
        "se",
        "sw",
        "fore",
        "aft",
        "starboard",
        "port",
        "up",
        "down",
        "u",
        "d",
        "f",
        "a",
        "s",
        "p",
        "climb",
        "enter",
        "exit",
        "enter",
        "go"
        ]
    
    verbs = [
        "g",
        "put",
        "turn",
        "turn on",
        "turn off",
        "move",
        "attack",
        "kill",
        "break",
        "eat",
        "drink",
        "shout",
        "read",
        "open",
        "close",
        "tie",
        "pray"
        ]
 
    describers = [
        "look",
        "examine",
        "describe",
        "scan",
        "what",
        "l",
        ]
        
    profanity = [
        "fuck",
        "fucker",
        "motherfucker",
        "shit",
        "damn",
        "bitch",
        "crap",
        "piss",
        "dick",
        "darn",
        "cock",
        "pussy",
        "asshole",
        "fag",
        "bastard",
        "slut",
        "douche"
        ]
 
    current_place_words = [
        "here",
        "room",
        "place",
        "location"
        ]
 
    
    wordlists = [
        inventory_commands,
        system_commands,
        nav_commands,
        verbs,
        describers,
        profanity,
        current_place_words
        ]
    
    convert_direction = {
        "north":"n",
        "south":"s",
        "east":"e",
        "west":"w",
        "northeast":"ne",
        "southeast":"se",
        "northwest":"nw",
        "southwest":"sw",
        "up":"u",
        "down":"d"
        }
 
#       *** Game States     ***
class system():
    brief = True #True = brief description, False = Verbose
    
    rooms_visited = [] 
    
    settings = [brief,rooms_visited]
class player():
    items = items()
    inventory = [items.wand]

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    01/01/70 12:00:00 AM UTC
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